The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS UDK: Creating Modular Assets from a Texture Sheet

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Posted by on - Intermediate Props Modelling

Tutorial that shows how to create modular assets very quickly using a texture sheet.

This tutorial covers basic modeling techniques with the purpose of teaching a faster workflow for production environments. It is up to you or your art director to decide the balance of quality/quantity.

This method can be used in any next-gen engine, UDK, Source, Unity, CryTek, and more.If you like what you see here please be sure to thumbs up and subscribe.


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Comments
cW#Ravenblood

What does that have to do with Source?..

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*Don* Author
*Don*

Modular creation works the same in any engine.

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Squeebo
Squeebo

Nice video

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LolFishFail
LolFishFail

Bloody Genius workflow, thank you for sharing :) I personally am developing with Unity4 at the moment.

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