RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Support for twice as many items as VX Ace for a grand total of 2,000!
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!
A lowly slime barely survives an encounter with an adventurer and limps(?) his way home. He's mad about his lot in life as just a exp grab for some dimwitted noob with a dream. He's tired of the oppression of those wandering brutes and their swords and spells.
He decides to fight back and create a safe place for slimes of all kinds to ooze about their lives. This is his story...
You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them all. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to accomplish his almost impossible goal?
SLIMES come in many different forms, based on environment/element:
Synchronicity/Synergy affects most aspects of the this game. As you gather Party members, growing closer to them helps unlock many great benefits:
- Synergy: When two or more party members have a high enough affinity, they can unleash a Synergy Charge that gives a boost to skills and attacks.
- Synchro Skills (element): party members can gain skills that are a fusion of theirs and another members element.
- Fusions: All slimes can fuse together and with other creatures. (Not in Prototype, yet)
- Equippable Talents: Sometimes enemies will give you skills that you can equip them with.
- Expandable Kingdom map: The more members you recruit, the bigger your kingdom grows. (Not available in-game, will add later)
- A unique Storybook-like Art style!
- Side-scrolling Maps: Because THEY'RE COOL!
- Sideview Battle System: Best fit for a game like this, IMHO...
Lantern of Worlds - The First Quest has been launched! I'm very happy to announce that the second game in the Lantern of Worlds series, Lantern of Worlds...
Lantern of Worlds - The First Quest is nearing completion! The game is almost ready, and will come to Steam on the 16 of October! It will be a great day...
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