![One Fenix Down](https://media.moddb.com/images/games/1/85/84122/OFD_icon.png)
RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
RPG Maker MV uses the well known JavaScript, in combination with HTML5 export. By mastering Javascript, you will be able to change the game to your liking, from Battles to Menu UIs. This feature is oriented to experienced developers. You now have the ability to control all parts of the game. No more hidden classes!
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Support for twice as many items as VX Ace for a grand total of 2,000!
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!
Steam Demo/Prologue - July 25
Beginning Thursday you'll be able to play our demo on Steam! This demo is actually a hybrid game demo and preview of the main story. Half will be devoted to content not in the actual game while the other half introduces the prologue and first ~15 mins. of the actual game.
The reason for this split is that the two pair rather well. The demo features a vertical slice of gameplay elements you'll discover throughout the game including party swapping, equipment upgrades, on-map encounters, and event-based instant victory. Since the story in the demo is canon, it felt natural to extend it into the prologue (the beginning of the full game) so that players can see the conclusion of the events.
Kickstarter - August 1
The following Thursday, on August 1st, the Kickstarter will finally be launched!
Our focus with the campaign will be to finance two talented composers, bringing them on to the team to create the official One Fenix Down OST. We even have a special guest who will be collaborating on the main theme provided that we can hit our first stretch goal.
We're excited to show off our campaign soon and the various rewards people can earn by donating towards our KS goal.
Kickstarter link: Kickstarter.com
Also, here are a few snapshots from the demo:
We're pleased to announce that ONE FENIX DOWN, a turn-based RPG, now has both a Steam page and Kickstarter pre-launch page available!
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Hey guys how do you download games.
Plz add engine for android version with out pc.
The community is pretty great too. The program is still fairly new, and they already have tons of amazing resources. rpgmakermv.co/resources/ for example has over 400 reasources in less than 3 months.
Yay, it included the pictures I submitted! I wonder who added all the other cool stuff...