Simple Enough for a Child. Powerful Enough for a Developer.

RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!

Sample Data Included

To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.

RPG Maker MV Feature Map, effect and more, including rich sample data

Javascript to create complex games

RPG Maker MV uses the well known JavaScript, in combination with HTML5 export. By mastering Javascript, you will be able to change the game to your liking, from Battles to Menu UIs. This feature is oriented to experienced developers. You now have the ability to control all parts of the game. No more hidden classes!

RPG Maker MV Feature Javascript scripting

Multiplatform Distribution & Mac Support

You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:

  • Windows/EXE
  • MacOSX/APP
  • Android/APK
  • iOS/IPA
  • HTML 5 for Web Browsers

RPG Maker MV Feature Multiplatform Distribution And Mac Support

Mouse & Touch Input Support

Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.

RPG Maker MV Feature Mouse And Touch Input Support

Large Database

Support for twice as many items as VX Ace for a grand total of 2,000!

RPG Maker MV Feature Large Database

Battle System Modes

With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.

RPG Maker MV Battle System Modes 01 RPG Maker MV Battle System Modes 02

Three Map Layers

RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!

RPG Maker MV Feature Three Map Layers

Higher Screen Resolution

The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.

RPG Maker MV Feature Higher Screen Resolution

Introducing Plugin Manager

By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.

RPG Maker MV Feature Plugin Manager

Event Searcher

One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!

RPG Maker MV Feature Event Variable Switch Search

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What's new in Diaspora - RPG?

Since our announcement of Diaspora, we have been diligently working on main development items as well as hiring talented contractors who have begun working on character and enemy art. We have added another six hours of gameplay into the games development putting us right around the 10 hour mark. So in other words, we are a fifth of the way there!

We have been working hard on locations on the second continent the player will visit in the game who is ruled by the Kingdom of Kairon. This is a lush and large landscape with many hidden secrets and long forgotten ruins. It is also home to the richest towns and castles in the game so we plan to remain in development here for a while since these locations will require a lot of custom assets and polish to stand out.

It is also on this continent where the game will take a new story arch and introduce new characters to our small band of heroes who where with us in the first parts of the game. Diaspora's characters are all very unique from eachother and as we begin getting completed artwork in for each of them, we will be posting Character Spotlight articles that will cover each character in-depth that you will come across or fight alongside in Diaspora.



Small coastal fort on the northern coast of Kairon. Seven years ago, Captain Ailfred's company was a part of the northern invasion of Kairon. Although the invasion failed, the fort and much of the northern territory was captured and still ruled by the Vooresh today.


During the invasion, the Vooresh military outmatched their Kairon counterparts on the field of battle. The Kingdom of Kairon, knowing they could not win with brute force alone, abandoned their northern realm and built a large defensive wall in the pass of the mountains that lead into the central lands of Kairon. The Mountain Gate withstood many assaults until the Vooresh turned their attention on the Kingdon of Hess-Erabi and left Kairon but a garrison to hold their new lands recently conquered.


Kairon is the wealthiest country in the world and it shows in the homes of the rich and powerful. Seen in this image is the home of Lester in the city of Aldair. Like all cities in Kairon, the rich flaunt their money, but severe poverty strikes those lowest in society. Lester's mansion sits on top of Aldairs highest point, symbolic of the wealthy vs. poor stature.


But peaceful tranquility still finds it's way even to the wealthiest of towns. At night time, seedy elements of the towns underbelly show that Kairon, although wealthy and arrogant, still has it's own sets of problems just like everyone else.


Wilton Woods, in central Kairon showcases some parralax mapping Diaspora will offer. Wilton Woods is famous for many adventurers entering, but never coming out. What secrets lie in these majestic woods?


Long lost locations on Kairon can be found by the best explorers. Who built these magnificent structures and why?


Work will continue on the second continent. The next locations are the capital city of Kairon (Abel) and Fort Abel. We hope to also do another parallax map as a side quest mission we have planned when you get inside Fort Abel that if all goes well, will give the player an exciting boulder dash style of gameplay reminiscent of some of the most intense scenes in classic RPG games where wave after wave of enemy blocks you every few feet without break or give. Fingers crossed what we have planned can pan out to how we are imagining it.

We would like to thank everyone for your feedback and support as development on Diaspora continues. It is your support why we push ourselves so hard and outside of our limitations and boundaries to bring you a classic style JRPG we always wanted.

Until next time!

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Hey guys how do you download games.

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Plz add engine for android version with out pc.

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Yay, it included the pictures I submitted! I wonder who added all the other cool stuff...

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