Pixel & Vertex Shader Support NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.
Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.
Commercial Quality Games A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.
Features All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.
After release the XBOX ONE and Windows 10 version the last year on Microsoft Store. I've been working on the game to improve with the feedback of the community and I've been preparing the game to be published on Steam this year 2019.
During the last four mounth, I've improved the gameplay and balanced the A.I. for each track. All the UI/UX has been prepared for multiples resolutions, because on this new version you can select the game resolution, window mode (fullscreen of windowed) and choose the game FPS (30fps or 60fps).
All these new options are now in the options menu.
An other big change is on the post-processing effects. Now it's better in some important aspect, the sahder have better performance and definition and I added a post-processing filter (vignetting and color filter) to make the final image more beautiful.
This improved version of Future Aero RAcing S Ultra for Steam have some cool and exclusive features. Each track have is own online leaderboard for the best time, you can show who is the best driver to all your friends on Steam. Also, the game includes 12 Steam achievements and the Cloud Save feature that allow you to play the game where you want without lose your progress.
Add now Future Aero Racing S Ultra on your wish list of Steam and be aware of the release date!
Thanks to everyone for your support!
Here is Weekly Update #3. To bring you up to date of the development there is one major update per week.
What is better than a free demo on Steam? A free full game, of course! Join to win one of 100 Steam keys!
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If a 3D Mahjong is the best they can showcase for professional project, then that's pretty sad. I remember when DB first came out, it tantalized me as a kid because it offered a way to make games within one neat package. It has "professional" in it's name so it must be good right? I don't doubt you could make a great game with it but after trying it off and on for years I would have to say skip this language. FPS creator was one such abomination created by this same group. It was a great idea but the end result was quite poor. Try DB and any games made with it and see for yourself.
I think the help files are pretty useful -.-
Not bad but needs to be cleaned up, some commands don't really work.
Had potential , but it's less popular than the other big engines which now sadly even become free or very cheap but are more supported with tutorials , help and such .
but DBP is free now