GameGuru offers you a game maker that's open to non-programmers and designers/artists, or anyone who aspires to create their own 3D game. It also has powerful editing tools for those who want to take their game creation further with LUA scripting, model importing and full customizability. The power at your fingertips!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hello everyone!

Let`s start off with some basic news.

While my 10th novel will launch on Tuesday (sorry folks, still German only), some work has been done on "Into the Ice". While a half-track production is scheduled to start End of April, going into full production in September, we took some time to do silly and meaningful things alike. As we are still waiting to get our hands on GGMax, all tests are run in GameGuru for now. Therefore, a

Disclaimer:
All visuals here do not represent the target or final visual quality of the game and should be considered as proof of concept tests only.

I couldn`t resist and purchased the "BISMARCK II" Spaceship from the TGC store to put it into one of our test levels. It`s funny enough. Too low-fi for close-ups, probably will not make it into the final game as it is. But hey, just for lolz, take a look:

Bismarck II from the TGC store


More serious, we have been testing the application of our generic ice cubemap shader onto any imaginable asset. And, strangely enough it works surprisingly well. This cave was originally a stone structure:


And we started to dig into our old documents from the Cold War and WWII to carve out some of the technology, personaes and, of course, ideology and viewpoints you will encounter in "Into the Ice - Nazis of Neuschwabenland".
Research has always been an important part of our dev approach. We never had the fanciest visuals, or polished games and, oh, boy, rarely even stable games - but the amount of historic and scientific details checking out was second to none.

  • For "Robert D. Anderson & The Legacy of Cthulhu", we worked with the Editors of the German edition of the official Cthulhu RPG to get the Lovecraft lore right, and with historians to get the Nazi part in Order. Actually, the lead advising historian, currently one of the managers of Austrians national arms museum, played one of the two crazy scientists in the cutscenes.


  • For "Painkiller Resurrection" we worked with an actual catholic priest and Vatican-appointed scholar to get the purgatory and the "Proto-Angels" right. You know, the voices that guide our anti-hero through the underworld. The priests library was incredible, and I had some blast with brushing up my rusty Latin!


  • For "Into the Dark" I digged out my documents from my own time as (undercover) journalist and politician, and some of the seemingly random documents you can find in the game are actual ones, a few of them still being classified. I tried to mask that under a lot of (bad) puns, but that didn`t save me from a very real visit of very real "poor mans Men in Black". Ah, yes, and we got the full movie "Night of the Living Dead" to be watched ingame. Zombie-education!


So, why is research important?

In a nutshell, it makes your game credible. Even if the rest sucks or the game doesn`t become what you have envisioned (which happened to us, too, several times), you still have a redeeming factor there. And if your game is great, it becomes even better.

  • If you plan to develop a survival game, get your facts straight. Don`t rely on some Google research or a weird prepper blog, go and find a credible source. If you speak German (or don`t hesitate to use Google translate), check out this survival website. By the way, their piece on surviving a Zombie Apocalypse is both funny and useful.
  • If you are going into space, be it the next Indie take on Freelancer / Star Citizen or something entirely different, use the outcome produced by taxpayers money. Head over to the NASA website and dive into a whole world of information. If space travel and FTL technology is part of your game, don`t miss their skunkworks lab page.
  • If you center your game around historic events, get a historian specialized in your topic. Many will provide their advise for free or for a very reasonable fee. Most of the time they LOVE that a creative mind is actually asking them for advise. Be polite, be professional and LISTEN.

So long,

your friendly crazy Australian Austrian developers.

Ivan out ;)

We are back!

We are back!

News 3 comments

The hiatus of Homegrown Games is over - we are back in Gamedev! Expect the restart of the development on "Into the Ice - Nazis of Neuschwabenland" and...

Shavra - March Update

Shavra - March Update

Shavra - Renaissance 3 comments

Another small update. Slowly making progress and adding to the game, yet some final decisions are not made yet. Here are some of the recent additions.

Shavra - Small Update

Shavra - Small Update

Shavra - Renaissance 2 comments

I've been working on improving the existing maps a bit and also added a new one. Dungeons, crypts and mines are of course an integral part of the fantasy...

Shavra - Bleak Swamps

Shavra - Bleak Swamps

Shavra - Renaissance 4 comments

Hey gang, its been a while so I'd like to update this with some more recent stuff. Now, not THAT much has happened but I did get around to improve a few...

Add game Games
Endless Zombies

Endless Zombies

First Person Shooter

From the creator of "Drake's Adventure" here is a new Zombie themed PC game. "Endless Zombies" is a Windows game in Zombie-themed first person shooter...

Father's Island 2.0

Father's Island 2.0

Visual Novel

FatherĀ“s Island is a mystical, surreal crime-solving visual novel in a 3D open world, where the player has to solve the mistery of his own wrongful conviction...

Into the Ice - Nazis of Neuschwabenland

Into the Ice - Nazis of Neuschwabenland

Stealth

"Nazis of Neuschwabenland" - the second adventure of Pete O' Brannon! First playable already included in Steam Edition of "Into the Dark"!

Privateer_Arris

Privateer_Arris

First Person Shooter

Leroy has been dropped into a hot zone.. We're not even sure if it's Earth. After receiving confusing messages from the base, all communication was lost...

Shavra - Renaissance

Shavra - Renaissance

Adventure

Shavra is a first person adventure series set in the imaginary Symarian Empire. While not a roll playing game, the project sets out to deliver immersive...

lone road

lone road

First Person Shooter

you have been staying inside for years but not today you open the doors to see what has been going on for years

redwolf

redwolf

First Person Shooter

this is a pre alpha not done in any way you can not play it yet but in the future you can hope you keep with us we well have a discord sone

The Lone Soldier

The Lone Soldier

First Person Shooter

The Lone Soldier is a first person shooter that takes places in a fortress/town that has been taken over by insurgents. You are tasked with taking out...

Kshatriya: Wetwork

Kshatriya: Wetwork

First Person Shooter

You are a relic from the eugenics war, an enhanced human-cybernetic hybrid with the ability to regenerate your health, enhanced muscle mass for jumping...

Kshatriya: Origins

Kshatriya: Origins

First Person Shooter

This game is the origin tale of how Isaac Preston and Katsu Kleiner, the characters in wetwork, got to know eachother.

Comments
Guest
Guest

Can this engine be done with mmorpg. sry bad eng

Reply Good karma Bad karma0 votes
Serygala
Serygala

No, there is no multiplayer support past arena shooters nor any existing framework for character stats or third person support.

Reply Good karma Bad karma+1 vote
Guest
Guest

Currently no support for export to mobile platforms.

Reply Good karma Bad karma+1 vote
Moviemake
Moviemake

Does the engine have an option for mobile platforms like android, ios or windows mobile? Would you guys be open to putting those export options into the engine?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Platforms
Windows
Contact
Send Message
Homepage
Game-guru.com
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

9.5

16 votes submitted.

You Say

-

Ratings closed.

Embed Buttons
Link to GameGuru by selecting a button and using the embed code provided more...
GameGuru
Statistics
Rank
36 of 970
Last Update
Watchers
25 members
Games
41
Files
47
Articles
42
Reviews
14
You may also like
RAGE
RAGE Proprietary
Source
Source Commercial
FPS Creator X10
FPS Creator X10 Commercial
IW Engine
IW Engine Commercial
S2ENGINE HD
S2ENGINE HD Commercial
id Tech 6
id Tech 6 Proprietary