It's June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.

Key features:

  • HARDCORE TACTICAL COMBAT between the British and German infantry squads using realistically balanced player classes
  • FIGHT ON REAL BATTLEFIELDS to hold and secure historic objectives fought on D-Day in the Raid game mode
  • HISTORICALLY ACCURATE levels, uniforms, weapons and equipment to carefully recreate an authentic visual experience
  • STUNNING GRAPHICS with environments, uniforms, weapons and equipment realistically rendered in CRYENGINE
  • LEAD THE WAY by suppressing the enemy, fighting together as a squad and capturing the objective
  • FIGHT AND SURVIVE under the unforgiving shock and suppression system



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Last week we launched Vanguard: Normandy 1944 onto Steam Early Access. It has been a great week seeing people playing and enjoying the game, and we are looking forward to another weekend of gameplay!

The community and developers are pushing our game nights this weekend. We’ll be in game from 7PM GMT+1 each night, so come and find us on the battlefield!

What’s Next in Development?

Today we have pushed an update to that game that includes several quality-of-life improvements. One of the biggest things noticed from last weekend was players were struggling to play with their friends. We’ve added in manual team-selection to work alongside our auto-balancing, so you should now find it easier to play with friends on the same team! We’ve also added customisable keybindings, the ability to switch teams - so you can play with your friends/clanmates, automatic kicking of idle players and scalability to the raid gamemode so on smaller servers everyone is fighting over the same objective.

2019 04 12 1

Screenshot from our Steam Group: The sun rises over Merville (credit: Kelly's Hero)



The full patch-notes and additions to the game are below:

BETA 231

Version 0.5.1 Changelog

Thank you to everyone who has provided us with constructive feedback. We read all of it even if we don’t respond to all of it. If you have a crash and get prompted to submit a crash report - please submit it so we are notified and we can look into the cause.

Known Issues:

  • Server sometimes unexpectedly disconnects all connected clients from the game
  • Graphical glitches and missing weapons when joining the game for the first time
  • Level loading time can be very long on slow hard drives - we are working on optimising this
  • Audio settings menu is not yet implemented
  • Decals can be stubborn and cause texture glitches
  • There is no audio warning before being kicked - this will be added soon
  • Localisation of some of the new features is incomplete. We’d appreciate any help from the community to get these translated.

Highlights:

  • Custom key bindings
  • Ability to switch teams from spawn menu
  • Rebalanced raid when there are 8 or less players on a server
  • Idle players who are alive (not spectating) are now kicked in 60s
  • Player markers for team mates are now visible at any range

Game:

  • Added ability to set custom keybindings in Options > Controls
  • Raid gamemode now features only one objective per phase if there are 8 or fewer players on the server. All objectives will appear at the beginning of the next phase if 9 or more players are in the server or just one if the number of players drops back down below 9.
  • AFK Kicking: Alive players are now kicked from the server after 60 seconds if no input activity is recorded. A discrete text warning is given after 20 seconds inactive & large visual warning and countdown after 40 seconds inactive. Doesn’t apply to dead/spectating players.
  • Player markers over the head of team mates are now visible at infinite range
  • Fixed bug which stopped players from being killed automatically after 3s when attempting to swim across the river on Pegasus as designed
  • Added additional logging of connections to help identify connection issues reported we cannot reproduce
  • Improved reporting from crash reporter
  • Added support for additional resolutions (please let us know if yours is not already supported)
  • Fixed glitched 'name in the game’ Kickstarter backer rewards
  • Fixed collision issues around the staircase and preventing players from getting into the first floor rear rooms in damaged enterable house
  • Fixed missing objective capture dialog line for the German team.
  • Removed flags from server browser
  • Added developer message area to main menu & beneath scoreboard for breaking news/events
  • Added localisation for new afk notifications
  • Updated server browser to hide obsolete server versions. Recently outdated servers will continue to show
  • Fixed disconnecting players from being returned to an outdated server browser
  • Optimised scoreboard to reduce performance impact on opening
  • Added “network error” popup when connection fails due to a network issue
  • Increased confirmation time when changing settings from 15 seconds to 30 seconds
  • Fixed game start countdown displaying “waiting for 63 players” briefly at the start of rounds
  • Updated layout of settings menu to reduce confusion on location of toggle settings
  • Fixed an issue where the scoreboard was not instantly updated when a player disconnected

Balancing:

  • Fixed hits to arms not causing enough damage
  • MG34 bullet spread reduced by 20%
  • MG34 ‘draw speed’ reduced by 20%
  • Bren Mk.II bullet spread reduced by 20%
  • Bren Mk.II ‘draw speed’ reduced by 20%

Levels:

  • Pegasus Bridge
    • Blocking off certain areas that were accessible when it shouldn't have been
    • Fixed glitched backer-names in the level
    • Numerous floating objects fixed
    • Numerous terrain fixes
    • Numerous texture fixes
    • Numerous vegetation fixes
    • Visual enhancements to the café-area
  • Merville Battery
    • Blocking off certain areas that were accessible when it shouldn't have been
    • Removed invisible wall in the field on the attackers right flank when assaulting the Chateau objective
    • Fixed glitched backer-names in the level
    • Numerous floating objects fixed
    • Numerous terrain fixes
    • Numerous texture fixes
    • Numerous vegetation fixes
    • Scaled enterable house with blown-out piece so player may pass
    • Visual enhancements to the Merville and Town-area
  • Lion-sur-Mer
    • Blocking off certain areas that were admissible when it shouldn't have been
    • Fixed wrong Tobruk model near beachside
    • Fixed glitched backer-names in the level
    • Numerous floating objects fixed
    • Numerous terrain fixes
    • Numerous texture fixes
    • Numerous vegetation fixes
    • Scaled enterable house with blown-out piece so player may pass
    • Visual enhancements to the surrounding areas along the borders and main play area towards third phase

2019 04 12 2

Screenshot from our Steam Group (credit: ThePistaCZ)


2019 04 12 3

Screenshot from our Steam Group (credit: dani24852)


2019 04 12 4

Screenshot from our Steam Group (credit: lakersdad201)


2019 04 12 5

Screenshot from our Steam Group (credit: ≡F:Arg≡ DAM)


Now available on Steam Early Access!

Now available on Steam Early Access!

News 3 comments

It’s June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives...

Livestream Video / 7 Days until Release!

Livestream Video / 7 Days until Release!

News 1 comment

Last week we made another first in our development of Vanguard, by livestreaming one of our closed beta test sessions. There were of course a few bugs...

Live Stream Incoming!

Live Stream Incoming!

News

First of all, we really appreciate your understanding of our decision to postpone the launch of Vanguard. The few additional weeks this grants us has...

The Finishing Touches

The Finishing Touches

News 1 comment

The first two months of 2019 have had us regularly play testing and fine-tuning the game. This has included bug-fixing, gameplay improvements and increasing...

Comments  (0 - 10 of 467)
D!RT
D!RT

Not long now.. I backed on kickstarter (secured my copy hehe).. Looking forward to release! Hope it goes well.

Reply Good karma Bad karma+2 votes
Ushiri
Ushiri

VOIP built into the gameclient ?

Reply Good karma Bad karma+2 votes
Maniche
Maniche

Yes! :)

Reply Good karma Bad karma+1 vote
SPY-maps
SPY-maps

$14,275 pledged of $13,116 goal.
486 backers.
4hours to go.

Leon

Reply Good karma Bad karma+3 votes
SPY-maps
SPY-maps

WHOEHOEEEEE!!!!!

$13,443 pledged of $13,116 goal.
445 backers.
33hours to go.

THEY HAVE MADE IT, THEY REACHED THERE GOAL~!!

Vanguard is from now on a house hold name in WW2 mp gaming,
so awesome!!

Leon

Reply Good karma Bad karma+3 votes
SPY-maps
SPY-maps

$12,488 pledged of $13,011 goal.
405 backers.
57hours to go.

That is strange, yesterday Kickstarter said you were aiming for $12,932.
And today it is $13,011 again. Strange. Guess the error was yesterday because before that the aim was also $13,011 as goal.

I really do hope so that you guys make it. One more day, and 100 dollar or so to go. Well, that can't go wrong. Even when you just in the last hour pay yourself the rest amount, lol.

Leon

Reply Good karma Bad karma+2 votes
SPY-maps
SPY-maps

O my God! This is SOOOOOO exciting!!!

Kickstarter;
$11,461 pledged of $12,932 goal.
386 backers.

3days to go !!!!!

I hope so that you will reach it guys, you really deserve it.
Come on people,back these guys up!!!!!!!!

Leon

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RachaCuca
RachaCuca

We will have tanks or only infantry?

Reply Good karma Bad karma+2 votes
calgoblin
calgoblin

Vanguard will be infantry only.

Reply Good karma Bad karma+1 vote
Serathis
Serathis

Yeah, just when Post Scriptum comese out. Apparently quite a few small indie teams figured 3-5 years ago that a WW2 FPS would be welcome. They were right.

Reply Good karma Bad karma+1 vote
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Vanguard: Normandy 1944
Platforms
Windows
Developer & Publisher
Pathfinder Games
Engine
CryENGINE 4
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Homepage
Vanguardww2.com
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Twitter

Latest tweets from @vanguardww2

Following the success of our update we have today released 0.5.2 which continues our quality-of-life improvements.… T.co

Apr 19 2019

Thank you to @karmakut for taking a look at the game. Check out his video. #indiegame #gaming Youtube.com

Apr 18 2019

Into the fire - German defensive forces prepare to hold the Town at Lion-sur-mer! (credit [EASY]Garysanderson96 via… T.co

Apr 18 2019

One part of development we have yet to talk about is where we want to take the game, what our plans are in the shor… T.co

Apr 17 2019

Thank you to @BigfryTV for taking a fresh look at the game. Check out his video review below. T.co

Apr 16 2019

RT @IndieDB: THIS WEEK IN INDIE GAMES: The biggest indie gaming stories for the week of April 14, 2019. Featuring @vanguardww2,… T.co

Apr 14 2019

Live-stream now starting with @BigfryTV, @ShermanatorYT, @karmakut, @BreakTheVices, @FriendlyNikolai,… T.co

Apr 13 2019

Tune in to one of the streamers below or join us on the battlefield later today. Immediately followed today's commu… T.co

Apr 13 2019

Update 0.5.1 is now live! 7 days since launch and we've made a lot of changes based on the feedback we've received… T.co

Apr 12 2019

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