A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Summary

  • Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
  • Release date: Q4, 2015 on PC, Mac and Linux
  • Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)

* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.

  • Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.
  • A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.
  • Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.
  • Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).
  • Lead the charge in enormous, open field battles and sieges. You are no superhero. If you’re going to take on an army of enemies, you better find one of your own to back you up.
  • Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.
  • Discover this huge world from horseback or on foot. If you can see it, you can visit it.
  • A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.
  • Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.
  • Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus.

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Seven Kingdoms: Mud and Ash is a free total conversion modification for Kingdom Come: Deliverance. Made by the creators of Seven Kingdoms: Total War and Rise of Mordor, our goal is to create a realistic, open-world, story-driven campaign set in the Riverlands during the War of the Five Kings.

We are still in early stages of development and currently focusing on 3d assets (characters, environment art, etc.). Regular updates are posted on our Twitter account and our Discord channel.

Discord Logo Png - Free Transparent PNG LogosWho Made That Twitter Bird? - The New York Times



Lannister General


Q: Who is developing the mod?
A:
BM (the creator of Seven Kingdoms: Total War) and Enpremi (developer of Rise of Mordor). We both have years of experience in 3d art, modding and game design, and share a passion for recreating the rich world of Game of Thrones.

Q: When does the mod take place? Where?
A:
Seven Kingdoms: Mud and Ash follows events in the Riverlands during the War of the Five Kings (before the Red Wedding). The playable area is roughly the same dimension as KC:D's level, and covers an area stretching from Harrenhal in the south to Lord Harroway's Town in the north.

Q: What is the plot and storyline?
A:
We will be posting a detailed overview of our storyline in the future. For now, we can say that freedom of choice will be important and that players will be able to determine their own fate (whether that's joining the Lannister army, the Northern army, or staying neutral/antagonistic towards both).

Q: What armies and houses will be featured?
A:
There are three main factions in the mod -- House Stark (the North), House Lannister (the Westerlands), along with the Brotherhood Without Banners (neutral). Minor houses and armies (e.g. House Bolton, House Tully) will be added to each of the three main factions.


Harrenhal Outskirts


Q: Are you following the events of the book, or the TV show?
A:
We are following the TV show. However, we aren't seeking to replicate specific events from the TV show (e.g. the Red Wedding) and won't be adding any book content. Our goal is to portray the war and locations GOT cameras didn't capture.

Q: Will you add familiar characters, like Robb Stark or Tywin Lannister?
A:
Most likely, but they won't be a central focus. We want to allow players to explore the world beyond the narrow, limited focus of the TV show. What was life like for villagers in Harrentown, or for a conscripted pikeman from Lannisport guarding the ruins of Harrenhal? Some characters central to the storyline, like the Mountain, will certainly be added.

Q: Will there be playable quests?
A:
Yes, but not as dynamic or lengthy as KC:D's quest structure. It would take a fully-staffed studio years to make something rivaling KC:D. Randomly scripted events (e.g. ambushes, raids, travelers) will supplement quests and help create a rich, open-world environment. There will be a central storyline and plot, which will be announced and detailed at a later date.


Lannister Armor Variants


Q: Can I become a voice actor?
A:
Not yet. We are still in the process of creating character and environment art. Once we begin scripting and creating quests, we'll let the community know.

Q: When will the mod be released?
A:
Not for some time. Total conversions are massive undertakings, and our goal is to keep the project properly scaled to avoid years of waiting. We post updates here regularly and will keep the community informed as we make progress.

Q: How can I follow progress?
A:
At the top of this article are links to our Twitter account and Discord channel. Please follow us or feel free to chat with us!


Stark Soldier

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full helmets immersive masks v10b

full helmets immersive masks v10b

Full-helmet matching masks Full Version 1 comment

Screen masks for each full helmet model adjusted, to better match an immersive gameplay.

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Horse Armor v 1 4

Horse Armor v 1.4 Full Version

Adds 3 sets ofbarding for your trusty steed; mail, leather, and half-mail.

First Person View 1.3

First Person View 1.3

First-Person-View Full Version

Every dialog you have will be in first-person-view.

Roads Are Dangerous Tezke

Roads Are Dangerous Tezke

Roads Are Dangerous 0.8 Full Version

Increases the number of enemies in each attack and adds new types of enemies.

Roads Are Dangerous Nazivu

Roads Are Dangerous Nazivu

Roads Are Dangerous 0.8 Full Version

Makes random encounters more frequent and also removes the cooldown between them.

Trough Washing Deluxe - No Limit

Trough Washing Deluxe - No Limit

Trough Washing Deluxe Full Version

Cleans you fully when you use a trough, and does not have a dirt limit. You still have to wait ~10 seconds before cleaning again. Tested on 1.4

Comments
X4VI3R
X4VI3R

The definitive game to leave a landmark in its time.

Reply Good karma Bad karma+1 vote
BeetrootMcKinnley
BeetrootMcKinnley

I'm really looking forward to the following mods:
1. Disable fast travel
2. Weather affects fatigue/ wet clothes
3. Tougher reputation advancement
4. Disable player icon on map

Reply Good karma Bad karma+1 vote
Hero_Swe
Hero_Swe

Let's hope Warhorse actively supports modding. I love the game and I hope it's longevity can be prolonged infinitum.

Reply Good karma Bad karma+8 votes
VakarianSteam
VakarianSteam

Anyone else looking forward to the inevitable Westeros mod?

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FonzyFermin123
FonzyFermin123

And it has come. A man is happy, a man expects a lot. Valar morghulis.

Reply Good karma Bad karma+1 vote
FonzyFermin123
FonzyFermin123

And it has come. A man is happy, a man expects a lot. Valar morghulis.

Reply Good karma Bad karma+1 vote
lord-eliot
lord-eliot

I CANT WAIT too bad its coming out late(Q4 of 2016 not 2015:( )

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Cheeky_Bi_Agnostic
Cheeky_Bi_Agnostic

This should be amazing when it releases. I can't wait.

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Guest
Guest

This game really looks brilliant... Awesome idea Warhorse studios team! A teď česky: Chci za všechny cze hráče poděkovat za český videoupdate a reprezentaci českých her na světovém poli. Good luck with this project!

Reply Good karma Bad karma+1 vote
Mecenage
Mecenage

Thanks for doing Great job! Impressive innovating fight system looks great! Tohle by mělo být už v Jedi academy :D Skvělý nápad.

Reply Good karma Bad karma+2 votes
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Kingdom Come: Deliverance
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Windows, Mac, Linux, XONE, PS4
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Warhorse Studios
Engine
CryENGINE V
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