A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.
* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.
While we can't yet import our assets into the game without official modding tools, many of the clothing and armor items for House Stark and House Karstark are now complete. Taking advantage of the layer system of Kingdom Come: Deliverance, players will be able to customize their appearance with the items below and many others not yet shown.
Have questions on the project, feedback, or would you like to have a closer look at our progress on a day-to-day basis? Please follow us on Twitter (https://twitter.com/_SevenKingdoms), join our Steam group (https://steamcommunity.com/groups/sevenkingdomstotalwar), or join our Discord server (https://discord.gg/Ay2jjHn).
Seven Kingdoms is moving from Attila: Total War to Kingdom Come: Deliverance, offering first-person combat, storylines, and open-world sandbox gameplay...
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