BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.
I'm going to explain how to fix a common rendering glitch with TROR, that also creates a clipping issues when you can shoot through the TROR divide.
apple vector slicing
I'm going to explain how to fix a common rendering glitch in the Build Engine. Related to over lapping sectors being seen at the same time.
pizza vector slicing
I'm going to teach you a super basic lesson, on how to activate a custom MIDI sound font in Duke Nukem 3D with the EDuke32 application.
better midi music
Chapter one is complete. But the rest is a work in progress.
[hiaaomo vector telemetry]
It's now time to announce the winners of the 2020 Indie of the Year awards - as chosen by you!
players choice - indie of the year 2020
WGRealms 2020 is a First Person shooter with RPG elements and really origional gameplay.
wgrealms 2020 new screenshots and info
It’s now time to announce the winners of the 2019 Indie of the Year awards – as chosen by you!
players choice - indie of the year 2019
A new modern remake of classic FPS Blood has just released - here are the best mods that work with its fresh coat of paint.
the best mods to play in blood: fresh supply
3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back the famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior...
ion fury early access
Shaw's Nightmare's expansion pack, called Fotom Pack has been released. It contains all four episodes plus an extra episode.
shaw's nightmare fotom pak released
Get ready to finally ditch Dosbox, a new way to play Blood on Modern operating systems appeared!
buildgdx - a blood sourceport released
Well they say better late than never. WinShaw, the official version of Shaw's Nightmare has been released.
winshaw released
Shaw's Nightmare II has finally been released and is now available for download.
shaw's nightmare ii released
Blood still has few players enjoying Multiplayer nowadays, Join them this way.
blood (1997) - multiplayer tutorial
Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...
shipping on...
First two maps are nearing completion with additional models and some updated artwork.
first world progress
Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.
redesign and additional effects
Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.
restructuring time
You just started making a 3D engine or a 3D engine mod. The renderings look nice, but there is something missing from your characters: shadows. There...
cheap shadows
Well some say better late than never. A proper "plug and play" PSP version has been released and can be found on the download page.
proper psp release now availble for download
The crisis isn't over! Check out these awesome additions by fans of Zombie Crisis!
the crisis isn't over!
Zombie Crisis has been finished and released for the PC and PSP platforms!
zombie crisis released!
When there's no more room in hell, praise the lord and pass the ammunition!
progressing well
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