The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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working on 3d modeling texturing and concept art, everything is made by me, using krita for hand-painted textures and blender 2.79 for modeling and animating...

DEAD END 3 v0.7 Now using UPBGE!
Dead End 3

DEAD END 3 v0.7 Now using UPBGE!

Dead End 3

DEAD END 3 v0.7! Now using UPBGE for better framerate and experiance.

Dead End 3 Weapons Loaded
Dead End 3

Dead End 3 Weapons Loaded

Dead End 3

Im back in business, Dead End 3 Version 0.45 with loads of updates! :)

Dongo Adventure - Indie Game Project
Dongo Adventure

Dongo Adventure - Indie Game Project

Dongo Adventure

Dongo Adventure - Indie Game Project: Embark on a great adventure and help Dongo escape from dangerous enemies and challenging scenarios!

Pixelpunk XL - Out Now!
Pixelpunk XL

Pixelpunk XL - Out Now!

Pixelpunk XL 2 comments

Pixelpunk XL has been released today on Steam store!

Devlog #7 - Epic and toxic fight with a boss
Pixelpunk XL

Devlog #7 - Epic and toxic fight with a boss

Pixelpunk XL

Video demonstration of a combat with the large green contraption that tries to shoot you.

New outline system using BloomFX
Wrectified

New outline system using BloomFX

Wrectified

Actor now targets using a small line drawn out from surface normal and bloom. Aiming cursor on usable items enables a outline using Bloom.

Devlog #6 - Whitish Mode
Pixelpunk XL

Devlog #6 - Whitish Mode

Pixelpunk XL

Whitish mode - another experiment with post processing filters.

Devlog #5 - Toxic Mode
Pixelpunk XL

Devlog #5 - Toxic Mode

Pixelpunk XL

Demonstration of my experiment with post processing filters.

World Canvas updgrade
Wrectified

World Canvas updgrade

Wrectified 1 comment

A.Canvas now uses kdtree to get nodes closest to player working out B.during firing up a bubble is loaded in once the edge is reached, the load order...

Devlog #4 - Kamikaze and Electroshock
Pixelpunk XL

Devlog #4 - Kamikaze and Electroshock

Pixelpunk XL 1 comment

New enemy types, more guns, rockets and other improvements!

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Server Side Coding Tutorial 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

Dead end 3 Version 0.35 Trailer!
Dead End 3

Dead end 3 Version 0.35 Trailer!

Dead End 3

Another week, Another update! DEAD END 3 VERSION 0.35 BOII! :)

Devlog #3 - Early gameplay footage
Pixelpunk XL

Devlog #3 - Early gameplay footage

Pixelpunk XL

All that is new and interesting from the development.

Devlog #2 - New look, sci fi panels and constructions!
Pixelpunk XL

Devlog #2 - New look, sci fi panels and constructions!

Pixelpunk XL

All that is new and interesting from the development.

Wome wip shots
Asymmetric Skies

Wome wip shots

Asymmetric Skies 1 comment

Added some work in progress screenshots from Asymmetric Skies.

Wrectified Game Creation system is ready to make Manic Mack!
Wrectified

Wrectified Game Creation system is ready to make Manic Mack!

Wrectified

Wrectified Game Creation system is ready to make Manic Mack.

Tutorial dialog spawners and property editor working together
Wrectified

Tutorial dialog spawners and property editor working together

Wrectified

Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace...

Dead End 3 Version 0.22!
Dead End 3

Dead End 3 Version 0.22!

Dead End 3

DEAD END 3 MUTANT UPDATE :) ! Been working really hard this week after a big ass break... Yes I am lazy sometimes but now you get this HUGEE game update...

JPS grid with Coroutine!
Wrectified

JPS grid with Coroutine!

Wrectified

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the...

FFAWNS: "The Impossible Spiral" level walkthrough
FFAWNS

FFAWNS: "The Impossible Spiral" level walkthrough

FFAWNS

You CAN solve level 5 of FFAWNS, and here's how you do it.

First look at ONSLAUGHT mode!
DEFIAL

First look at ONSLAUGHT mode!

DEFIAL

Check at this first look clip of the ONSLAUGHT survival mode!

Devlog #1 - New enemies, decorations and tunnel types!
Pixelpunk XL

Devlog #1 - New enemies, decorations and tunnel types!

Pixelpunk XL 2 comments

In the first devlog I want to introduce my game and show what have been done recently.

Getting the most out of BGE / UPBGE

Getting the most out of BGE / UPBGE

Other Tutorial

There are a few tricks to make UPBGE a very powerful game engine.

Turtle Bubble
Turtle Bubble

Turtle Bubble

Turtle Bubble

Arcade classic game with new graphics and sound effects.

TETRIDGE - Download
TETRIDGE

TETRIDGE - Download

TETRIDGE

Classiz Arcade Puzzle Games 4 in 1. Released on itch.

Rising
Wrectified

Rising

Wrectified

The wrectified player, enemy, world canvas, ui and systems are all working in Manic Mack - The first game to use project Wrectified Systems. Behold the...

L96A1 Modeling
Dead End 3

L96A1 Modeling

Dead End 3 Weapons Modelling

In this video I show you how I model my L96A1 Rifle, Enjoy!

Dead End 3 Remake 2017 Update Trailer!
Dead End 3

Dead End 3 Remake 2017 Update Trailer!

Dead End 3

DEAD END 3 REMAKE 2017 UPDATE TRAILER! Hope you guys support this project! :D

Update #4
Blender Parkour Game

Update #4

Blender Parkour Game

Changes: * rigid objects now get an impuls when hit with a bullet * added a small scene in a part of a metro * cloth physics * a working radio with 3...

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