This is the official hotfix & update patch for MCG Prometheus Standalone fullversion.
This patch download will be constantly updatet during the development process.
Easy install: Just extract the download and place the files in the correct folders of your game standalone directories for Prometheus.
This is the official MCG Prometheus Update section. Before the full version built will be updatet - players will profit with smaller update patches in the mean time. This patch is v0.2.
"Strive toward it, for it is the Way.
Said our Founders, Nicholas.
Be ever vigilant
And rely on your strength:
Faith, which preserves us;
Knowledge, which gives us power;
Understanding, which us lets face the darkness without fear."
The Clans - Passages of Remembrance
v0.2a Patch - Mission Hotfix / Bugfixing: (01/05/2020)
- This Patch contains Mission updates: Operation 1, Mission 6 - the second objective was bugged with a misplaced unit reference - patch solves this issue and makes mobile HQ mission objective like intended - mission is fixed! (26/12/2020)
- New mission briefings: Operation 1 Missions 1-6 (27/12/2020)
- New mission briefings: Op1 Mis 7-10 (28/12/2020)
- New mission briefings: Op1 Mis 11-18 (30/12/2020)
- New mission briefings: Op1 Mis 18-23 (31/21/2020)
- Operation 1, Mission 7: bugfix for the fifth (secondary) objective (28/12/2020)
- Operation 1, Mission 14: reinforcements bugfix, should add now when in sensor control & during mission: 1. Minelayer, 2. RefitTruck (30/12/2020)
- Operation 1, Mission 16: Rebalanced, +85t dropweight to make it easier (reports told me the mission was way too difficult, should work out this way (30/12/2020)
- Operation 1, Mission 17: Due to many crash reports i deactivated footprints, waypoint system and parts of the new ingame physics - this mission works like original MC1 now, recommended to play with lower or native resolutions in fullscreen, other res may crash (limit breaking bud damn nice mission) - (30/12/2020)
- Operation 1, Mission 22: rebalanced payment due to campaign length (31/21/2020)
- Operation 1, Mission 23: rebalanced payment due to campaign length (31/21/2020)
- Operation 1, Mission 24: - Briefing complete
- Operation 1, Mission 24: Rebalanced payment due to campaign length
- Operation 1, Mission 25: - Briefing complete
- Operation 1, Mission 25: Rebalanced payment due to campaign length
- Operation 1, Mission 26: - Briefing complete
- Operation 1, Mission 26: Rebalanced payment due to campaign length
- Operation 1, Mission 27: - Briefing complete
- Operation 1, Mission 28: - Briefing complete
- Operation 1, Mission 29: - Briefing complete
- Operation 1, Mission 30: - Briefing complete
- Operation 1, Mission 31: - Briefing complete
- Operation 1, Mission 32: - Briefing complete
- Operation 1, Mission 33: - Briefing complete
- Operation 1, Mission 27: Rebalanced payment due to campaign length
- Operation 1, Mission 28: Rebalanced payment due to campaign length
- Operation 1, Mission 29: Rebalanced payment due to campaign length
- Operation 1, Mission 30: Rebalanced payment due to campaign length
- Operation 1, Mission 31: Rebalanced payment due to campaign length
- Operation 1, Mission 32: Rebalanced payment due to campaign length
- Operation 1, Mission 33: Rebalanced payment due to campaign length
- Operation 1, Mission 33: Solved interrupting crash by leaving some abl files uncompressed, seems as if it is the same logic error anytime this occurs - mission works 100% in extracted form - but fails as fst version only - this is on my debuglist for the eastern update - in the mean time extracted files to prevent MC engine from looping into infinite should work
- Introduction briefing for Clan Campaign
- Introduction briefing for Mission 34, end of Clan Campaign Beta Content - you have the benefit continuing your campaign by being thrown into the Darkest Hours XXl Campaign merge until new missions +34 will be released!
- Introduction briefing for Mission 1, Expansion Merge (Darkest Hours content)
- New background design
- Could reduce the music files size by 66% each - thx to nemos idea - quality is a bit lower but quite okay for a 16bit soundcard using DirectPlay App
- Erased some other description errors in briefings / HUD objectives in-mission: 1, 2, 4, 5, 9, 10, 12, 13, 14, 15, 17, 18, 29, 32 & 33 (18 fixes for the issue IS vs Clan - missions all where originally made VS clan not VS is!)
- implemented all briefing files into *.FST file structure
- Updatet 00_MUpdate.fst to latest version built (got smaller)
- final test for implementation of new RizZeA.PAK warrior sound package for Pilot RizZen
"Feedback requested, plz tell me what you think about my voice package and if you would like to see more of them!"
- ... wait for more with the next patch update!
RizZ's Note: All updates will be released here. The latest update will always contain ALL previous updates and it will always be a zipped folder in the same structure the MCG Prometheus game folder has. Just overwrite the older versions of new file content with the files from this download. Really easy to install!
MCG Prometheus v0.1-v0.2beta users just need to download this package in order to update their versions to the latest version. Full Version Download is only for people who might not own Prometheus yet.
MechCommander 1 / Gold 2020 - useful links:
(c) by RizZen 2020, this download will constantly be updatet in the next!
Don't forget to have a look for updates from time to time. Clan Built will be extended this way before any major update will be released.
I have an issue with Prometheus. On mission 12, it launches, then switches off and gives me an error message. What can I do to correct that?
Start game with standard resolution. Standard res can be executed via launching the game with the original game exe file. 1024x768 is very stable. Some missions like mission 12 for example it can be you have to choose 640x480 or 800x600.
Reason is that I exegarrated the limits of what you can do (max units per map) on a single map. Some maps contain 200+ enemy units. This can cause access violation errors on higher resolutions. By the way I can play through all missions with 1400x900 for example and just one / two missions I need to downgrade res to make game more stable... I'm sorry for the inconvenience...
I have got same error, tried every resolution and nothing...
What buildings need to be destroyed to finish Mission 28? I've destroyed nearly every building in both bases and it won't complete that primary objective.
well its nice to see something new for mechcommander i hope you finish all 200 planned missions.
I will!