This addon-pack was designed to people that don’t have enough time to play a “farm-focused game” (like Misery, where you need to play many hours to make a little advance in game) but want a hard game in combat, both versus other humans (AI) or versus mutants. A little slip-up and you’ll be dead and reloading last save.
A friend said-me that some armors still useless because their status is significantly inferior to others "same tier" armors. Other problem is the number of weapons that are simple re-skin of other weapons with absolutely no difference.
To solve these problems I revised all armor and weapons. Armors are now viable and unique in their rule.
Weapons problem is now mitigated but some weapons, specially in calibers 5.45x39, 5.56x45 and 7.62x39, still very redundant, even with some variation between weapons, but it's now purposeful to improve game immersion. Weapons with more exotic calibers are unique in their game rule.
Other problem reported is the great game performance degeneration and some crashes wen accessing maps like Truck Cemetery. I tried to solve this in this version changing some variables and including, as optional package, the game engine in x64 version.
Any report about game balance, crashes or game performance will help-me to solve these problems in future versions because I work alone and for this reason I can't test everything even with my exhaustive tests.
Q - Do you make any of these addon ?
A – Except for little tweaks like armor/artifact rework, enable of alife simulation on entire map, remove of perception bar, trader tweaks and some addon tweaks, all other modifications are done by other peoples, much better than me in mod making.
Again, for the addons cited above: Neither of addons were made by my person and all credits need to be done to the correct authors.
Q – You make some modifications that other addons don’t do, why you do not publish this modification as a stand alone addon ?
A – All modifications made are linked to addon pack balance. For example, modified armors easly becomes too overpower in vanilla CoC.
Q – Addon X is compatible with this pack ?
A – I don’t know. Usually aesthetics addons don’t conflict with anything but any addon that change/add armors, weapons or anything related with will conflict. Some addons, like Warfare, are compatible except for little problems that can be fixed with little work.
Q – I think damage done to NPCs are too low, how can I improve these damage ?
A - Install an improved version of “Increased weapon damage”. I used the Ultra Light version, you can use any other (Light, Stronger, The strongest), but remember, these addon increase the damage that you cause to enemy, not the damage that you receive, the game will become easier.
Q – Can I turn off Hardcore AI Aim ?
A – Yes, but this will take no effect over the game, if you really want to disable these feature, delete the file “hardcore_ai_aim.script” in “gamedata\scripts” and disable Hardcore AI aim in options, but remember, NPCs will became “storm troopers” against moving targets (they will miss majority of the shots against moving targets).
Q – Why helicopters are disabled by default ? Can I enable it ?
A – They are disabled because I don’t like then but you can enable it without any consequence, I tried to balance the game including helicopters.
Q – I found a bug, how can I report it ?
A – You can put this bug in the comments, but I can’t promise anything about fixing the bug, usually bugs are better taken by addons/CoC authors.
Q – I can’t find armor X or Y.
A – All armors, except sunrise armor, are sold by specific trader from specific faction. For example, only Colonel Petrenko sells Duty armors and only if you become friend with Duty.
Q – I become friend with loners and Sidorovich don’t change their price or items sold, it’s a bug ?
A – No, Sidorovich is a penny-pincher and will not change their prices, no matter if you are a friend or not.
Tip: Nimble is a smuggler, if you pay the right price he will sell what you want, but you need to proof him that you are trustworthy and if you proof him that you are really rich, he’ll increase his offer even more.
Q – I can’t find any tool, where I find any ?
A – Remember what stalker say when you ask him for a tool in Call of Pripyat and you’ll know one way to get a set of tools.
Q – Too many weapons even in early game ?
A – Initially I make weapons exclusive for each faction, high tier weapons exclusive to high tier stalkers and rare in vendors, the problem here is high tier weapons became useless due lack of ammo. For this reason I decided to put the game advance in armor and not in weapon and you can find about any weapon even in early game, just search for right faction (don’t expect high tier weapons with bandits).
Q - What motivates you to mount/publish this addon-pack ?
A – I’m a huge fan of S.T.A.L.K.E.R. franchise but in last years I have little to no time to play because work and study, I always consider this game too easy in combat and many resources like “Vinca”, “Radioprotectant”, “Psi-blocker” useless and redundant resources. Then I decide to use my little time to create an addon-pack to rework these aspects. Initially I mounted this pack for personal use only but after my brother show-me how much time I spent mounting and balancing, I decided to publish it.
Q – Why 1.4.22 ?
A – Because this is the stable version and has the majority of the addons. But don’t worry, when 1.5 is released I’ll port this pack to new version.
Q - Is this update compatible with old versions saved game ?
A - Yes, you don't need to start a new game.
Q - Why and when install x64 binaries ?
A - If you have more than 4GB of memory, your processor and operational system is 64-bit, you can install the optional x64 engine to prevent crashes related to memory, like the crash that can occur when accessing Truck cemetery.
Obs.: I can't grant any compatibility of 64-bit engine with others addons. In this pack I don't have any problem during my tests.
P - Scope/binocular glitch.
S – Problem related to Dodge these Gnomus scopes and has 2 possible workarround solutions:
1 – In advanced graphics configuration, put the texture quality in max and reduce the bar until the glitch occur again to determine the minimum texture quality possible.
2 – Don’t install Dodge these Gnomus scopes (just don’t do the 3th step of installation instructions).
P – Relation table in PDA don’t work with Warfare addon.
S – Delete “ui_pda_relations_tab.script” in “gamedata\scripts”.
P – Many slow downs and FPS drop during gameplay. S – Delete “_g.script” in “gamedata\scripts” to reduce CPU usage.
P - Addon <x> do not work property with this pack.
S - If others addons don't conflict with this pack, usually the problem is the installation order. Try to reinstall game (backup your save folder before the process to mantain your game saves) and remember, it's a addon pack, install this pack BEFORE any other addon.
P - When I execute 64-bit engine my game crash with error "OpenAL:Can't create sound device."
S - Install OpenAL present in "O1 - x64 Engine" folder or download and install last OpenAL version from project website.
- Fixed trader's friend inventory.
- Changed scope/binocular motion detector. Now it's a observation tool, not an assault tool and more useful with high contrast/night vision.
- Changed Battle helm upgrade tree to prevent conflicts.
- Improved description of armors that have built-in life support system.
- Reduced max time to despawn corpses.
- Included x64 engine binaries as install option.
- General armor balance (revised status and upgrades of all armors).
- General weapon balance (revised status of all weapons).
- Some armor upgrade tree balance (buffed upgrades that conflict with extra weight, stamina, artifact slots or servo motors).
- Heavy weapons balance (reduced recoil of PKM, M60, M249 and M68).
- Shock defense artifact balance.
- Changed M16 SPR's upgrade tree to diferenciate from M4 Bushmaster.
- Changed AVT-40 upgrade tree.
- Changed M249 and M68 upgrade tree to priorize recoil reduction.
- Changed M4 Beowulf upgrade tree to priorize recoil reduction.
- Reworked H&K G3 to diferenciate from H&K G3A3.
- Reworked all scientific suits.
- Enabled a unique USP variant (modified USP Match)
- Removed "full alife simulation" due bugs and incompatibility with other addons.
- Implemented Smurths_Dynamic_Hud compatibility.
- Some balance.
- Changed Nimble SVD's reticle.
- Changed full alife simulation to a optional feature.
- Improved night vision tier 1.
- Some helmet balance.
- Revised scope of TRG-22, TRG-42, L115A3, L96A3 and SV98.
- Fixed Groza1 sound.
- Fixed M16 silencer icon.
- Heavily tweaked VKS sniper.
- Some economy tweaks.
- Few weapons tweaks.
- Some damage balance.
- Added Better nightvisions for COC
- Reworked sniper/binocular nightvision/High contrast upgrade.
- Implemented option to restrict fast travel in underground areas (default: enabled).
- Implemented parameter "here" to debug command "level" to show the actual player location.
- Initial release