Description

A massive vanilla+ artifact and attachment overhaul that rebalances everything, adds new features like custom artifacts, consumable artifacts, artifact that changes properties depending on container, custom stash loot. Trader Overhaul support built in.

Preview
🌺[1.5.2][DLTX] Best Artifact Mod v26 + Custom Stashes🌺
Post comment Comments  (0 - 50 of 145)
olegat
olegat - - 292 comments

о очередной говномод. ждёшь ждёшь новых аддонов годных а тут...

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berrу
berrу - - 113 comments

Как ты смеешь так разговаривать с аниме девочкой?

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Hitodemuraga
Hitodemuraga - - 9 comments

С Око Саурона проорал, какой же кринж...
> Any artifact can spawn in any anomaly zone on any map now
*****ть, гений балансировки. Плевать на описание артефактов, плевать на фундаментальный лор игры (мощные артефакты появляются в местах, которые ближе всего к ЧАЭС, не говоря уже о том, что термические артефакты никак не могут появляться в тех же электрических)
Как сказали выше, очередной говномод.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

I don't care about lore that makes you randomly attack other people online

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phongpilot04
phongpilot04 - - 5 comments

Will it change the Cr3pis's Icon?

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

All of the artifacts, containers and mutant pelts are now in a new texture file, if Cr3pis icons have new artifact icons as well they will also be replaced but the rest of the inventory icons will still work.

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EnviroRads
EnviroRads - - 88 comments

I respect your effort but I don't like this mod very much.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

At least I didn't get shittalked in Russian this time. I recommend checking back on this mod in a few weeks once I add some new artifacts and features, right now it's kinda barebones.

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EnviroRads
EnviroRads - - 88 comments

Dont worry, I'll will, maybe it can change my opinion.

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Jurkonov
Jurkonov - - 375 comments

Very interesting addon. Might be good source of inspiration.

I will definitely watch the development. Cheers ! :)

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morgannoor1991
morgannoor1991 - - 475 comments

thx ill w8 for next update but please don't make the artifact so powerful or so weak it's killing the game this why make it balance for better play

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

The mod is balanced

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Guest
Guest - - 690,656 comments

This comment is currently awaiting admin approval, join now to view.

[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

People who uses artifacts and say they are op are playing on 1x damage multiplier and no hardcore aim.
Change my mind.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

The damage multiplier is for player's damage only so you're getting it backwards

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Meant Protection level on high or whatever that option is, you know what I mean.
Also False statements.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Now I know what you mean. But I don't know what you want to say, who's saying the artifacts are OP? I have to say bullet/rupture ones are OP, you can become almost invincible on hardest protection settings if you stack +1500 which is very easy to do in other mods and vanilla. It's still doable in this mod, just harder to do, to make it more balanced.

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Guest
Guest - - 690,656 comments

So you take increased damage using certain artifacts, That's... actually pretty smart. it'd make sense since you wouldn't want to have a Radioactive item on your person being damaged as god only knows what might happen if the container itself gets breached and the artifact itself gets damaged.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

It's to balance out all the kids that have no self restraint and are going to stack 5 bulletproof artifacts, even with the best defense rocks being nerfed to max +300, you can get like +1500 which is near invincible to all physical damage. Other artifacts need negatives like these to make things more interesting.

Of course the addition of Doom with 800 rupture resistance was only possible thanks to the psy bar, now you can choose to become near invincible at the cost of your mental health, you can only equip it for like 1-2 minutes before you need to recharge mentally. Busted artifacts like this are gonna be mostly tied to psy drain, while artifacts with less weaknesses will only have a max of maybe +300 bulletproof so you can always wear them for their benefit but they're not so OP anymore.

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Guest
Guest - - 690,656 comments

My only problem is how the hell do I find where to put the mod in anomaly's files, and put it in correctly without being a dingus. I'm a bit stupid when it comes to modding new games. Also i just noticed while typing this up: why is everybody bashing the mod. if you don't like it just remove it and move along no need to hate on the dev. Or just make your own mod.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Trying to make something new in this community will get you bashed by everyone (despite this being supposed to be a modder friendly platform), especially by people that haven't even bothered downloading and seeing how the mod plays out. It's best to ignore them, keep developing for your favorite game and making great mods. They lack the brain capacity to make mods even though modding stalker is incredibly easy so they'd rather bash on other people's work.

You install mods by putting gamedata into the main game folder so it looks like this I.gyazo.com
You use the DLTX version if you have installed DLTX and want less mod conflicts with other mods that edit .ltx files. In either way the install process is the same, dump gamedata into the main game folder. You can use the Mod Organizer to make organizing everything easier if you have multiple mods, but you will need to learn how MO works as well Lazystalker.blogspot.com

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Guest
Guest - - 690,656 comments

Don't know how i can tell the difference if i have or don't have the DLTX version. Also I apologize for asking while it should be common knowledge on this platform to most. there are still new folks trying out Anomaly. i convinced a friend to try it out and he's having a blast in Warfare mode. He learned about the Great feud with Boars real quick, None the less, thank you for taking the time to respond to my messages and i hope you have a splendid day. Even to the some of you being rude to the nice dev.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

All anomaly versions you can download are not DLTX, you have to download that separately from here Moddb.com
Chances are you've never seen this or downloaded this so your game is 99% not DLTX version.

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Mr.GeNtLeKiLLer
Mr.GeNtLeKiLLer - - 5 comments

Cant even start the game.. how can i stop this?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'af_moon'. Please attach [*.ini_log] file to your bug report

stack trace:

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Rename all af_moon to af_peas in your config files or download v3, it's fixed

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Mr.GeNtLeKiLLer
Mr.GeNtLeKiLLer - - 5 comments

thanks.

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Starcry_
Starcry_ - - 148 comments

goofy *** mod

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

reddit modder

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Shr¡ke
Shr¡ke - - 281 comments

I have given the mod a test run. Fascinated by the idea of new artifacts honestly, the zone really needs more to collected with newer properties so keeping a eye on this.

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Guest
Guest - - 690,656 comments

Hey there, i found some sort of bug. While having 2 Anti-Rad Artifact equipped, whenever i sleep and wake up i hear a gunshot, a dark faded screen and no reaction to Esc-Button etc. Id also tried this on a clean install and i allways get the same result.

Beside that, this is one hell of a thing, good job Mate and thank u for sharing.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

-Psy artifacts drain your psy health, you cannot use them for a long time or you will die, even in sleep. To upkeep them you need to find a +psy artifact.

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Thricee
Thricee - - 142 comments

Calling it the BEST artifact mod is subjective is it not?

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Karn_Tsul
Karn_Tsul - - 2 comments

Downloading this now cause I read the whole description and version notes (Not a dig). My friend, she looks shiny ;) Was always let down with the artifact variations in the base games. High hopes for this one

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Guest
Guest - - 690,656 comments

Look's interesting. Will I be able to safely uninstall this addon in the future or will I have to start a new game?

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

New game because of new artifacts, if it was just a rebalance of basic artifacts you could uninstall it mid run but that is not the case.

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Rocky.SRogers
Rocky.SRogers - - 155 comments

i can not put the moon artifact in the lead box for the life of me

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Was fixed in v3, please update if you haven't already. Just checked in my game and it goes in the box without problems.

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anisarumets
anisarumets - - 3 comments

Hey just letting you know that Shard of the Monolith can't be put into lead container :)

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Seems I forgot to put it into the container files, a fix is up.

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anisarumets
anisarumets - - 3 comments

can you also remove the "Elden Ring" artifact, that **** is cringe af ngl LMAO :DDDDDDD

Or if you don't agree, then the least you could do is add "Fortnite", "Minecraft" and "Mein Kampf" artifacts. The last one makes you perform sudoku in a bunker.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

You can remove yourself from my comments instead

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anisarumets
anisarumets - - 3 comments

<3 :DDD

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Guest
Guest - - 690,656 comments

Good day. I wanted to know why this mod does not use basilisk, helium, gimlet artifacts? They simply do not have indicators, and they are turned into garbage artifacts.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Vanilla anomaly doesn't use them either. I simply left the code in for those 3 since I might use their models for other artifacts.

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vladius20142013
vladius20142013 - - 26 comments

OK, I thought to prescribe parameters for them and make them active. But if so, then they are cut out at the basic level, and this is a hemorrhoid to prescribe them :) Great mod, a lot of work has been done. I'm going to finish translating into Russian one of these days. Translated and slightly supplemented the descriptions. I did it for myself, but it might be interesting.

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Ivan_Castler
Ivan_Castler - - 12 comments

Взялся за гуж — не говори, что не дюж. Ну и где твой перевод, милейший? Уже ноябрь.

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Tenates
Tenates - - 11 comments

coming right up, bruh
щас сделаю бро

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vladius20142013
vladius20142013 - - 26 comments

The svarog detector does not see some artifacts. For example, a compass. In the anomaly, he is definitely there, I even see him swimming, but svarog does not find him.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

I.gyazo.com
Are you sure you're using Svarog (tier 4) and not Veles (tier 3)? I checked all of the 100 artifacts with Svarog and they all show up correctly. Maybe update the mod if you haven't already, could be an old bug. Remember some of the artifacts float mid air, you have to look up sometimes too. Or you got some other incompatible artifact mods, who knows. Any other mod that edits items_devices.ltx (unless you use DLTX) and ui_detector_artefact.xml (requires manual merging) will break Svarog.

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vladius20142013
vladius20142013 - - 26 comments

Apparently it was in this fashion Moddb.com. His patch just changes ui_detector_artefact.xml . And its removal leads to a crash. Okay, I was just planning to start a new game :)Thanks for the clarification

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