The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
A fix for the remaining bugged/inaccessible stashes in v1.5.1.
This fix should remove the chance of these bugged/inaccessible stashes being populated with reward items. I made this because I got rewarded two of these in a row! (The arena stash and a stash in Dark Valley)
These stashes may still contain items, but they will be removed from the treasure manager for rewards, so they will still exist as containers. One single file is edited: 'treasure_manager.ltx'
Because of the nature of the treasure_manager.script initialisation, it reads the treasure_manager.ltx file at the start of a game to read the stash blacklist, and then removes the chance of them being used.
Changelog
Changed the message that prints to the console, "TB_Remove_Bugged_Stashes script has already been run in this game" and made it green as it was confusing. (Thanks to paribas737)
As it was not clear with v1.2, I have added a console message, so you can see if the script has already run on the saved game you have loaded. (Thanks for pointing this out Niandica!)
[Newscript to work with a current saved game]
[Will still initially remove the bugged stashes if starting a new game]
After much trial and error, I seem to now have a working script which does the following on loading a saved game:
To see if this script has worked on your saved game, then open the console after loading your game (press the [`] key, next to the [1] key), then press and hold the [Page Up] key to scroll upwards through the game's log, and you should see something similar to this image:
Even though this should not cause problems, we never can be certain, so please let me know if this fails and I will check iit out. If in doubt, simply remove scripts\TB_Remove_Bugged_Stashes.script.
I removed "mil_q8_n_a" because it turns out you can actually get to it by climbing the surrounding debris!
Compatibility Clarification
If you have another mod that has a modified treasure_manager.ltx then all you will need to do is open it in Notepad and find the section:
[blacklist_stashes_names]
mar_treasure_10
mar_q_n_7
mil_q10_n
yantar_treasure_11
secret_fanat
gar_smart_terrain_5_8_box
... and then add the following list underneath:
bar_arena_inventory_box_2
kbo_actor_box_1mil_q8_n_a
red_forester_radio
red_forest_box_4_5
red_treasure_10
red_treasure_9
val_q7_n
val_recover_item_2_spawn
zat_b22_medic_inv_box
It should be found in \gamedata\configs\items\settings\treasure_manager.ltx
There are still some questionable stashes in the game such as the one in Wild Territory (see comment from spitsphire51151 below) and there is one in Garbage on top of the train (it IS possible to jump over the electro anomaly, only just!)
bar_arena_inventory_box_2: This stash is stuck inside the Rostok Arena building, impossible to get to.
kbo_actor_box_1: This is located in the Monolith held building to the lab in the Outskirts.
red_forest_box_4_5: This is a confusing double stash in Red Forest nearby Forester's building. The one on the side is being removed, keeping the top stash which functions as it should do.
red_forester_radio: I chose to remove this because I played as a bandit and the door to Forester's room was locked, so I couldn't get to the stash.
red_treasure_9: This one might be accessible, I spent a while jumping and jumping but I could not get onto the branches, so it gets removed!
red_treasure_10: A similar situation to the above, I can't seem to jump off the smaller branch to get to the stash.
val_q7_n: This one is not obvious to access as the stash itself is floating above the cross, so to save confusion, removed.
val_recover_item_2_spawn: This stash is stuck somewhere underground, quite irritating.
zat_b22_medic_inv_box: Finally this one is in Zaton inside a locked cabin. I don't know if the key is given to the player in Anomaly 1.5.1, so it gets removed too just in case.
Please let me know if you find any more stashes that are a problem!
I was going to add the one in the tree in Agroprom... but I finally made it up there!
For those interested I bodged the following script to force populate every single stash in the game and I manually checked them all in debug mode, you can right-click teleport to them in the PDA which made it not too bad.
Average
1061 votes submitted.
Thank you, your addon is Grok Stash overhaul compatible?
P.S - yes. Just need add to Blacklist a number of stahes from your mod
This I do not know, but I will start to check right away!
EDIT: Grok has a comment in one of his files - "Info is pulled from treasure_manager.ltx for the items in [possible_items] table" - so I think it will be okay!
You forgot stash about Agroprom Undergound
As far as I understand, all underground levels are blacklisted from being populated with reward loot, I may be totally wrong though!
Since you say you went to every one in the game, where the **** is the one in the Duty tower? Is it actually on top of the entire thing? 'Cause I just couldn't bloody find it.
You mean the one near the arena?
If that is so, see the first pic in the description of the mod.
Is it this sneaki breeki toolbox?
Media.moddb.com
Ahhh, I believe that's the one, tyty. Geez that's sure a pain to find.
Theres a stash in a pipe under the stairs at the bottom of the tower.
Glad someone finally fixed these, thanks for all your hard work!
You're welcome, it was actually fun to work out how to use debug mode and learning commands to turn off gravity so I can get the names of the stashes stuck underground :)
Your Add-on is essential imho, especially With the increased chance of getting a stash with GSO. I can't praise you enough on this.
I was going to see if youd fixed the cross stash in dark valley but looks like you already addressed it. :P
do you happen to know where this stash is located at in the wild territory? (right where my cursor is)
I went the entirety of my last playthrough being unable to find it:
Drive.google.com
when it appears on the map its just labeled as "stash in the pipe", and trying to fast travel to it places you next to a over turned car.
i know there is a blue stash box nearby but apparently that's not it.
That one is under the concrete slabs blocking the tunnel, drop down between the slabs and use low crouch to reach it. Watch out for the Electra when getting out.
This is one of the stashes I was dubious to keep, but there is a way to get in and out without getting fried by the electro.
Вдоль стены под завалом
Is this compatible with Looting Overhaul ?
Its not compatible with the "GSO no empty stashes patch" part of Looting Overhaul.
I agree because this mod also has an edited treasure_manager.ltx, however I have added instruction in the description how to add to the blacklisted stashes, hope that helps!
Dude, thanks for this. And for going the extra mile to detail each bugged stash.
Question, if we need to make it compatible with something, do we just need to copy+paste the lines under ";--TB-Added" ?
Thanks for mentioning this, I've added this info to the description because it really is that simple! You have been credited for the assist! :)
Oh, man, I ran into red_treasure_9 and I spent SO MUCH TIME trying to see if I could reach it. Thanks, man, really appreciate this.
It really is a pain. If there was an artefact that boosted jumping height it would not be a problem.
There is a stash in a fireplace in a burning house in Bloodsucker Village... I have kept this in because the player can get a couple of fire artefacts to wear for protection!
Here's a stash that took me literal ******* HOURS to find, only to have to resort to debug mode to make sure I wasn't crazy...
"agr_recover_item_1_corpse", on the hill near the anomaly:
Imgur.com
But when you approach, there's nothing obvious except this empty hole:
Imgur.com
Ha ha, this one caught me out too! Such a lol-stash :)
"mil_q8_n_a: This one is in the Army Warehouses, Freedom base tunnel. The ground seems too slippery to climb up here!"
It is possible to get this stash, climb onto the concrete slab on the left side and jump onto the lower steel girder that juts out, then jump onto the steel girder above and walk down it to the pipe :)
Thanks! I just did that now without fail, I will update this soon.
"zat_b22_medic_inv_box" is actually reachable on vanilla gameplay, the door is locked but you can open it by employing some tricky mechanics.
if you have a grenade launcher aim to the center of the door the explosion should break the lock and let you open the door, (F1 grenades and IEDs also work but they're a bit more inconsistent). It has something to do with an unused mechanic that let you open stuff by shooting the locks, sadly it doesn't really has much use.
That is fantastic! THE HAAAX! I knew that you can stab locked cupboard doors to open them, but this is really cool. I'm undecided whether to remove it from the list though, if the key was given to the player then I might. Great find!
I have a dumb question maybe: Will I have to start a new game to use this mod?
Another, maybe even dumber question: If I use this mod and decide to uninstall it, can I still play the game after uninstall? I am using Mod Organizer 2.
joining in with a dumb +1 to this dumb question; would also like to know.
Thank you for pointing this out! Unfortunately, a new game start will be needed. I have added the reason why in the description above.
You can totally uninstall this, and it will not affect anything.
Also... no question is a dumb question when it comes to gaming mods! :)
Thanks for taking the time to share your knowledge. I will have to uninstall this then, since I'm in the middle of a game. However I will remember this for a new game in the future :)
You're welcome, all this addon making is rather fun it turns out!
Even if you kept it installed it would make any difference to your current game, it only applied at the start of a new game.
Will you also be fixing this invisible stash in Garbage, in the campsite next to the southern entrance to Agropom?
I.imgur.com
I guess it also counts as a double stash because there is a perferctly normal stash in the same camp just a few meters away.
Also regarding stash on top of the train in Garbage with the electro anomly; Its simply a matter of tossing a bolt and then sprint jumping over the anomaly while it recharges.
I didn't remove this one as if the player doesn't know it is there, but then it is picked by a quest giver / picked for reward loot, then it can be "fun" to find it.
Also, thank you for letting me know... I had no idea that they blast and recharge! This will help for getting artefacts in the electro tunnel in Wild Territory! :D
Wow you've done the impossible! Working on current game now? That's awesome!
Ya! Hopefully it will work, if you wouldn't mind testing it, I will be very grateful :)
I can't remember if I started a new game with your addon already installed... but I downloaded this new version, just to check now that is compatible with save games, but I scrolled all the way up on the console and didn't see anything like your screen capture. Sorry for typos and grammar :v
Hi, if you didn't see anything in the console then chances are you had already started a new game with this addon.
Because of this I have updated to v1.3, which now has a message to show if the script has run already on loading a saved game.
Thanks for pointing this out! :)
it works! now I see the message "this script has already been run" thx for the really fast fix/modification :D
Glad to hear that, thanks for testing, I've credited you for the assist!
heh that tree in agroprom caused me all sorts of grief. I ended up pushing a barrel up there and using that to make it onto the branch. Still took several attempts and had to run after the barrel a few times after it got too close to the anomaly next to the tree and got punted
That is exactly what I ended up doing previous to making the jump. With the physics of the barrel you kinda have to do a mild strafe-zigzag to keep it in front of you, after finding the nearest gradual slope that the barrel will be happy to roll up! Fun times :D
10/10
Cheers! It's a simple addon, but man... is it annoying to have one of these bugged stashes for a quest. Rare, but it happens!
I am not sure why but this addon is making it so when I start a new game I spawn in with a bunch of random items in my inventory, guns, meds, ammo, outfits. I have no conflicts in my load order on mod organizer so I am not sure what is happening. Any and all help will be much appreciated.
Hi there! This is mentioned in the changelog in the description for v1.2.
If a new game was already started, and then this addon was installed, the script gives you all the items that had spawned in the bugged stashes, then removes the bugged stashes.
This shouldn't be happening on a brand new game start, but it depends on what other mods you are running too of course, especially addons that add outfits to stashes etc.
Hope that helps! :)
Hello, I'm new with Anomaly and been messing about a bit, and ran into both TB stash mod and yours. Just want to be sure of something: When you say no new game is needed now, is that saying I can install TB stash mod on a existing save and then use your fix? OR just means that for using this fix, I don't need to start a new game if I'm already using TB stash addon?
Hi there! Anomaly has gripped me for several months now, if you like post-apocalyptic settings with weird stuff going on, you'll like this :)
This addon can be installed on existing saved games and will disable the bugged stashes that have unfortunately been left in Anomaly 1.5.1.
However, my other addon "TB's 475 New Stash Locations" will need a new game for it to work properly because it needs to load up with some Anomaly scripts that are used when creating a new game.
Hope that makes sense! :)