Adds Magazines to BaS weapons! Now includes AK pattern and STANAG pattern magazines!
Mod adds proper magazines to Boomsticks and Sharpsticks weapons!
IF THERE ANY ISSUES, OTHER THAN KNOWN ISSUES, COMMENT BELOW!
KNOWN ISSUE/TO DO LIST:
-Make SR-3M Vikhr mags compatible with VSS and AS VAL(BTW VSS Mags work on AS VAL & AS VAL Mags work on VSS)
-Add other BaS and those custom ammo ones especially seem tricky
INSTALLATION GUIDE:
1. Download BaS.
2. Download Magazines.
3. Download this mod.
4. Download Anomaly Magazines Quick Info
5. Download Models for Magazines
6. Download Magazines Arena Patch
7. Download BaS Mags Models Patch
8. Use Patch For BAS Mags Models Patch Fix, which is inside of this mod.
9. Use Mod Organizer 2! Your order should look something like this! My friend Artyom/Starcry made this guide for it, please use it, it is helpful: Guide
10. Enjoy!
11. (OPTIONAL BUT NEW GAME REQUIRED) Try this New Game Loadout mod: BaS & Magazines New Game Loadout
Update 7:
-Added STANAG pattern magazines. L85A1 magazines now work with M4A1 and M4A1 work with Galil Ace 21. Basically IRL NATO countries and allies use STANAG pattern magazines as a standard so I added them to make it more realistic.
-Added magazines to PL15
Update 6:
-Added magazines for SKS (thanks pixelerror)
-Planning on adding magazines for rest of BaS guns
Update 5:
-Added Russian translation. Thanks THE!
Update 4:
-Added magazines to the SVDs
-Added patch(in-built) that will allow Anomaly Magazines & this mod to work on 1.5.1
-Updated Russian translation, only a couple more things left
UPDATE 3:
-Added support for RC23 users
-Fixed TOZ-106 M1 Mag
UPDATE 2 (Haven't tested personally yet, so if it doesn't work, TELL ME!):
-Fixed TOZ-106 Mag
-Fixed SKS Magazines
-Added localization files for English
-Some localization files for Russian
UPDATE 1:
-Added magazines for TOZ-106
-Added magazines for RPK 74_16
THANKS TO:
Wuut for making magazine mod
Mich for making BaS
THE for helping translate to Russian
Gwub for preview picture
Pixelerror for helping with the SKS problem
Nearab for testing addon
Beef for trying helping me fix my SKS magazines
TDLemon for feedback
Average
9.715 votes submitted.
In case anyone wants any personal updates, I am definitely not finished with school but its the last quarter of my Junior year of high school so everything is calmer and less hectic. That's why I got the time to update this mod and Pixelerror also magically figured out the SKS problem. X-Ray is crazy. Hope you all have a nice day!
Also I know I haven't finished all of the magazines for BaS weapons, just give me like a week or so. I got a couple different projects going on ranging from an English voiced actor to a brand new set of weapons(don't worry I will add magazines for them too!).
You're doing god's work. I don't suppose your English voiced actor is going to be USEC 3? :)
Can't reveal everything now can I? But it is USEC tho I got to keep some secrets! :)
Magazines Addon still unstable :c
I haven't had any crashes with it . Nor can I do anything about it. Its more of a wuut thing. I can't really do anything about it without rewriting the whole mod in the process and that would delay things alot. But try magazines again, I haven't had a single crash so far.
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The madman is back!, Welcome back my good sir
Hahaha! Its good to back.
Ohhhh damn man it is good to have you back. Our saviour has returned. :D
Now you can test my addons again and tell me whenever anything is broken. :)
Sure thing man. I'll try my best. :)
It give me something like
Expression:<no expression>
Function:CResourceManger::_GetBlender
File:..\xrRender\ResourceManager.cpp
Line:68
Description:fatal error
Arguement;Shader 'models\collimator'not found in library.
That doesn't look like a BaS magazines error. I think it is BaS itself. You should ask Mich.
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Em.....how do the trader sell bas magazines for it?
I mean do the trader sell the B&S magazines?
They do sell them. They sell the magazines if the gun is there too. Like if Sid is selling a Glock 17 then he will also sell its magazine but he won't sell a Sig P226 magazine if he isn't selling a Sig P226.
Then the special mag like 60rd drum mag or 45rd magazines?Do i need to spawn it myself ,strip guns or the trader will sell it? Sry to bother but i need to know before i have a new game
Whenever you buy a gun with 45 bullets, you will get the 45 bullets in the magazine. But other than that one mag you get when you buy the gun, you wont ever get anything like it again unless you buy that same gun again. I would mess around with the trader file to manually put in the magazines instead of using the script that wuut uses, but that means it would be hell to make other addons work without me making a trillion different patches.
Can u tell me how to manually mess the trader file?
Or by using trader over haul and tweak it to my own favor?
I like trader overhaul personally but its upto you whether or not you like it. So the best way to put magazines in traders inventories is to take the name of the weapon so like the berretta mag that uses 9x18 name is mag_wpn_beretta_9x18_fmj (you can find all of the names in wuut_magazines.itx) and you basically just add that to whichever trader you would like and then add the amount and multiplier for pice. So lets take Sid as an example. Sid is scammer supreme so he would take like 2x what it actually costs and he has 3 of them. To put them in the file you would put it as:
mag_wpn_beretta_9x18_fmj = 3, 2
Did you understand it or do you want me to explain it to you in another way?
Put in what file?
Sry but i am still teen and i absolutely know nothing about how to tweek it
Your good, also saying your teen isn't a good excuse because Im 16 and its not too hard to learn about this. The file you put it in is trade_(insert trader name).ltx if you need more precise help, my discord is d_nan#1730. Join the Anomaly discord and a lot people (like most are x100 smarter than me) and I will help you out (Also help me shitpost everywhere lol).
Lol ok it backfired ahhaaha
Em....can u give me a list of all the magazines available (special mag included)
Making a list would be an extremely long comment, but I can show you a way to get the list. There are two ways.
1. The easiest way is to turn on debug mode through the Anomaly launcher, press f1, load into the test map, go to main menu, press f1, press f7, open item spawner, go to ammo and scroll down where you will see all of the magazines.
2. The slightly harder way is to open wuut_magazines.ltx and read through it.
I think option 1 would be easier for you since it will show both the in game name and actual name in the files. For example, in game name for the Glock 17 magazine is Glock Magazine but the name in the files is mag_wpn_glock17_9x19_fmj so I would say use option 1 since it would show both.
Why dont traders have much more magazines. They have bunch of ammo but no magazines to insert them?
They sell some magazines but I was trying to make it so that there is a script that adds magazines to trader's inventories but its extremely complicated and I am thinking about inserting magazines directly into the configs but that would cause major problems when you play with other mods. So that would mean I have to add multiple patches too. Hopefully, I can get it out soon. Can't give an ETA tho.
is there a way to load magazines faster or autimatically whole clip rather than moving ammo to it by 1 bullet?
I will see what I can do to make the first one possible. The second option idk how I could do that.
What mod manager this is in the description?
Mod Organizer 2. Here is a guide to install it for Anomaly: Lazystalker.blogspot.com
Do u know how to increase the ammo storage in the mag?
Go into the wuut_magazines.ltx file, ctrl+f search the gun you want and change the max_mag_size number to whatever number you would like.
Hey devnnda,
BaS has been updated recently. Do you intend to add magazines to the remaining guns?
I've been trying to do it on my own by adding new guns to the list of magazine groups, and then by creating new "[mag_wpn_...]:mag_wpn_..." entries following the pattern I see in your wuut_magazines.ltx, but I end up making duplicate magazines that don't stack with the originals. Do you have any advice for me? Thank you for your work.
Yea I am trying to add more magazines. I already have it working for the PL15 but the other guns with custom ammo are really hard to work with. They seem to cause crashes even when I add the new ammo as a parameter.
About the duplication, you made a brand new magazine, even if everything about it is the same, since you named it differently, the game thinks its different. Just a heads up, you shouldn't try naming two magazines the same thing or else it WILL crash.
Dope! Thanks for the advice and for taking the time to make the updates.
Tell me, do the magazines for Toz-106 not work? Although you have Toz spelled out in your script
The TOZ-106 does not work because it uses custom ammo. The TOZ you see is prior to when the TOZ shotgun ammo was changed to 20x70. Custom ammo doesn't work and just causes crashes. I am trying to make it work tho.
Damn it. Sorry to hear that. I myself have already tried to find the problem in the script, I thought I installed the mod wrong or something else
Hi devnnda8, it seems that mags for pl-15 aren't working. They do not appear in game and what's more I checked wuut_magazines.ltx file and there is no section for pl-15 there, but maybe i'm totally blind and\or ctrl+f isn't working correctly. Just letting you know.
Did you make sure to install the Patch For BAS Mags Models Patch Fix? If not, please do since all of the new Update 7 files are in there so if you don't use it, then you won't have STANAG magazines or PL15 magazines.
Ahhh right, now it is working. Yeah I'm trying to use as few mods as I can to avoid compatibility issues and and all the updating so i just didn't bother with installing some of this stuff. Looks like everything's fine now. I'm sorry to have bothered you about this. Looking forward to more updates.