Well, if you guys are mod leaders and would like us to review your mod for the site, all you have to do is contact one of the feature writers on the staff page and they will do it for you! So make sure you keep that in mind!
Tutorials are a big part of developing a Mod, but often forums can be a better source of information (at least this is what I've found as far as mapping goes).
As a Mod leader, I'm more concerned with game development as a whole, not the mechanics, which I know I can pick up from various sources on the net. I'm kinda contradicting myself here, I know that the ModDB doesn't have enough tutorials, which isn't a problem because I know where to find these, but at the same time it would be nice if there were more tuts around. Last time I looked there were 4 tuts for mapping for Source, and one of them was just a Hammer (one could even say WorldCraft) rehash tutorial on how to make a room.
I prefer interviews overall, though, and would like to see much more. With so many Mods still in development for games like D3, Source, Farcry, and Dawn of War, Mod reviews will mostly be for games that less people play. Yes, every Mod worth reviewing should get a review on release by either a team member or a guest member of the public, but with the Modding community concentrated on the latest engines I think interviews would be the best thing to focus on for two reasons:
1. Most current gen Mods will be in development for a while, and so reviews won't be an option until much later. Perhaps previews should fill this spot, with a vote out of the top ten publicly submitted games to win a preview spot by ModDB; a 'One to Watch' of sorts.
2. Interviews can be done with Mod teams for updates on their projects, keeping the ModDB community up to date with the most promising Mods.
3. Interviews could also be done with professionals from the world of Game Development to give the sort of information that can usually only be gained from experience: advice on what steps to go through when making a Mod, and in which order; how to manage your team members effectively and keep them working efficiently; how to enhance your communication skills and their importance both within the team and when keeping the public informed; how to choose your 3D scale for maximum results in your game; how to pace a story (single player); map design and level flow; weapon design and balance.
I suppose the last reason is like a tutorial taken one step further, not to talk about the mechanics of the game, but the reasoning behind it. I think a greater understanding of the latter would greatly improve the quality of Mods and Modding in general.
Since the modification databases houses the largest listing of modifications for games out there, I would personally like to see a larger movement to speak with the developers themselves on them. It would really quite secure your place as the modification-database as not only do you list modifications, you also provide a closer and more in-depth look into them. Reviews are also up there with Interviews.
Interviews are more interesting because, as someone mentioned before, you usually get to know loads of interesting stuff.. Not only do the interviewed always leave behind nifty clues as to what features or plot related features there might be in the mod, they also give a good insight in how those mod teams handle their business.
Also interesting is to know how mods came to be and how all the features were thought up. I certainly would be interested for instance in reading interviews with Andrew Weldon, Marc Schröder, but also from people behind lesser known yet promising looking mods.
Tutorials are easy to deal with. I plan over the summer to wirte a 3DS tutorial covering; Modelling, UVmapping, texturing (to a small extent) and compailing into hl2 in one long-*** tutorial :)
Interviews for me, would like to know more about mods and hear it from the teams.
I'm backing up Crispy all the way. Interviews are the best way to learn about upcomming mods, new features in already released ones or just to learn what modders have to say. Besides making interviews is a lot easier than trying to put all the info in an article (preview, review, whatev), and the real deal is that the mod makers actually get their chance to talk about what's on their mind that way. As for reviews and tutorials - there are a lot of other specialised sites for those and i personally would like to visit an Unreal tutorial site when i'm mapping for UT (just an example, I'm actually just a press member:)) rather than visiting a site that has all sorts of stuff in it.
All in all - interviews. That's the right and most painless way to let the modders speak up and fill us in on the latest news about their projects and teams. And that's what MODDB is all about - it is not a place for judgement, it's about letting modders show what they have in store for us. Pls keep it that way:)
This poll looks like its just been one-sided to modder's votes, not Mod Watchers and people who play the mods. I personally would like to see awards to see what mods I should check out and what mods are worthwhile to try. Interviews would be given to mods that are a working progress on how they are doing and what their mod will be about and reviews would tell me, again, what mods are worthwhile.
I would rather see more awards, interviews, and reviews because I am not one to take time or have the experience to mod.
Wow, how is it am almost first to post everytime!
everyone loves teh tutorials
yea agreed, to bad i fail at writing them :(
Proper mod reviews, and more awards and features.
Well, if you guys are mod leaders and would like us to review your mod for the site, all you have to do is contact one of the feature writers on the staff page and they will do it for you! So make sure you keep that in mind!
Theres nothing better then a good competition.
Deffently more mod and game reviews! a few more tutorials would be nice too
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Tutorials
anyone? :D
Interviews, you usually get to hear a lot of interesting stuff in those.
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more mod and game reviews
Interviews, always interesting to read.
lots more tutorials
i want to win stuff! you hear me? WIN STUFF!
Tutorials are a big part of developing a Mod, but often forums can be a better source of information (at least this is what I've found as far as mapping goes).
As a Mod leader, I'm more concerned with game development as a whole, not the mechanics, which I know I can pick up from various sources on the net. I'm kinda contradicting myself here, I know that the ModDB doesn't have enough tutorials, which isn't a problem because I know where to find these, but at the same time it would be nice if there were more tuts around. Last time I looked there were 4 tuts for mapping for Source, and one of them was just a Hammer (one could even say WorldCraft) rehash tutorial on how to make a room.
I prefer interviews overall, though, and would like to see much more. With so many Mods still in development for games like D3, Source, Farcry, and Dawn of War, Mod reviews will mostly be for games that less people play. Yes, every Mod worth reviewing should get a review on release by either a team member or a guest member of the public, but with the Modding community concentrated on the latest engines I think interviews would be the best thing to focus on for two reasons:
1. Most current gen Mods will be in development for a while, and so reviews won't be an option until much later. Perhaps previews should fill this spot, with a vote out of the top ten publicly submitted games to win a preview spot by ModDB; a 'One to Watch' of sorts.
2. Interviews can be done with Mod teams for updates on their projects, keeping the ModDB community up to date with the most promising Mods.
3. Interviews could also be done with professionals from the world of Game Development to give the sort of information that can usually only be gained from experience: advice on what steps to go through when making a Mod, and in which order; how to manage your team members effectively and keep them working efficiently; how to enhance your communication skills and their importance both within the team and when keeping the public informed; how to choose your 3D scale for maximum results in your game; how to pace a story (single player); map design and level flow; weapon design and balance.
I suppose the last reason is like a tutorial taken one step further, not to talk about the mechanics of the game, but the reasoning behind it. I think a greater understanding of the latter would greatly improve the quality of Mods and Modding in general.
- Crispy
Need toutorials.
Since the modification databases houses the largest listing of modifications for games out there, I would personally like to see a larger movement to speak with the developers themselves on them. It would really quite secure your place as the modification-database as not only do you list modifications, you also provide a closer and more in-depth look into them. Reviews are also up there with Interviews.
tutorial rox t3h b0x
Interviews are more interesting because, as someone mentioned before, you usually get to know loads of interesting stuff.. Not only do the interviewed always leave behind nifty clues as to what features or plot related features there might be in the mod, they also give a good insight in how those mod teams handle their business.
Also interesting is to know how mods came to be and how all the features were thought up. I certainly would be interested for instance in reading interviews with Andrew Weldon, Marc Schröder, but also from people behind lesser known yet promising looking mods.
(Such as Bugstompers! :))
Tuts tuts tuts.
It is funny that the one type of feature that is user-made would be the most saught after. If you want tutorials so badly, write some! :D
Tutorials are easy to deal with. I plan over the summer to wirte a 3DS tutorial covering; Modelling, UVmapping, texturing (to a small extent) and compailing into hl2 in one long-*** tutorial :)
Interviews for me, would like to know more about mods and hear it from the teams.
I'm backing up Crispy all the way. Interviews are the best way to learn about upcomming mods, new features in already released ones or just to learn what modders have to say. Besides making interviews is a lot easier than trying to put all the info in an article (preview, review, whatev), and the real deal is that the mod makers actually get their chance to talk about what's on their mind that way. As for reviews and tutorials - there are a lot of other specialised sites for those and i personally would like to visit an Unreal tutorial site when i'm mapping for UT (just an example, I'm actually just a press member:)) rather than visiting a site that has all sorts of stuff in it.
All in all - interviews. That's the right and most painless way to let the modders speak up and fill us in on the latest news about their projects and teams. And that's what MODDB is all about - it is not a place for judgement, it's about letting modders show what they have in store for us. Pls keep it that way:)
This poll looks like its just been one-sided to modder's votes, not Mod Watchers and people who play the mods. I personally would like to see awards to see what mods I should check out and what mods are worthwhile to try. Interviews would be given to mods that are a working progress on how they are doing and what their mod will be about and reviews would tell me, again, what mods are worthwhile.
I would rather see more awards, interviews, and reviews because I am not one to take time or have the experience to mod.
I'm in favour of something that isn't on the poll at all. Feature articles on modding.
Where it's going, where it's been, the present state of modding, why it is special and retrospectives on the classic mods. You get the idea.
Tutorials :P
But also, "Printer Friendly" versions - some tutorials have a paragraph on one page... its not very practical.
But Mod Reviews are a very good idea.
Come on Mod and Game Reviews! It's starting to catch up! O_o
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