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0 comments by dDefinder on Nov 19th, 2007

(Click on title to go to mod page)

Arma 3
Improved Ragdoll Physics

This mod will try to reduce the repeating or odd ragdoll poses and fix some limb joints that can cause some deforming. Increase force from explosives, while keeping it realistic. Bullets will now have a very small amount of force, which can cause bodies to slump away from the direction of the shooter.

Starbound
Blood Mod

A basic blood mod for Starbound. Adds blood spurts to all different types of attacks. Not sure how far I will update or improve this mod. Using this as a experiment, since I've never done pixel related mods before. I may do more mods in the future for Starbound.

The Elder Scrolls: Skyrim

Enhanced Blood Textures
Improved blood texture detail and increased resolution. It's not just texture changes. Increase blood during combat and other features such as blood pools, blood drops, and extra blood for killmoves with ragdoll spasms. Mod got unexpectedly popular and very complex compared to any other mod I've done (maybe the RLS mod). Supported since the game's 11/11/11 release.

No Spinning Death Animation
1.1
Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. It will not affect killmoves. Started noticing this animation more and more and it just shouldn't exist in the first place.

Realistic Ragdolls and Force 1.9
Reduces the extra force applied on ragdolls to a more realistic level and replaces ragdolls so that they are no longer stiff and fall at a faster velocity. The default ragdolls are pretty terrible so this had to be made. Inspired by an Oblivion mod with the same name.

No Limit for Lifting Bodies and Objects
1.1
This will allow you to lift dead bodies and certain objects no matter how big or heavy they are. Increases the grab limit. Early mod made for Skyrim.

The Sims 3
Outdoor Lighting Tweak
2.2
More realistic outdoor lighting. A little bit like The Sims 2 one, but way more limited on what can be modified.

Arma II
Streamlined Radio
1.2
Gets rid of some radio annoyances and shortens it. Adds other radio features. Some of the changes here may have inpired some of the voice changes in ARMA 3.

Fallout: New Vegas
Enhanced Blood Textures for NV v2_22c

Just about the same as the Fallout 3 version. Slightly more updated and supports all DLC.

Improved Sound FX v0821
Started from scratch with the New Vegas version. Did not do any reload sounds this time but replaced all gunshot sounds and other sound effects. Supports all DLCs. Sounds I made myself are the energy weapon noises and a few other ones.

Mass Effect 2
Less Face Wrinkles for Custom Shepards
1.0
Reduces the amount of wrinkles around the facial cheek area to match better with the age of the "Default Shepard" face.

Left 4 Dead 2
New Weapon Sounds v1.1

Replaced gunshots and reload sounds for conventional weapons

Improved Blood Textures v1.1
Adds higher resolution textures for splatters and wounds. Splatter textures cover a wider area while splats/blobs of blood are cover less which helps to diversify the way blood appears.

S.T.A.L.K.E.R.: Pripyat
Improved Sound Effects: Call of Pripyat v1.1

This replaces the generic low quality default sound files with higher quality ones. Will also fix sound syncing problems with the default weapons. This is a port of Improved Sound Effects for SoC & Clear Sky. Minor tweaks have been made to adjust the AI detection range of the sound effects.

GTAIV
Exaggerated Blood mod v1.16

New blood and wound textures with increased amount of blood.

Exaggerated Physics 1.0
Increases explosion distance, force and increases number of fires and spread. Increase bullet and thrown object force. Just a fun mod to mess around with.

Fallout 3
Enhanced Blood Textures v2.1a

This will increase the blood decal's resolution size from 256 to 1024 and re-textures screen and static blood decals, includes esp.

Improved Sound Effects v1.3
This mod changed only conventional weapon gunshots and reloads. Sounds from weapons will be more powerful and less identical like it was with the originals. Also changes bullet impact and decap sounds

The Sims 2
Gunmod's Radiance Light System 2.4

A huge update for Gunmod's Lighting mod which also supports expansion packs. Lots of changes to lighting to make it more realistic. One of the more major mods that I've worked on.

S.T.A.L.K.E.R.: Clear Sky
Improved Sound Effects v1.3a

This replaces the generic low quality default sound files with higher quality ones. Will also fix sound syncing problems with the default game. This is a continuation of Improved Sound Effects for SoC. Files have been properly commented

TEAM FORTRESS 2
Exaggerated Blood Decals
1.0
Blood sized bumped up to 256x256 and attempts to stay to the art style of TF2. Simplified will have more of a cartoon look while detailed will keep the detail level.

STEPMANIA
Made 28 stepcharts(Simfile) which are not available since FFR and Benami site don't host simfiles anymore. About half the charts are not good, but that's because at that point I never played with a dance pad and used keyboard instead.

S.T.A.L.K.E.R.
Improved Sound Effects v0.9

Replaces the default generic sound effects with higher improved ones.

Oblivion
Improved Spell Fire Effects
1.0
Improves the look of the fire spell texture.

Alternate Blood Textures for MMM 1.1
An alternative to MMM's blood textures. Kind of an update to my older ones. A bit lesser of a splatter look.

Alternate Blood Textures for A Bloody Mess v1.1

Replaces the blood textures that was in "A Bloody Mess" mod to a more splatter like effect.

Gorier Blood Mod v1.1
Replaces all blood related textures to higher detailed ones. Includes instruction on how to increase the blood limit.

GTA: San Andreas
Particle Improvement v0.8

Increase the detail of effects and partials throughout the whole game. (Was never able to finish due to lack of tools at the time.)

Intro Skipper
Replaces the videos files with blank ones. Same time and space. (you could just simply delete the video files yourself which does the same thing.

Counter-Stirke: Source
Diverse Bots

New bot names and added skill and weapon template. Playing on normal will be like playing in a public server.

CS: Source Assorted Player Sounds:
Assorted player sounds. To new death sound and damage sounds.

CS: Source Realistic Blood Splatter Blood:
Latest blood textures out of all my blood mods for Counter-Strike. Realistic blood splatters instead of those nonsense puddles on walls and it comes in 2 versions less or more blood.

dD's Hud Pack 1a:
Comes with two fonts of your choice and different colors (RED,BLUE,GREEN,WHITE,ORANGE). Color of font will also change the color of the menu borders and such. Includes some text changes and Real weapon names. (Does not work with the new versions of CS:S)

dD's Blood Decals Pack:
Blood pack. Comes in 3 styles. Realistic, Middle, and Excessive.

New Weapon Muzzle Flashes v2:
Comes in 2 styles realistic and action flashes.

New Blood Textures:
Oldest blood...

Muzzle Flashes 1.2:
Older gun flashes...

Muzzle Flashes:
Oldest gun flashes...

SiG commando:
Reskin for the commando more chrome like.

M249 SAW:
Reskin for the M249 more chrome like.

FN-P90:
Reskin for the p90 with help of kaoserever.

Mac-10 :
Reskin for Mac-10 More chrome like and damaged

Famas:
Reskin for FAMAS first reskin I ever done for the game and it looks bad and its meant to be damaged like.

GTA: Vice City
Better Blood:

New blood textures and blood effects with longer decal limit and bigger gunshot hits. With the help of kao3srev3r for textures. I have edited the stats for the blood effects.

New Weapon sounds:
New and better sounds for all weapons gunshots and reload.

New Reflections:
My first mod ever. Changes reflections of all default cars and includes the textures of the reflections themselves

??Why so many blood mods??
They are the one easiest and one of the most noticeable changes that you can make to a game. They're usually an afterthought for game developers, so you will most likely see some blurry or not so interesting blood textures and effects.

Post comment Comments
dDefinder
dDefinder Jan 25 2010, 8:06am says:

yea sure, but the game is not out where i live at.

+1 vote     reply to comment
FoxxyBoy
FoxxyBoy Nov 21 2009, 11:55am says:

hey, can you make mods for S.T.A.L.K.E.R Call of Pripyat...??

+1 vote     reply to comment
Hunt77
Hunt77 Dec 29 2006, 9:33am says:

Timesplitters 2 is pure fun, mostly hehe

+1 vote     reply to comment
Rocket_Robinhood
Rocket_Robinhood Nov 3 2006, 11:35pm says:

Hey, I'm wondering if you do any total conversion mod work, I am helping with the modification over-run for half life 2( Over-run.com ). We currently need help with muzzle flashes and setting them up on weapons. If you would be at all interested please drop by our forums (above link) or you can email me at: spencerwinson at hotmail dot com

+1 vote     reply to comment
dDefinder
dDefinder Nov 26 2005, 8:04pm says:

MP2 ;)

+1 vote     reply to comment
JoeX111
JoeX111 Nov 11 2005, 12:50pm says:

What is your explosion from?

+1 vote     reply to comment
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Latest tweets from @ddefinder

FTL on hard

Apr 15 2014, 8:19pm

Anything can go bad at any moment this week.

Apr 14 2014, 8:23pm

I should start FTL advanced edition

Apr 12 2014, 3:07pm

Blood Mod for Starbound updated to v0.07 a week ago.

Apr 9 2014, 7:40pm

Too much on my schedule for this month. I was able to finish Dead Space 1 after staring it last month. Going on to the second game.

Mar 31 2014, 3:16am

The ragdoll mod for ARMA 3 has been updated.

Mar 27 2014, 11:36pm

Hoping things will recover by the end of next week.

Mar 27 2014, 10:27pm

Battlefield 4 seems oto have gotten worse after that last patch.

Mar 18 2014, 2:42am

Things need to be planned out better.

Mar 16 2014, 11:55am

I may update the patches for improved sound fx for new Vegas and a texture update for EBT Skyrim. And that one mod for Starbound.

Mar 8 2014, 2:29am

No one is friends with dDefinder awww. You should invite your mates to the site, or make new ones.