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Improved Ragdoll Physics
This mod will try to reduce the repeating or odd ragdoll poses and fix some limb joints that can cause some deforming. Increase force from explosives, while keeping it realistic. Bullets will now have a very small amount of force, which can cause bodies to slump away from the direction of the shooter.
A basic blood mod for Starbound. Adds blood spurts to all different types of attacks. Not sure how far I will update or improve this mod. Using this as a experiment, since I've never done pixel related mods before. I may do more mods in the future for Starbound.
The Elder Scrolls: Skyrim
Enhanced Blood Textures
Improved blood texture detail and increased resolution. It's not just texture changes. Increase blood during combat and other features such as blood pools, blood drops, and extra blood for killmoves with ragdoll spasms. Mod got unexpectedly popular and very complex compared to any other mod I've done (maybe the RLS mod). Supported since the game's 11/11/11 release.
No Spinning Death Animation 1.1
Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. It will not affect killmoves. Started noticing this animation more and more and it just shouldn't exist in the first place.
Realistic Ragdolls and Force 1.9
Reduces the extra force applied on ragdolls to a more realistic level and replaces ragdolls so that they are no longer stiff and fall at a faster velocity. The default ragdolls are pretty terrible so this had to be made. Inspired by an Oblivion mod with the same name.
No Limit for Lifting Bodies and Objects 1.1
This will allow you to lift dead bodies and certain objects no matter how big or heavy they are. Increases the grab limit. Early mod made for Skyrim.
The Sims 3
Outdoor Lighting Tweak 2.2
More realistic outdoor lighting. A little bit like The Sims 2 one, but way more limited on what can be modified.
Streamlined Radio 1.2
Gets rid of some radio annoyances and shortens it. Adds other radio features. Some of the changes here may have inpired some of the voice changes in ARMA 3.
Fallout: New Vegas
Enhanced Blood Textures for NV v2_22c
Just about the same as the Fallout 3 version. Slightly more updated and supports all DLC.
Improved Sound FX v0821
Started from scratch with the New Vegas version. Did not do any reload sounds this time but replaced all gunshot sounds and other sound effects. Supports all DLCs. Sounds I made myself are the energy weapon noises and a few other ones.
Mass Effect 2
Less Face Wrinkles for Custom Shepards 1.0
Reduces the amount of wrinkles around the facial cheek area to match better with the age of the "Default Shepard" face.
Left 4 Dead 2
New Weapon Sounds v1.1
Replaced gunshots and reload sounds for conventional weapons
Improved Blood Textures v1.1
Adds higher resolution textures for splatters and wounds. Splatter textures cover a wider area while splats/blobs of blood are cover less which helps to diversify the way blood appears.
Improved Sound Effects: Call of Pripyat v1.1
This replaces the generic low quality default sound files with higher quality ones. Will also fix sound syncing problems with the default weapons. This is a port of Improved Sound Effects for SoC & Clear Sky. Minor tweaks have been made to adjust the AI detection range of the sound effects.
Exaggerated Blood mod v1.16
New blood and wound textures with increased amount of blood.
Exaggerated Physics 1.0
Increases explosion distance, force and increases number of fires and spread. Increase bullet and thrown object force. Just a fun mod to mess around with.
Enhanced Blood Textures v2.1a
This will increase the blood decal's resolution size from 256 to 1024 and re-textures screen and static blood decals, includes esp.
Improved Sound Effects v1.3
This mod changed only conventional weapon gunshots and reloads. Sounds from weapons will be more powerful and less identical like it was with the originals. Also changes bullet impact and decap sounds
The Sims 2
Gunmod's Radiance Light System 2.4
A huge update for Gunmod's Lighting mod which also supports expansion packs. Lots of changes to lighting to make it more realistic. One of the more major mods that I've worked on.
S.T.A.L.K.E.R.: Clear Sky
Improved Sound Effects v1.3a
This replaces the generic low quality default sound files with higher quality ones. Will also fix sound syncing problems with the default game. This is a continuation of Improved Sound Effects for SoC. Files have been properly commented
TEAM FORTRESS 2
Exaggerated Blood Decals 1.0
Blood sized bumped up to 256x256 and attempts to stay to the art style of TF2. Simplified will have more of a cartoon look while detailed will keep the detail level.
Made 28 stepcharts(Simfile) which are not available since FFR and Benami site don't host simfiles anymore. About half the charts are not good, but that's because at that point I never played with a dance pad and used keyboard instead.
Improved Sound Effects v0.9
Replaces the default generic sound effects with higher improved ones.
Improved Spell Fire Effects 1.0
Improves the look of the fire spell texture.
Alternate Blood Textures for MMM 1.1
An alternative to MMM's blood textures. Kind of an update to my older ones. A bit lesser of a splatter look.
Alternate Blood Textures for A Bloody Mess v1.1
Replaces the blood textures that was in "A Bloody Mess" mod to a more splatter like effect.
Gorier Blood Mod v1.1
Replaces all blood related textures to higher detailed ones. Includes instruction on how to increase the blood limit.
GTA: San Andreas
Particle Improvement v0.8
Increase the detail of effects and partials throughout the whole game. (Was never able to finish due to lack of tools at the time.)
Replaces the videos files with blank ones. Same time and space. (you could just simply delete the video files yourself which does the same thing.
New bot names and added skill and weapon template. Playing on normal will be like playing in a public server.
CS: Source Assorted Player Sounds:
Assorted player sounds. To new death sound and damage sounds.
CS: Source Realistic Blood Splatter Blood:
Latest blood textures out of all my blood mods for Counter-Strike. Realistic blood splatters instead of those nonsense puddles on walls and it comes in 2 versions less or more blood.
dD's Hud Pack 1a:
Comes with two fonts of your choice and different colors (RED,BLUE,GREEN,WHITE,ORANGE). Color of font will also change the color of the menu borders and such. Includes some text changes and Real weapon names. (Does not work with the new versions of CS:S)
dD's Blood Decals Pack:
Blood pack. Comes in 3 styles. Realistic, Middle, and Excessive.
New Weapon Muzzle Flashes v2:
Comes in 2 styles realistic and action flashes.
New Blood Textures:
Muzzle Flashes 1.2:
Older gun flashes...
Oldest gun flashes...
Reskin for the commando more chrome like.
Reskin for the M249 more chrome like.
Reskin for the p90 with help of kaoserever.
Reskin for Mac-10 More chrome like and damaged
Reskin for FAMAS first reskin I ever done for the game and it looks bad and its meant to be damaged like.
GTA: Vice City
New blood textures and blood effects with longer decal limit and bigger gunshot hits. With the help of kao3srev3r for textures. I have edited the stats for the blood effects.
New Weapon sounds:
New and better sounds for all weapons gunshots and reload.
My first mod ever. Changes reflections of all default cars and includes the textures of the reflections themselves
??Why so many blood mods??
They are the one easiest and one of the most noticeable changes that you can make to a game. They're usually an afterthought for game developers, so you will most likely see some blurry or not so interesting blood textures and effects.
Latest tweets from @ddefinder
Slow on the update. Might be up this weekend.
Oct 23 2014, 12:56pm
Appears that one of my RAM is bad. Just have to find out which one is it.
Oct 12 2014, 11:23am
EBT install menu is coming along fine. It will increase the main download size, but at least most of the optional are there.
Oct 7 2014, 11:47pm
Played a bunch of dead Rising 3 PC. The game itself is fine, but the technical issues are not. #deadRising3
Sep 28 2014, 10:27pm
This is turning out to the year of disappointing "AAA" games.
Sep 14 2014, 9:36am
I will try to get some test version up today
Sep 11 2014, 12:32pm
Duke Nukem Megaton Edition and "To The Moon" done.
Sep 10 2014, 6:31am
I probably won't do a lighting mod for The Sims 4. The options provided by the data files is very limited either by the engine or the tools.
Sep 8 2014, 7:04pm
I probably won't do a lighting mod for The Sims 4. Seeing how limited the options are to do so at the moment.
Sep 8 2014, 5:39pm
No one is friends with dDefinder awww. You should invite your mates to the site, or make new ones.