Poll started by INtense! with 629 votes and 33 comments. Browse the poll archive.
(46 votes)Coding
(90 votes)Modelling
(38 votes)Planning
(99 votes)Leading
(39 votes)Sounds
(19 votes)Webmaster
(138 votes)Mapping
(62 votes)Testing
(45 votes)Designing
(53 votes)Artwork
what can i say, creating sites is what i do :D
mapping is the best, you make a game what it is by mapping.
if the levels are crap no one will play the mod. simple.
ROFL it would be modeling, if it was spelt right!
code 75 percent
models 10 percent
maps 10 percent
finishing the mod takes the last 5 percent!
Tho on some days it takes 10000 to finish the mod!
Mapping, I love mapping...
planning is by far my favourite, coz u get to have such fun thinking up new ways to kill people ;) ... and making new weapon theorys, i live for that :P
:D i love making sounds just download my mod hammy-bob mod and you will see why ;)!
I model lots and code lots... too bad I can't tie my vote. :(
well eveyone KNOWS im the best modeler here..
I work for Jurassic Rage, The Russian Faction....
oh
and i wrote the WORLD'S longest milkshape weapon modeling tutorial.
Coding, only thing I am exceptionally good at.
planning is fun, if nothing is planned nothing can be modeled,mapped or coded.
well i could say that would be like
codin, planning, modeling, wabmaster, oh and planning for me :D
Modeling all the way. heck if the games models suck then it's not much fun to play, along with the maps of course like 3rd said.
I like the planning too, then coding, website, models, maps... In the planning phase you shape the mod, and can let your imagination run wild.
I'm sure everyone knows what my preference was :D
coding IS the mod, but the funest part is testing for sure :D
by far it is modelling for me. but everyone must admit coding is the most important, and hardest to master.
I voted modeling but now that I notice testing, ha, that rocks because you don't really have to do anything :lol:
I was wondering if it'd be possible to update the poll cause imho there's a position missing, which is actually the most important one. You've forget the GameDesign position. Yes it's missing and No it's not the leading role either.
I'm not surprised to see it's missing cause this role is never mentionned in modding, simply cause most projects don't have a game designer, and don't even know what it is about. It's the only difference between a good mod and a game : mods, even the mosy appealing ones are designed as noob projects. It'd be great that people understand it cause without a good gamedesign work you're wasting your time.
Just my two cents.
Added designing and artwork
Website, because I can do that.
its testing of course
I love modelling, and websites is my favorite computer activity.
And what about the texture artist who makes the textures and the skins? I didn't see that job there. some color in a mod would be nice.
Ger "Studio F" Ledderhof
Texture artist for Delirium
Mapping!
yea man u forgot skinnin /texture :P
would be pretty gay to see grey models run around killin eachother :P
anyways i think everything is equally important.... u cant have skins if u dont have a model, cant have anything without teh code, the plan is worthless if no one actually does the ****, ect
wow, last thing i wana do it lead a mod :o id like to be the creator n everything and make it myself but when it comes to leading i would suck :carefree:
I am an artist for High Octane, but I think designing is important because nobody wants to play a mod with a lame gameplay. You really gotta spice the mod up with unique ideas!!! High Octane has a big part in that too.
Coders only 6% O_o... come on... where are you guys :lol:
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I am Leading my first mod and I have to say its lots of fun, but lots of stress.
Well..
I enjoy:
Modeling
Leading
Designing (Ive been planning TRF for 2 years+)
Meshing
I want to be able to
Map (i know how - im just BAD)
Aminate
Code (Im gonna learn getting sum ref books for xmas)
Skin (again i can do, but badly)
testing is for wusses who wanna get on a team to show off :/
YES, AMINATE!