Report What modding job rocks?

Poll started by INtense! with 629 votes and 33 comments. Browse the poll archive.

 7%

(46 votes)Coding

 14%

(90 votes)Modelling

 6%

(38 votes)Planning

 16%

(99 votes)Leading

 6%

(39 votes)Sounds

 3%

(19 votes)Webmaster

 22%

(138 votes)Mapping

 10%

(62 votes)Testing

 7%

(45 votes)Designing

 8%

(53 votes)Artwork

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INtense! CreatorOnline
INtense! - - 4,098 comments

what can i say, creating sites is what i do :D

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deathmedic3rd
deathmedic3rd - - 241 comments

mapping is the best, you make a game what it is by mapping.
if the levels are crap no one will play the mod. simple.

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M@ty
M@ty - - 508 comments

ROFL it would be modeling, if it was spelt right!

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BlueWolf72
BlueWolf72 - - 812 comments

code 75 percent
models 10 percent
maps 10 percent
finishing the mod takes the last 5 percent!

Tho on some days it takes 10000 to finish the mod!

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mamamamma
mamamamma - - 124 comments

Mapping, I love mapping...

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Skeedish
Skeedish - - 52 comments

planning is by far my favourite, coz u get to have such fun thinking up new ways to kill people ;) ... and making new weapon theorys, i live for that :P

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hammy-bob
hammy-bob - - 1,569 comments

:D i love making sounds just download my mod hammy-bob mod and you will see why ;)!

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leilei
leilei - - 5,721 comments

I model lots and code lots... too bad I can't tie my vote. :(

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M@ty
M@ty - - 508 comments

well eveyone KNOWS im the best modeler here..

I work for Jurassic Rage, The Russian Faction....

oh

and i wrote the WORLD'S longest milkshape weapon modeling tutorial.

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ShortCutMan
ShortCutMan - - 806 comments

Coding, only thing I am exceptionally good at.

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duckedtapedemon
duckedtapedemon - - 557 comments

planning is fun, if nothing is planned nothing can be modeled,mapped or coded.

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Odin1985
Odin1985 - - 49 comments

well i could say that would be like

codin, planning, modeling, wabmaster, oh and planning for me :D

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ShadowDragon
ShadowDragon - - 215 comments

Modeling all the way. heck if the games models suck then it's not much fun to play, along with the maps of course like 3rd said.

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Cell18189
Cell18189 - - 75 comments

I like the planning too, then coding, website, models, maps... In the planning phase you shape the mod, and can let your imagination run wild.

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ForK
ForK - - 721 comments

I'm sure everyone knows what my preference was :D

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BigBird
BigBird - - 1,161 comments

coding IS the mod, but the funest part is testing for sure :D

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-iRe-MasterMo
-iRe-MasterMo - - 163 comments

by far it is modelling for me. but everyone must admit coding is the most important, and hardest to master.

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ied_machine
ied_machine - - 2,472 comments

I voted modeling but now that I notice testing, ha, that rocks because you don't really have to do anything :lol:

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JackOneill
JackOneill - - 27 comments

I was wondering if it'd be possible to update the poll cause imho there's a position missing, which is actually the most important one. You've forget the GameDesign position. Yes it's missing and No it's not the leading role either.

I'm not surprised to see it's missing cause this role is never mentionned in modding, simply cause most projects don't have a game designer, and don't even know what it is about. It's the only difference between a good mod and a game : mods, even the mosy appealing ones are designed as noob projects. It'd be great that people understand it cause without a good gamedesign work you're wasting your time.

Just my two cents.

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jacksonj04
jacksonj04 - - 631 comments

Added designing and artwork

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jacksonj04
jacksonj04 - - 631 comments

Website, because I can do that.

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Altharion
Altharion - - 29 comments

its testing of course

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Spector
Spector - - 511 comments

I love modelling, and websites is my favorite computer activity.

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Studio-F
Studio-F - - 1 comments

And what about the texture artist who makes the textures and the skins? I didn't see that job there. some color in a mod would be nice.

Ger "Studio F" Ledderhof
Texture artist for Delirium

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aea
aea - - 249 comments

Mapping!

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KingTurd
KingTurd - - 37 comments

yea man u forgot skinnin /texture :P

would be pretty gay to see grey models run around killin eachother :P

anyways i think everything is equally important.... u cant have skins if u dont have a model, cant have anything without teh code, the plan is worthless if no one actually does the ****, ect

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chis
chis - - 1,510 comments

wow, last thing i wana do it lead a mod :o id like to be the creator n everything and make it myself but when it comes to leading i would suck :carefree:

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Raven99
Raven99 - - 32 comments

I am an artist for High Octane, but I think designing is important because nobody wants to play a mod with a lame gameplay. You really gotta spice the mod up with unique ideas!!! High Octane has a big part in that too.

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Dragonlord
Dragonlord - - 1,934 comments

Coders only 6% O_o... come on... where are you guys :lol:

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Guest
Guest - - 691,041 comments

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Timmay
Timmay - - 54 comments

I am Leading my first mod and I have to say its lots of fun, but lots of stress.

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M@ty
M@ty - - 508 comments

Well..

I enjoy:
Modeling
Leading
Designing (Ive been planning TRF for 2 years+)
Meshing

I want to be able to
Map (i know how - im just BAD)
Aminate
Code (Im gonna learn getting sum ref books for xmas)
Skin (again i can do, but badly)

testing is for wusses who wanna get on a team to show off :/

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leilei
leilei - - 5,721 comments

YES, AMINATE!

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