The final news announcement for Worry of Newport, the Crysis Horror/Mystery series, written by C-zom.
Posted by C-zom on Jun 10th, 2011
After 9 months of development, writing, polishing and crafting, the team behind Worry of Newport is at last at the end of the long journey. It is done, split across three hours between two parts, and is ready for you to play.
I am at a loss for words as to how to introduce the last news release for Worry of Newport, and the last release for the mod itself. The story comes full circle now, with both parts fleshed out and polished, and no expansions or further mythos is planned at this time. What can I say? We are all beyond grateful for your support, your viewing, your subscribing and your kind words upon the release. We made this for you, the true horror fans looking for a particular kind of strong and moving story and atmosphere. It is a labor of love, and while not perfect, is the best with what we could work with.
We present to you humbly The Worry of Newport:
Thanks to jason187781 for being my secondary developer, and being the sole trackview and cutscene artist. Without you so, so much of the stuff done here in Newport would be impossible based on my limited skills in those fields. He did a remarkable job and pulled many late nights of utmost dedication to make them as polished as possible. I think you will all appreciate what he's done with ambience, cutscenes, setpieces and more.
To KillerTruffle for providing a remarkable performance as The Protagonist, evoking some of the most emotive and tense voice acting I've heard in a long time in a horror game. Without your performance there would be so much missing from the project, and it is remarkable it is your first large role. Thanks for coming on board, contacting me, and quite literally saving the day back in November.
To Seaglass for auditioning for the role of Aoife Hall. It is her voice voice acting performance and is remarkably talented and emotional, feedback already describing some of her diary entries as bone chilling.
To James Dean for providing brilliant, and chilling, ambient and game play music as well as very heavy emotional interludes in some segments. Your composition style is unique, polished, and worth of all the recognition it will get you.
To Jarod D'Camp for providing the intro and outro, character themes and one wonderful interlude. Your style of composing is heavy, layered, polished and quite original. Off key instruments, odd time signatures, and perfect control lend itself to some purely chilling and sad tracks.
To my sister, Rana, for providing all the artwork in Part 1 Director's Cut, telling a wonderful loading screen story. She did all that artwork in two hours, without stopping. It is hard to wrap my mind around that.
For Matthew Washburn for providing all the artwork and concept art for Part 2, used in its many loading screens. Your sense of style and detail fits the atmosphere perfectly, and I'd be in quite a rut if I didn't get your help.
It has been wonderful working with all of you.
As you know, the Worry of Newport is a playable narration, with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly horrifying setpieces. Upon release people are comparatively saying it is Lovecraft meets Myst, and I can say with careful thought, that is pretty accurate. But the gerne is the fickle part. Some say its a horror, some say mystery. I'd say its a Lovecraftian tale with subtle romance undertones in Part 2 due to the heavy character triangle. Worry of Newport is much more than the sum of its parts, as it tells a carefully written--and fully unique--interwoven story. It is as sad as it is chilling, it invokes laughter and eyebrow raising tension. It will most likely stand as my best story, for quite a long time.
And with that, some screenshot thumbnails for the sendoff. I hope you guys are as excited as we are to release. Cheers, everyone.