If I get you ladies and gentlemen your undivided attention, for those of you who are waiting for the new version to be released, you will have to wait a little longer. I did not want to disappoint you on delaying the release again, but I need to make this mod as great and less buggy as possible. This mod will never be dead until it's finished. I first wanted to release version 1.6 last month but I got too influenced in personal affairs with other things and I am getting tired to do "valve time" all over again for the next release. After I released version 1.5, it only took me several days to put in C&C4 content and even a tenth faction into the mod. Then things got really interesting. I got new units and other experimental content to work with. Some worked and some didn't, which is why I didn't put much new screenshots lately until now. The only things I need to finish under version 1.6 are the new several upgrades I am adding in, some bugs/fixes to work with and adding in new custom music (not the 530 MB of the themes from the beta versions -- they will be smaller this time).
When all of this will be done, you will have ten factions, nine epic units, C&C4 content, the Kane unit and new custom music to play with. Will this mod be bigger than the biggest Zero Hour mod? Only when it's final, along with the new maps, the modified compiled maps and expanded music. I did promise for skirmish AI on the maps and the free-cam experience from C&C3 A New Experience, but those were set aside for the last version of the mod (can't tell you when but that will be done when it's done). This mod might have to be uploaded into two separate parts (due to the limitations of my DSL uploading connection). For instance, it took me approximately 6 hours to upload at least 320 MB.
And to the users who are asking when is version 1.6 going to be released, only when it's done. So please don't ask that question again in the posts if you have read this part of the news.