Good welcome citizens, it's finally here: Twisted Insurrection Version 0.7 is available for download.
It has certainly been an interesting journey from 0.6.5 to 0.7. We've seen the retirement of TI's founder and long running project leader Aro, who went off to pursue a music career with his band Tankard Haus. Don't worry though, he still checks in from time to time to make sure we're not adding the Scrin.
We've also gained a new mapper TrainStation who is off to a great start, having contributed two maps to this release.
0.7 has undergone a massive 400 lines of changes, but despite myriad improvements, the most exciting addition to us is the implementation of a new Tech Faction: the Forsaken, a darker take on the Forgotten from TS.
Image of a Forsaken outpost on the map Forsaken Night by ErastusMercy.
A Forsaken armour column on the map Heart of Darkness by Crimsonum.
Here's a summary of the changelog. The complete changelog can be found here, be sure to check it out!
Version 0.7
Key Additions & Changes
14 New Music Tracks
- Tibby & Noddy
- In Flames
- Arming to Win
- Veins
- Radioactivity
- Tungsten Souls
- W.I.R.E.S
- The Surveyors
- The Theme
- Milestone
- Nod Crush Remix
- Cold Rain
- Obsession Software
- Killing Fields [Frank Klepacki Remix]
11 New Multiplayer Maps
- [2] Big Little Lake
- [2] Industrial Strength
- [2] Siege Rush
- [2] Tournament City
- [4] Mental Malice
- [4] Offense Defense
- [4] Escalation
- [5] D-Day
- [6] Close Quarters
- [6] Forsaken Night
- [6] Island City
New Tech Faction: The Forsaken
- 8 Forsaken Tech Units
- 3 Forsaken Tech Buildings
- 1 Forsaken Superweapon
- 2 Forsaken Defenses
Other Additions
- Over a dozen hacks that significantly enhance gameplay
- New and improved unit & building graphics
- New & improved terrain graphics
- New Voiceovers
- Balance changes & bugfixes including
- Tech units (GloboTech & Forsaken units can now be built from, and only from, their respective factories)
- GDI Marauders can now fly with jetpacks
- Nod Cyborgs now have more specific roles
- Tiberium lifeforms are now a more serious threat
All this and more in the latest build.
We thank you for your continued support and hope you enjoy the latest release. We're also looking forward to hearing your thoughts on Version 0.7, so please feel free to ask us any questions or report any bugs you encounter, now go forth and have fun!
Thanks for hard work, dude. Merry Christmas and Happy New Year! :D
Merry Christmas Twisted Insurrection Team :)
Now THAT is a Christmas present :)
I never thought of anything going to be released, but now I am super glad this was released, seeing it as an early Christmas present to all the fans!
Merry Christmas, TI Team. :>
I love this mod. However, GDI got even more op. Here is what GDI has that NOD lacks: reliable artilery, reliable AA defences, a useful airforce, a second super unit and units with a good hp to tiberium const ratio. I get that it is hard to make deverce armies revolving arround a common theme but balance is important too.
is dis compatible with openRA?
No TI runs on the TS engine.
So hold up a sec.
IS the forsaken a playable faction, or a neutral faction like Globotech???
If neutral, THEN IT'S AWESOME!!! :D
They're a tech-faction like Globotech, you can currently find their stuff on the maps Heart of Darkness and Forsaken Night.
Ahoy there !
One question: when I play (as GDI side) - it`s possible to build `Tiberium Silo`, for storage the amount of Tiberium. But, when I choose to play by other side (as NOD sise) - I have no option to build the same one structure.
Why so ?
And.. how in that one case - to keep then some of surpluses of Tiberium ?
The basic Nod power plant doubles as a Tiberium Silo.
Ok, I`ve got it.
Thank`s a lot.
nod mission 16 / bonus mission - Eagles fall, is impossible to complete.
I have attempted multiple times to destroy the firestorm generator with the shadow tanks, but the vulcan tower protecting the gate kills two of my tanks before going down, and the final tank cannot destroy the gate as the AI is repairing it far too quickly.
Can anyone advise on what to do?
It is true that despite the quality of mod some missions are horrible even frankly impossible.
In skirmish, on some maps, activating fast base building means death mandatory for the player and this despite all the efforts it will provide.
incredible, unique and greatest. glad to see TI's universe expanding storyline and open a new world! cheers.
every mod here is for the Tiberian Sun ? i thought it was for tw too my bad :P