Post news Report RSS Twilight of the Republic Patch Notes

Patch notes that cover the recent additions to the Republic Hardliner roster. Including a new capital design, new heroes, fighters and more!

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[MAJOR]

New Additions:

-Added the Valiant-class Star Destroyer to the Republic Hardliner roster. This deadly battlecarrier is effective on its own, but is further supported by a vicious garrison of XB-17 Heavy Bombers and Z-95 CVMRs. Available at Tech 4.

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-Added A’Sharad Hett as a Tech 3 hero to the Republic Hardliners (featuring 76 lines of VO). The fallen master roams the wastes of Tatooine, waiting to unleash his rage on the galaxy…

Hett Article

-Added the Delta-7 Light Interceptor to the Republic Hardliners roster (featuring 70+ lines of VO) and the Rebel Alliance if they capture Coruscant. This fast and agile craft has been upgraded for the modern battlefield, making it a capable dogfighter with incredible acceleration. It’ll take some work to find them in the wider galaxy, though you can get an early start with Queen Apailana.

Delta7 Isolmetric

-Added a beautiful new model and texture for the Arquitens-class!

Courtesy of our sister submod, Star Wars: Assault.

Arquitens1

Major Changes:

-Continued to flush out Ground Skirmish for the Republic Hardliners enough for it to be called its ‘initial implementation’. Give it a try! (Or stay tuned while I continually add content/polish.)

-Nerfed Major AI buff building (Efficient Procure Center) to provide less Pop Cap

-Tied the Delta-7 and Jedi heroes to a new Space Skirmish research called "Contact Jedi Remnants" for the Republic Hardliners

Minor Additions:

-Added the Clone Engineer to the Republic Hardliners. They’ve been swapped in to accompany the TX-130, AT-TE and A6 Juggernaut Regiments.

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-Added Republic Announcer voicelines for Command Posts, Gaining a Planet, Victory and Defeat

-Added unique Engine sounds for the ARC-170

-Added new Starbase Destruction Warning for the CIS

Minor Changes:

-Added Z-95 CVMR Garrison, Tweaked Reaper Squadron to account for that.

CVMR stats are now 25 ---> 30 Shields, 28 ---> 35 Health

Reaper Squadron size now set to 12

-Added checks for Spar's Venator, Valiant and Fantail's AI logic. They’re now much smarter about using their abilities.

-Added the XB-17 to the AI's bomber AI logic

-Added better logic for hardpoint prioritization on the CIS Overseer and Republic Tector

-Added Mara Jade and 181st to Imperial Space Skirmish

-Added CIS and Republic to additional Galactic and Ground based AI decision making logic

-Increased Apailana's garrison and updated her string to reflect her new role

-Increased health and shield stats for the Arquitens, alongside its loadout changes

-Reduced the AI Combat Power on the CIS Saboath so the AI would quit spamming it

-Tweaked Rebel's AI Combat Values in Space Skirmish

-Tweaked ‘Siege Defense’ script in Space Skirmish

-Upped Space Skirmish Akbar's AI Combat Value. The Rebel AI will now utilize him more often.

Fixes:

-Corrected string and inconsistent garrison size on Servator

-Fixed garrison string on Sagoro Autem

-Fixed the Imperial Troop Transport missing its specular texture

-Added Victory-II to Filters, which it was somehow removed from.

-Fixed the Garrison String on Republic Acclamator

-Fixed the Z-95 CVB Garrison referencing the incorrect entry/using the wrong model and stats

-Underworld AI start fixed for the Beginner Webway

-Updated the C-9979 description to include garrison info

Credits

Niko – you think I would make a post and not credit you? Absurd.

  • Rigging work and edits on the Delta-7
  • Concept Development, Command Servator bridge texture and creating the Icon for A’Sharad Hett. Thank you!
  • Rigging the Valiant-class, coming up with the weapons loadout on the fly, creating the icon for it, making texture edits and model optimizations

Sgt Barlex / LordPoncho – another month silently working to prove he’s one of the greatest among Empire at War modders.

  • Original assets for the Valiant-class
  • Original assets for the Arquitens-class
  • Giving me a crash course on Normal Maps and their handling in the Alamo Engine

Admiral Espo – Is it rude to credit you rather than Star Wars Assault as a whole? If so, my bad. You’ve been an incredible help and it’s been a pleasure to work alongside you and your tireless crew. Special shout out to @v.perriens as well for being very active and having great communication.

  • Mesh / Texture Edits / Rigging for the Arquitens-class

Bucman55 and Clonetrooper163 – sorry to group you in together, but your combined efforts for the Delta-7 were fantastic. Thanks for help porting this, your normal map edits, and for your initial rigging work on it.

And finally, the Big Kahuna, Jeroen- thanks for your texture optimizations for the Valiant and your mentoring on optimization practices. I went through and made edits on several resource hogs that improved performance by a wide margin. I appreciate it!

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