So, with the recent slow down in media, we have decided to give you guys another chance to ask myself and Archie anything you chose. It can be about the mod or not. Whatever is on your mind, you can ask us and we will answer to the best of our ability.
One thing we will say is try to not to ask something that has already been answered and only ask us one question. One. That's one less than two and one more than zero.
You can see our previous Q&A answers video here.
So, post your questions in the comments for this news post and we will answer them all in an upcoming video, so long as we haven't answered them already.
Finally, because no news post should be without something pretty to look at, here are a couple of new screens from the dormitory section which is currently being worked on by yours truly.
All the best and we look forward to reading your questions,
Urby
What sort of weapons will we be seeing?
Does Archie smell bad or is it Urby who does?
If you could go back, keeping all of your current knowledge, would you still have developed the mod on GoldSrc?
How much of the mod do you think is finished from your point of view? (In percentage)
Seeing the level detail in the maps, how frequent will loading screens be?
Are any of the characters from Half-Life or Half-Life 2 going to show up in this? Are we going to ride a long boring train ride? Are there going to be any Aperture Science references? Will there be more HEV Suited people than Gordon in the game? Will Vortigaunts say more then "Gory-Chuba"?
I thought that we were only supposed to ask one question; "One thing we will say is try to not to ask something that has already been answered and only ask us one question. One. That's one less than two and one more than zero."
Woopse, Didn't read carefully enough, Sorry. I think I'll just stick with "Will there be more HEV Suited people than Gordon in the game?" For All there is is Science team and the security force in Half-Life 1, so it would be interesting having more then one HEV suited man.
Well, all of the questions you asked are interesting. :)
I must ask this again: The first thing that came to mind when I saw your mod was a naked black man riding a segway with a green hat, why is this?
Would you try to use new game mechanics within the mod?
This time I don't have any question to ask, are you sad about it?
how do you go about getting your level design unique and interesting? HL's black mesa has alot of unrealistic areas that don't flow well and alot of other areas are abnormally large, Black Mesa Source has a much more realistic Black Mesa.. or do you see level design as something that you can borrow from the real world & other games and mold it into your project.
We will have new HD models or will just be original models ?
Thanks for the questions guys. We are now working on the video response so watch this space. :D
NOOO! I STILL HAVE A QUESTION! (This suddenly came up to my mind)
Does Urby have a massive willy?
I know it's too late, but any tips for making good textures?