Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
Some more shots of the dormitory section, currently being designed by Urby.
Feels close to the opposing force/blue shift mapping. I'm curious for how enemy placement and how enemies will be used in general. There's quite a bit of potential for using them for over the top events.