We've put together a short devlog on the topic of animations in Take On Helicopters!
We present some of the things we've tried to achieve in this project, and talk a little about the kind of activities involved in our animations pipeline.
Below, you'll find an extract from the full article, along with a selection of new screens!
Take On Animations!Throughout our development, we've talked about trying to deliver the ‘experience' of helicopters; of course, that's a great disposable marketing statement, but it's also meant a lot for almost all aspects of our development - including animations. While Take On Helicopters is - at its heart - a game about flying, the more tightly focused nature of our project has enabled us to achieve some satisfying improvements in our character and vehicle animations, as compared to what we've done in the past.
Seemingly simple activities - getting in and out of a vehicle; getting ‘hands on' with the controls; changing the pitch of a rotor blade - have posed big problems for our projects, most often due to the nature and scale of our games.
The new animations and new supporting systems implemented for Take On have helped to create a sense of ‘physicality' that simply hasn't been apparent in our previous titles.
You can find the rest of this article in full across on the official Bohemia Interactive pages, along with a full selection of brand new screenshots!
I'm so looking forward to when people port Seattle to Arma3.. that will be awesome lol.
You sir, are a genius!
Hmm, I should really test this, because I cannot imagine the helicopters to work any different from Arma's. Which is quite simplistic and not hard to fly at all.
It's nice to hear some features that immerse you more in the cockpit, but I'm still a bit skeptical about gameplay. Maybe I'm just spoiled by all the good Arma games, where you usually either run to the chopper or from it. I even like pilotng sometimes, but the nice thing about Arma is that you can chose to do anything else, too.
the flight model is completely different new one compared to A2/OA ...