Stargate Invasion Progress Report June (Week 2)
Intro
This past week we've looked at a many sections of the mod, below is a change-log of our updates.
Player Portraits and UI
- The small Portraits above the Next Faction arrows have been fixed to display the correct faction.
- Asurans received their own version of the SGI skin in red, replacing most of the vanilla UI (a unique UI skin may be implemented later on)
Strings and Icons
- Asuran Titan strings and icons have been added and some new image icons were created for various abilities. These icons are not final as we would like to design our own versions not based on images from the show.
- Research strings descriptions were written for these Asuran ships:
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Atlantis Titan
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Epheus Titan
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Antaeus Capital
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Atropos Cruiser
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Gate Satellite Frigate
Balancing
For the Asuran Faction:
- Capitals had their speeds and turn rates lowered to make them more representative of their size.
- Asuran Romulus drone damage and shields increased.
- Cruiser version of Drone Frenzy was boosted, it was using the Frigate stats before.
For the Human Faction:
- Titans had their shield stats lowered as these were extremely high in some cases. This will still need more work later.
- BC304 heavy cruiser (Daedalus class) now fires only Asgard beam weapons and not the Asgard beam ability. To compensate for this damage reduction, the weapon damage output was boosted and the fire delay decreased.
- Replaced Asgard Beam Ability on BC304 with the ability to beam nuclear warheads aboard enemy ships.
Shield Impact FX
The Shield Impact FX file was modified slightly to improve the directionality of shield impact effects. There is still a lot to be done in order to make the shields look as we would like them to but the changes reduce the problem we had with completely obscured ships during intense battles.
Various Fixes
- Human Hephaestus Titan Ability - AG3 turret can now fire after being deployed.
- Asuran Antaeus main weapons (the four large side guns) now fire beams instead of drones.
- The Anthaeus Lagrangian Beam fires from the correct location and displays the right effect (image below).
- Drone paths for many of the ships and the Drone Frenzy ability were changed to have a more natural turn rate.
Models and Textures
- Modelling on the Antaeus details continues and is now close to complete. Ace_Fighter has also worked on a Trade Port for the Asurans (W.I.P. image below).
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looking good!
Replicator race? Any chance?
Asurans are replicators if that was what you meant. There are no plans for the SG1 replicators atm, at least not as far as an entire faction.
Ooh random event/Replicator survival game mode?
Good progress !! Thanks for addresing the problems with Titan abilities. I would like to ask about status of Asuran defence station. It´s one of the things I am missing most in current version.
The Starbases are not something that can be fixed quickly but we will look into it. Finishing the textures takes priority atm
Asuran Titan still can be bild without research)))
Fixed and uploaded now.
Hey, this mod is amazing, but i spot some issues:
1. B304 are huge unbalanced with beams cannons, with 4 these ships i kill Atlantis in few seconds.
2. Some ships in batlle still stay completely dark.
3. In some situations, Capital Ships jump to hyperspace with starcraft outside them.
4. Asurans constructors are like boxs, it dont have a texture yet or is a bug?
Any news about wraiths and goal´ulds?
Sounds like you may be missing files, download the PDF read me file here on Moddb and compare your file count as per the instructions. There should not be any black ships in there.
We know about the BC304 and it'll be adjusted again this week, some of the Asuran ships will also be buffed to compensate for this.
Also aware of the Hyperspace issue, will add a larger particle for the capitals so that they don't cut through to the outside
Hmm got some problem, but now it work bether :D
Sry for asking, but when the next progress report come out? :)
No problem, the report will probably be posted on Thursday