Post news Report RSS Star Trek Armada 3: Romulan development

A quick news piece detailing our Romulan progress, and some other exciting new developments.

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Romulan Vessel and Module Development

Hi all. As you've all seen, we're pressing ahead with our development of the Romulan race.

You'll be happy to hear we have about 90% of models in-game and it's all shaping up beautifully.

Romulan Orbital stations


Tech Tree Development

We've begun the process of implementing our research too, and at present we've got about 33% of their research in game and working nicely (hopefully that percentage will increase tonight when I get myself in gear).

We had a MP match including the Romulans as well as the Federation and Klingons last night to set standard balance. We've made some tweaks and are happy that prior to any relevant research being conducted, the three races are a fairly even match for each other. That's great news. We'll continue the testing process as the research is implemented for the Romulans, and ensure that the factions remain reasonably well balanced.

Romulan MP match 10/9


Hero Vessels

Now onto other exciting developments. After some very fruitful experimentation by Max, we're in the process of implementing heroes to the game. We thought carefully about what we loved about the Armada series and one of the core concepts was having some important characters from the television shows on our team during the campaign. We really wanted to replicate that, and happily we've found a reasonable way to do so. At present we're hoping to include two to three recruit able heroes to each faction.

We'll have fully voiced vessels with recognisable Captains, and special abilities in game. Last night we tested it out for the first time for the Federation and it worked beautifully.

Below is an image of a special station that calls in the federation Hero Vessels. Each race will have only one of these stations in their starting gravity well, and if it's destroyed then you won't be able to get another. This makes defending your home-world all the more important!

Romulan MP match 10/9

That's it for now. I hope you've enjoyed the update, and are as excited as we are about the new developments!

As always, if you have any comments or suggestions, feel free to post them :)

Technophobeus

Post comment Comments
tepegoz
tepegoz - - 147 comments

Sort of like Dreadnoughts from the Maelstrom mod, huh?
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DIBS ON JANEWAY!

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Farseer_Tanis
Farseer_Tanis - - 80 comments

Actually it makes me think more of the Heroes in the E4X mod which is an amazing idea for Sins. If it is implemented into this as well as it was for E4X then it will be awesome.

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Gul-Dukat(tech) Author
Gul-Dukat(tech) - - 1,810 comments

It is a great mod, and I'm really looking forward to seeing the new Star wars mod make use of it :)

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Gul-Dukat(tech) Author
Gul-Dukat(tech) - - 1,810 comments

That's an idea on the table :D It doesn't strictly fit into the timeline, but hell. There's coffee in that nebula.

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Zgok
Zgok - - 109 comments

This is splendidnews. Great job. Who do you plan to be the Romulan hero? Sela? Tebok? Lovok? Taris? Tomalak?

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Gul-Dukat(tech) Author
Gul-Dukat(tech) - - 1,810 comments

We're hoping for two to three per faction. It's dependant in part which ones we can get clean crisp voice files for. I'm certainly hoping Sela will make an appearance.

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Defect450
Defect450 - - 161 comments

I tell my self each time before coming to this moddb page that it's impossible to be any more hyped than I already am.

But each time I am wrong.

AND I LOVE IT.

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AstralBuck
AstralBuck - - 3 comments

This.

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kleb26
kleb26 - - 236 comments

I think the new ideas in this mod like the hero vessels show how this mod is really like a dlc/new game rather than a mod due to all the new mechanics and concepts it introduces.
Looking forward to release.

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

These aren't really new. These concepts were introduced by other modders/mods which are being extended now by other mods (as intended).

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Gul-Dukat(tech) Author
Gul-Dukat(tech) - - 1,810 comments

I can think of three mods off the top of my head, perhaps even four that do something similar. Zombie's correct and it's certainly not unique.
It effectively works the same way darkfleet from stock does, with a number of reworks (and more buffs than your body has room for) to make it work the way we want.

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Guest
Guest - - 690,672 comments

when is the expected release date?

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ASW122
ASW122 - - 18 comments

1.0 is hopefully out by the end of the year.

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Guest
Guest - - 690,672 comments

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jonsin1459
jonsin1459 - - 1,009 comments

Plz give an update. I loved sacrifice of angels 2 but this looks unbelievably good from the videos and screenshots. RELEASE DATE NAOW and il fund you for a year!

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