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Work is going on slowly but steadily on the modification. In the past weeks, several new map areas and models have been added to the current build - in this media update, I would like to show off those for you.

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Work is going on slowly but steadily on the modification. In the past weeks, several new map areas and models have been added to the current build - in this media update, I would like to show off those for you.

Let's start with our progress on the maps. Below you can see two corridors, both part of the deserted alleys of Bridgeville full of abandoned shops, trash, filth and danger. These areas will house a great number of puzzles and closed doors - both of which must be overcome by the player.


The world model of our playable character has also been completed - so prepare to see him in person throughout the cutscenes of the game. Currently, it is these set of cutscene-sequences that need a lot of tweaking and triggering; however, I am pretty sure that once they are ready, they will be crucial in creating and maintaining the gloomy atmosphere of the mod.


Of course it is not just the model of our hero I was working on lately: completed modelling tasks also include among others the first-aid locker, where we can obviously replenish our health when needed.


There are several other improvements and new stuff that you would surely like - however, I do not want to give away everything about our frightening urban horror adventure in this news post... So let me conclude this update again with my plea: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with me.

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Armageddon104
Armageddon104

Awesome!

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MrMattWebb
MrMattWebb

I like the cohesive style (something many mods lack these days).

Keep up the great stuff. You got my watch! ;)

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dill1233
dill1233

I love the feel of your mod, all gloomy and such, and your main character seems naturally put into the environment. Great post!

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john1_witte
john1_witte

Sorry guys for asking an ignorant question...
What program do you build with? I do autocad drafting and can get around.
How many programs do you generally need to build a (mod), scene?
Thanks for your patience with me and your input.

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Ashkandi Author
Ashkandi

I use 3d studio max for modelling and animating. Valve hammer editor for mapping. Photoshop to texturing. I can decompile models with cannonfodder's studiocompiler and compile with GUIstudioMDL. Thats all i think.

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Jesternz08
Jesternz08

sweet first aid cabinet!

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Terretz
Terretz

Hell Yeah this Mod Looks Terrific!

(Not that everyone here didn't already know that) >.>

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Arvind
Arvind

Looking good. Keep up the good work :)

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Jokerme
Jokerme

You are killing me man, I just want to stop mapping after seeing these. Very good things.

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kinesis916
kinesis916

Looking good. And I love that your having cutscenes. I love cutscenes done in games.

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DaveTheFreak
DaveTheFreak

I just agree with this. Cutscenes are important to have a great atosphere. Anyways, I don't understand the trent to do everything by scripted events (like it was done in Half Life 2)... So therefore I love the fact that you get back to the rules that good games have cutscenes! ;)

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freredarme
freredarme

Look good, nice tile texture here !

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sirpalee
sirpalee

Awesome!

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SkyJack3R
SkyJack3R

Very nice mod!
It looks interesting ^^

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sauerfreak
sauerfreak

Great ambience! And I really :3 the 1st aid model. :P

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Nebcake
Nebcake

Wow, those are some excellent screenshots

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djjonastybe
djjonastybe

This reminds me of far cry little but then better.

I hope this is not a regular mod for hl2. I am tired seeing too many noobs creating a map and call it their mod.

I will be tracking this one. What release date are you aiming at?

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Ashkandi Author
Ashkandi

When its done. : )

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