Hot on the heels of our latest Road to the Future, we've got a hefty batch of screenshots from our recent playtests showing off the new German player models and textures. A big hand for Ryan and Tim for generating such awesome looking artwork, as well as Toni, Mike, Stefan, Rick U. and Ricky W. (who has since resigned due to the desire for more time with his family) for keeping the momentum in the mapping and environment props departments up (also well-detailed by these screens). Not to leave Andy out, he's been busting his hump to finish full-body awareness, stomping bugs and adding some other tasty features we're not quite ready to announce yet.
We'd also like to announce our brand new developer blogs are going live very soon, and you'll be able to keep up with the RnL Team as we continue work on the game and get a closer look at our development processes on a team-member by team-member basis.
Lastly, we are looking for character animators. Feel free to place your applications (accessible from the team page) if you feel you can contribute to the project.
That's it for now, so enjoy the screens, and we'll see you again soon!
Hello Dod;s and your models :)
Nice screens. Bad links. :)
oops...
seems there were doubled http:// 's added. Sorry for the inconvinience.
Resistanceandliberation.com
Resistanceandliberation.com
Resistanceandliberation.com
Resistanceandliberation.com
Very nice but one thing is those hay piles are huge XD
looks awesome but have to agree with cheese the hay piles need more shape and need to be smaller.
Can't wait for this mod. I'm cool w/ the big *** hay piles...they allow for better ambush :)
Bloody 'ell!
looks great...can't wait for this mod...german skins looooooook grreeeeat
been too long for me to pay attention
Fantastic!
the work this team produces is v pro its just those piles do scare me a little...and perhaps you could shove an alpha texture on top of that to give them some texture that wud look nice.
Guys your work is stunning as always : )
looks great!