First post-1.7 update! Today's update is light on lore and heavy on news, specifically news on the upcoming patch: version 1.72! We'll be discussing upcoming balance overhaul to better the gameplay experience, and specifically improve the Chinese faction. Come inside and have a gander.
Posted by NergiZed on Jun 14th, 2012
Hello, ROTR fans!
After the release of 1.7, you all had some time to take a nice, big bite out of the new content. We want to use this opportunity to relay our thanks to all of you who spotted and reported any glaring issues such as the comically infamous 'ECA Cargo Plane' bug. This one, as well as a few other technical glitches will be addressed in a patch dubbed version 1.72 which we're going to release in the next few weeks. On top of the bug-fixes, this patch will also include a few gameplay extras which we'll present to you in a short series of updates before we shift our focus to the ECA.
The GPS Scrambler Station is, as the name suggests, a larger stationary version of the Scrambler-equipped Observation Van. What makes it noteworthy is that the signal-distortion equipment housed in these facilities is a lot more powerful than the rudimentary electronics that can be fitted into the cramped Vans - So powerful in fact that it needs to be connected to its own power source which comes in the form of a crude built-in wind turbine whose entire output goes into the nearby Scrambler. As a result, the stealth radius provided to vehicles and structures by these Stations is a lot larger than that of the Van. However, after the betrayal of Prince Kassad, GPS Scramblers have become a rare commodity, which means that cell leaders now require a rank 5 clearance in order to deploy them.
Next, here is a little rundown of the most tangible changes that the patch is going to implement. These include the new structure-clearing and overall more effective Tesla Tank, a careful nerf for the BM-21 Grad which was deemed a bit too powerful, a buffed-up ECM Jammer Tower upgrade and some cost/production time changes to most Chinese units in order to make them more a bit more geared towards the intended spam tactics. We're also adding a bunch of completely new contents for all current factions that will be revealed in the next series of updates. Please take a look:
-Added Super Secret American stuff
-Added Super Secret Russian stuff
-Added Super Secret Chinese stuff
-Added Super Secret GLA stuff
-Added GLA GPS Scrambler Station
-------Tweaks and adjustments-------
-Tesla Tanks now have 20% more weapon range
-Tesla Tanks can now fire on units while moving
-Tesla Tanks can now clear garrisons
-BM-21 Grad damage reduced by 5%
-BM-21 Grad Rockets now travel 20% slower than they did before
-Scorpion Rockets now use a different detonation effect
-Tank shell detonations now have a unique detonation effect when their parent vehicle is heroic
-Speaker Towers upgraded with ECM Jammers now have a 25% increased chance of jamming enemy missiles
-Speaker Towers ECM upgrade cost reduced by $500 (total of $1000 now)
-Speaker Towers ECM upgrade production time reduced by 30 seconds (total of 30 seconds now)
-Tank Hunter costs decreased by $20 (total of $280)
-Troop Crawler cost reduced by $100 (total of $700)
-Gattling Tank cost reduced by $150 (total of $650)
-Gattling Tank production time reduced by 2 seconds (total of 8 seconds)
-Dragon Tank cost reduced by $100 (total of $600)
-Dragon Tank production time reduced by 2 seconds (total of 8 seconds)
-Dragon Tanks now benefit from horde bonus
-Inferno Cannons now benefit from horde bonus
-Twin-Fang cost reduced by $100 (total of $1500)
-Twin-Fang production time reduced by 2 seconds (total of 16 seconds)
-Burton Timed and Remote charges now have 45% shorter setup time
-Diverted supply drop ECA planes now properly drop supplies
-Speaker Tower ECM upgrade now has a proper hotkey
-Breeder Reactors no longer have a hotkey conflict with regular Nuclear Plants
-Sentinel Warden Missile Pods no longer have a hotkey conflict with "select all air units"
Finally, since the GLA release update contained a very sizable lore portion, this one will be a bit lighter on the story-side to compensate. However, we will still conclude this update with a feature on everyone's favorite sociopath warlord: