Post news Report RSS Playing With BVH Animations [HD Video]

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance to really go into the nitty gritty details of the new features. So without further ado, I humbly present to you a new Overgrowth tech demo.

Posted by on

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance to really go into the nitty gritty details of the new features. So without further ado, I humbly present to you a new Overgrowth tech demo.

Be sure to check it out in HD!


In summary, BVH animation files can now be loaded into the engine and David has created an animation algorithm that can translate the orginal humanoid BVH data to suit the specific size and dimensions of the current humanoid character you have rigged (assuming it has the same core structure). Last but not least, once you have a BVH animation loaded, you can save it out as an ANM file which can then be utilized by the scripting layer.

Remember you can download all the CMU motion captured data I used in this video (as well as 2500 other animations I didn't use) from this web site. The animations come with a nice index explaining what actions each file contains.

Hopefully the video makes it pretty clear how everything is working right now. The tech isn't finished yet but I thought it was especially fun to see Robbert performing a high-detail boxing animation.

What do you guys think of the new animation technology?

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
Henley
Henley - - 1,973 comments

Badassed!

Reply Good karma Bad karma+3 votes
architectts
architectts - - 790 comments

aww man I am definitely buying Overgrowth, not only is the game itself looking pretty unique and badass, but the engine looks so great.

Reply Good karma Bad karma+5 votes
Verendus
Verendus - - 184 comments

LOL, Robert, I do enjoy these little tutorials.

Reply Good karma Bad karma+4 votes
Kharak
Kharak - - 741 comments

Another nice one, Keep it up.

Reply Good karma Bad karma+3 votes
uo1DDayDodger
uo1DDayDodger - - 41 comments

man i cant wait to walk into battle with that badass stride. another great preview!

Reply Good karma Bad karma+2 votes
Chinka
Chinka - - 837 comments

Hmmmm.. these algorithms are working nicely :]

Reply Good karma Bad karma+2 votes
Sph!nx
Sph!nx - - 722 comments

Nice technology people! Very impressive. Lol, liked the presentation as well! Kudos!

I'm working on tools similar to these, but far less advanced! Basically, just a Scene Editor where you can assemble and setup different objects. No animation or something yet, I figured that would be part of the engine, instead the editor.

Anyways, you got another 'watcher' who will be following you closely!

Reply Good karma Bad karma+2 votes
Myloman
Myloman - - 884 comments

Haha, watching these videos are always such a treat. Not only is the actual content always impressive, but I can always depend on hearing some sort of hilarious reference. Love your work!

Reply Good karma Bad karma+2 votes
AlekZanDer
AlekZanDer - - 2,695 comments

Amaaaaaaazing...

Reply Good karma Bad karma+1 vote
kazumo
kazumo - - 1,174 comments

Niceee! xD Hope this game will work on my pc too :(

Reply Good karma Bad karma+1 vote
KingJones
KingJones - - 383 comments

0:08 He looks like hes struggling too take a good ****!

Reply Good karma Bad karma+1 vote
[Q]uik
[Q]uik - - 458 comments

i really, really love how this is looking =) cant wait, will be easy peasy to mod!!!

Reply Good karma Bad karma+1 vote
Chompster
Chompster - - 4,310 comments

im pretty sure its now safe to say that this will probably be one of the most modded games after its release..

Reply Good karma Bad karma+1 vote
Sousuke
Sousuke - - 88 comments

boxing fight needs the punch to move with the hip.. o_O

Reply Good karma Bad karma+1 vote
calmflow
calmflow - - 113 comments

great video, loved the effeminate Robbert at the end,

just found this site:
Jeffdeboer.com
and immediately thought of you guys, cat and mouse armor, Overgrowth through and through.

Reply Good karma Bad karma+1 vote
SinKing
SinKing - - 3,119 comments

Love the Phoenix engine! I wonder when you're going to show some maps, etc. I feel like for a lot of time the characters and animation have been in focus now. Which is alright, ya know, but I'd really like to see this game finished in 2010. And I start to doubt this will happen.

Reply Good karma Bad karma+1 vote
AUG_DUDE
AUG_DUDE - - 4,124 comments

awesome, just, awesome

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: