Report article RSS Feed Overgrowth Alpha Video: more weapon implementation

David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.

Posted by jeffr on Jan 4th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Activated all weapons
- Items have shadows and physics interpolation
- Added Blender weapon animation and attachment posing
- Weapon collision events with sounds pitched based on mass
- Custom convex hulls and centers of mass for weapons
- Expanding convex hulls based on speed to avoid penetration
- Weapons can override character animations
- Fixed plant shader bug
- "No_collision" flag (for collidable plant trunks and non-collidable leaves)
- Custom collision models for objects

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
Spooboy
Spooboy Jan 4 2011, 1:21am says:

Awesome guys. Keep at it!

+2 votes     reply to comment
FlyingGhoul
FlyingGhoul Jan 4 2011, 2:03am says:

Your physx is great but work on that animations because that rabit is still nearly stabing his face with knife

+6 votes     reply to comment
Dra6o0n
Dra6o0n Jan 4 2011, 3:04pm replied:

The small weapons doesn't override the animations for the character, but it should be a main priority to have each weapon class to override animations to suit it's attack styles.

+1 vote     reply to comment
Paxton
Paxton Jan 4 2011, 2:33am says:

Ooh, modularity. That's cool.

+2 votes     reply to comment
Khameli
Khameli Jan 4 2011, 3:04am says:

im so close to preorderin :P

+3 votes     reply to comment
aerozol
aerozol Jan 5 2011, 4:30pm replied:

I am definitely getting there too..

+1 vote     reply to comment
Axozombie
Axozombie Jan 4 2011, 4:31am says:

nice, i would preorder right now, but steam got my last money @.@
maybe next month

+4 votes     reply to comment
Axozombie
Axozombie Jan 4 2011, 7:59am replied:

nevermind
looked in every corner for money
and see, enough for the preorder.

downloading the alpha now :D

+8 votes     reply to comment
moci
moci Jan 4 2011, 8:53am replied:

Congratulations, glad to see someone buying instead of just talking.

+6 votes     reply to comment
SinKing
SinKing Jan 4 2011, 5:55am says:

rape, rapier, rapiest

nice video, once again!

+2 votes     reply to comment
ANtY93
ANtY93 Jan 4 2011, 9:35am says:

I love ur game!
Waiting for some cash to preorder

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jan 4 2011, 10:44am says:

Looks good. Can't wait to see these weapons being able to hit characters etc.

+1 vote     reply to comment
Nebcake
Nebcake Jan 4 2011, 7:18pm says:

(Pulls out sword) Say hello to my little friend.

+1 vote     reply to comment
VasQuarde
VasQuarde Jan 5 2011, 3:22am says:

Awesome video. Overgrowth is definately getting there. I miss the older
style of the videos done in epic voice overs and needless puns and jokes.
I hope you guys start doing that again, it was unique to your project :P.

+2 votes     reply to comment
jjawinte
jjawinte Jan 5 2011, 6:35am says:

Weapons models look great. It's also refreshing not to see an AK-47 ( or variations thereof ) for a change.

+1 vote     reply to comment
SPTX
SPTX Jan 5 2011, 9:57am says:

Very nice update. Don't forget to make to weapons collide with the player.

+1 vote     reply to comment
Paroxysm-Interactive
Paroxysm-Interactive Jan 5 2011, 12:51pm says:

Nicely nicely:D

+1 vote     reply to comment
Qwerty1980
Qwerty1980 Jan 5 2011, 7:30pm says:

Finally. I bought it. Love the alpha and can't wait for Final.

Seriously, some of you really want to buy it on Steam ? That's ****. Buy it from their website with Paypal, like I did. Otherwise, they do not get as much monney with Steam.

And for those who don't know. If used wisely, Paypal can be as safe as Steam.

+1 vote     reply to comment
doomstagg
doomstagg Jan 6 2011, 10:52pm says:

Great stuff. Very impressive.
I for one appreciate the literal mechanic. It fits with the nature of the game. IE, the 1:1 way of doing things.
But does it add or detract from fun? Thats the question.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Overgrowth
Overgrowth Indie Single & Multiplayer Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 3 members