Another little report about graphics improvements. Enjoy!
Posted by K.D. on May 19th, 2013
Good news, everyone! :)
Last post wasn't capable to contain all graphics features. So let it be another one.
- Improved shadow map resolution. Stalker engine uses cascaded shadow map technology, so quality of shadows depends on resolution of corresponding texture with shadow map. Normally you can choose this resolution by using keys for stalker shortcut: -smap1536/smap2048/smap2560/smap3072/smap4096, where number is shadow map texture resolution. Also, this resolution have huge influence on high quality shadow distance (r2_sun_near console parameter). Exceeding some max distance you will see annoying stripes on all of the surfaces. For example, for -smap4096 max r2_sun_near value is only 35-50 meters.
We manage to add new shadow map resolution - 8192x8192 (-smap8192). It works well on any videocards that support DX10 and have 512 Mb of videomemory (minimum GF 8xxx and Radeon HD 2xxx). On these screens you can feel the difference:
But that's not all :) There will be another key - -smap16384 which can improve shadows quality even further! But for get it working you should prepare videocard with DX11 support and 1,5 Gb videomemory on-board :)
- Thermal vision. Well, it is not actually infrared vision but some kind of it. We will add some devices with it so you can use new tactical moves in combat. Watch the video.