The Dark Army: Uprising was released last Wednesday and received mixed reviews upon release, although it has a majority of good reviews. To be frank with you all, I'm not satisfied of the modification: it has a lot of bugs/glitches, mainly related to the development but also to the engine. I can promise that all of these will be fixed with an upcoming re-release... but that's not all: the modification will require the original retail game in order to avoid any copyright issues.
» Answer to the Russian community
First of all, I want to say sorry to the Russian community: the development has been rushed on some parts and I agree it's not complete. I also want to thank Eugeny Panikarowsky for pointing many of the illogical moments of the mod (especially in The Crypt) as well as AidenDemon for pointing out credit-related mistakes and errors. I want to apologize towards both of them as I agree with their respective reviews. I also agree on the point I've been over-promoting this mod in order to get attention from the community. It won't happen again. Also, I believe this project was revealed too early. This time, for future project such as the mod's second part, I won't reveal anything until there's a month before release.
» Modification retrieved from Mod DB — back February 20
The modification's gonna be retrieved from Mod DB as another -revised- version (currently in the works) will be uploaded. This new version, baptized 2.0, will see all current bugs/glitches fixed. It will be available on Mod DB as of February 20, next month. As it is right now, it's a shame it's available.
» Scheduled fixes
Alright now is the time to show the scheduled fixes of this modification.
Village
01 – Unbreakable windows will be breakable
02 – Inside environments will be remade
03 – First dynamite will be moved
04 – Stuck soldier (near lamp) will be moved
05 – Introduction scene will be added
06 – Ambient light will be fixed
07 – Inside places will have light
08 – Unfindable secret area will be fixed
09 – Unbreakable boards/wall objects will be breakable
10 – Other elements will be breakable
11 – First secret area will be harder to access
12 – Generator objective replaced with switch to get to the sewers
Sewers
13 – Repeatable puzzle-related cinematic scene glitch will be fixed
14 – Unreadable text documents will be readable
15 – Unbreakable windows will be breakable
Crypt
16 – Illogical moments will be removed/replaced
17 – Some cinematic scenes to help the player will be added
18 – Zombie spawns will be fixed
19 – Soldiers in the elevator won’t be blocked
20 – Water will be removed
21 – Cinematic scenes will be more user-helpful
Track
22 – Bugged bullet-proof windows will be replaced
23 – One cinematic-scene will be added
24 – Venom-trooper will be fixed
25 – Ending stats will be fixed
The Base
26 – Prototype-soldiers’ textures fixed
27 – Super-soldiers’ textures fixed
Engine
28 – Player on fire -until death- bug will be fixed (thanks to 1.42d engine update)
29 – Unable-to-jump player bug will be fixed (thanks to 1.42d engine update)
30 – Other engine related bugs will be fixed (thanks to 1.42d engine update)
Menu
31 – On-screen elements will get bigger/larger (no more blind)
32 – Credits menu will be added
HUD
33 – On-screen elements will get bigger/larger (no more blind)
34 – Restart option won’t retrieve (all) your equipment anymore
35 – Area Map page activated in the notebook
36 – Close button added in the notebook
37 – Objective-checks will be more viewable in the notebook
38 – Objective-checks will be better-placed in the notebook
Sounds
39 – Weapon sounds will be replaced with better ones
Credits
40 – Credits will be fixed accordingly (everybody will be there this time)
41 – Contributors will be placed correctly in the Credits
More
42 – Original Return to Castle Wolfenstein game will be needed to play
43 – .ROQ introduction will be added
» Upcoming RtCW stuff coming to Mod DB — weapons/models
Weapons and other models exclusive to this modification will be made available for the original game from this website. That includes weapons, lockers, medical boxes/kits, lens-flares... and it will be free to use, to share and to modify. You won't necessarily need to credit-me if you're using my stuff; I don't care about that until your releases are free.
Thanks everyone and happy new year.
Extremely noble of you to apologize for these things and offer fixes. I enjoyed the mod plenty and am looking forward to all of this:)
Thanks for playing and supporting-me and this project mate!
U dont need to be sorry! Thanks for your time!
Thanks for supporting-me mate.
No need to apologize TITEUF, your mod is awesome.
Thanks for your support.