Report article RSS Feed New Release: 0 A.D. Alpha 13 Magadha

Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan Indians, AI improvements, six new songs and more!

Posted by feneur on Apr 2nd, 2013

Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan Indians, AI improvements, six new songs and more!

Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.

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Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No “freemium” model, no in-game advertising, no catch.

Top New Gameplay Features in This Release


  • All-new and unique Mauryan Indian civilization, including new units, from war elephants to Brahmin priests; and new buildings, reflecting this culture’s original architectural style.
  • The default AI, Aegis bot, has been greatly improved, be it at defending, attacking, or building a strong economy. It now supports researching technologies and should work much more reliably than most other AIs before. (Known problem: Aegis now has some issues with saved games. Sorry, we hope to fix this in A14.)
  • Aegis can now play at several different difficulty levels, so beginners can easily learn to play, and more experienced players can get more of a challenge.
  • Attack/move command: If you select units and then Ctrl + right-click on a location, they will go to the location, but also stop to attack enemies they meet along the way.

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Graphics and User Interface Improvements

  • Helpful messages appear when a building can’t be placed somewhere. (See screenshots below.)
  • When you select a place to build a building, the building preview always shows the precise final variation that will be built.
  • When some buildings are built, they now rise from the ground, and some also have lifelike scaffolds surrounding them.
  • Tribute stats added to the summary screen.
  • Players are notified when any tributes are given to them.
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Music and Sound

  • New Celtic songs: “Cisalpine Gaul” and “Celtica” (the latter featuring Jeff Willet’s percussion),
  • New Hellenic song: “The Hellespont” (also featuring Jeff),
  • Combat music featuring taiko drums “First Sighting” and “Elusive Predator” by Jeff.
  • First Mauryan song: “Land Between the Two Seas.”
  • New and improved animal sounds for lions, tigers and bears.

Development Updates and Miscellaneous Features

  • User mod support: See our modding guide to learn how to create your own mods for 0 A.D.
  • The new Javascript Debugger supports the basic features of debuggers (breakpoints, continue, step calls…), and allows 0 A.D. developers and modders to debug Javascript scripts used by the game, saving a lot of time to understand some unexpected behavior or issue. 0 A.D. uses Javascript in many different areas like gameplay logic, UI, AI and random map scripts. Thanks to mmayfield45 for contributing the web GUI. (See screenshot below, and the documentation wiki for more details.)
  • Improved OS X build process, without need for MacPorts or Homebrew.
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Getting Support

Please see the “Get Support” page on our website to find ways to get help from the active and friendly 0 A.D. community.We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.

Please Contribute!

We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited toregister on our forums and start participating!

Why “Magadha”?

We name our releases according to development status (“Alpha” or “Beta”), successive release number (1, 2, 3, …) and a word relating to the ancient world, in alphabetical order (“Argonaut” for A, “Bellerophon” for B, …).

Magadha was an ancient kingdom in northern India from which the Mauryan empire originated. The empire was founded by exiled general Chandragupta Maurya, who overthrew the reigning king of Magadha and went on to conquer most of the Indian subcontinent, as well as parts of Persia and Central Asia. Years later, the third monarch of the dynasty, Ashoka, would become famous for renouncing all violence, converting to Buddhism, and spreading the faith throughout the empire. Ashoka is also remembered as one of the most exemplary rulers in world history for his advanced social and animal welfare programs.

Magadha also happens to be the birthplace of Jainism and Buddhism, two of India’s historically significant religions. These religions’ shared belief in rebirth and karmic retribution most likely derives from the culture of Magadha in the last five centuries BC. In honor of the release of the Mauryan Indian faction, we have decided to dub Alpha 13 “Magadha”.

For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter N. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC – 1 BC)!

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Contact info for press, bloggers, etc.: aviv@wildfireORACLEgames.com without the capitalized name of an ancient priest or priestess whom people would consult for advice or predictions of the future.

Post comment Comments
WhiteEarl
WhiteEarl Apr 3 2013, 4:57am says:

Nice to see new civilization

+4 votes     reply to comment
Evulant
Evulant Apr 3 2013, 8:31am says:

Ah, the next release has arrived. Good job, guys!

+3 votes     reply to comment
Vengefulnoob
Vengefulnoob Apr 3 2013, 9:20am says:

Nebuchadnezzar? Also, nice work!

+1 vote     reply to comment
Guest
Guest Apr 6 2013, 5:29am says:

Brings back good memories of Age of Empire. Good job.

+3 votes     reply to comment
Ca_Putt
Ca_Putt Apr 6 2013, 11:35am says:

Is it just me or were most Mauryan building models left out? I tested the Mauryans yesterday and apart from Civ center, Tower and fortress all buildings were huts, some with a fence, some with an awkwardly large base. And the Elephant stable was a fortress :(

I can live with lacking unit icons, but this is rather unstaisfactory.

+1 vote     reply to comment
Mythos_Ruler
Mythos_Ruler Apr 7 2013, 4:18pm replied:

The Mauryan buildings should look exactly like the image in the article. ( Wildfiregames.com )

Have you tried reinstalling the game? Are you using Windows, Linux, or OSX?

+2 votes     reply to comment
Ca_Putt
Ca_Putt Apr 7 2013, 5:19pm replied:

Oh I am most ashamed, reinstalling did indeed clear up the issue.
Fyi, I'm using windows 7 and never before had such an issue with any of the alphas.

thx

+1 vote     reply to comment
Mythos_Ruler
Mythos_Ruler Apr 7 2013, 6:13pm replied:

Excellent! Everything look good then? :)

+2 votes     reply to comment
Guest
Guest Apr 26 2013, 4:13pm says:

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