Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Initial climb/drop pathfinding AI
- Fixed animation 'sliding' bug during combat
- Characters and particles can be shadowed by plant volumes
- Removed GDC character locators and help text
- Removed "Baked shadows need update" message during gameplay
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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Amazing stuff!I'll preorder when i get the money to do so. xD
DANG...0:16 brings back memories of awesome bunny-kicking combat from Lugaru for me! Can't wait to see this game fully released!
Crazily enough, the walls in the background, with their rather impressive parallax displacement mapping (or peuso-parallax displacement using normal maps, as it probably is), made we wonder if you'll be adding support for OpenGL 4.x-based tesselation - even though those textures I mentioned would probably be the WORST ones to utilize tesselation on AND you'd be developing a feature for what would probably amount to a very slim segment of your audience.
Brilliant! That pathfinding system is really neat. I can't wait to see how you improve it in the future.
I just watched 'shrek' for like 100 time and I tought if you could make a granny outfit for the wolf... just a twisted idea ^^
what happened to 172?
Throwing a knife... LIKE A BAWS! At 0:23 seconds :D
This wouldn't be 172?
I guess they just didn't get to do the video about 172, because of GDC.
Wow I think is the best pathfinding I ever see in videogames. :O
Will be cool see the bunny bots using jumps for attack, the AI looks hard, now imagine if tey jump and/or drop the knifes... it will rulz.
I´m glad the videos back, keep it working and congrats for your advances. ^u^
And they said the path-finding that they currently have is just a placeholder! :S
Whatever is cool... also my english fail sometimes when I am listening, my apologies. x3
You guys taught me so much about 3D game development, I'll be sending a fan letter in the near future. Thanks so much.
Every update. Every ******' update. Overgrowth looks too tough.