Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.

Posted by feneur on Mar 2nd, 2013

Welcome to The Greek Theater, official 0 A.D. music blog!

This blog will chronicle the making of 0 A.D.’s music, since I assumed the role of composer and music department lead for Wildfire Games!It is most appropriate to begin with a brief thank you to Aviv (Jeru on the forums) for recruiting me to WFG in the first place.

It was March 2011, and around the release of Alpha 5, Edetania:
Being both a (casual) gamer and a (professional) musician, I knew exactly what I want to hear in game – I had no interest in creating a period score, nor do I posses enough knowledge of the actual music of 0 A.D. I decided the score had to be first and foremost – game music, and it must be compelling in that context!In the interest of maintaining continuity, and ensuring each civilization in the game had it’s own, unique sound – I decided to completely rewrite the score, one piece at a time. The first three tracks that came to be are “Celtic Pride“, “Forging a City-State“, and “Harsh Lands, Rugged People“: peace tracks for the Celts, Hellenes and Iberians respectively.

Given that these pieces had to feel relevant and integral to a massive war game – I chose to fully orchestrate them. A simple yet effective device to identify the various civilizations was instrumentation: On top of the orchestra, the Celts were portrayed with tin-whistles, highland pipes, a bodhràn and a fiddle, the Hellenes with a harp, bouzouki and flute, and the Iberians with a classical guitar (true, it did not exist around 0 A.D., but within the context of modern game music – it worked for me).

Thanks for listening, stay tuned for more 0 A.D. music!

- Omri Lahav

Tracks mentioned in this post:
Post comment Comments
Mongolranger Mar 2 2013 says:

I downloaded the game just for the music. It's really good.

+3 votes     reply to comment
Tpiom Mar 2 2013 says:

I hope we can get a complete soundtrack release when the game's all done.

+5 votes     reply to comment
feneur Author
feneur Mar 2 2013 replied:

We'll think about it for sure. For now you can find it either at to listen at it in your browser or if you want to download the OGG files used in-game :)

+3 votes   reply to comment
BurningPet Mar 2 2013 says:

Quite an israeli name you got there :)

And damn those are very very good. i especially like Hard Lands, Rugged People.

If you have spare time i would like to discuss if you would like to make a tune for the game i co-develop, called towns.

+3 votes     reply to comment
feneur Author
feneur Mar 2 2013 replied:

I'll forward your request to Omri. I would doubt he's got time for more than 0 A.D. and paid work, but I'll leave it to him to tell you what he's able to do or not :)

+2 votes   reply to comment
BurningPet Mar 2 2013 replied:

Thanks, much appreciated. and yeah, paid work, of course.

+2 votes     reply to comment
Guest Mar 3 2013 replied:

Thanks for the kind word my friend :)
I'll be happy to hear more about your game, please feel free to contact me at: Omri(at)OmriLahav(dot)com.


+3 votes     reply to comment
Dønny Mar 3 2013 says:

Sounds promising.

+2 votes     reply to comment
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