Report article RSS Feed Momentum - Start of Weekly Dev Videos and first Video

Join us for the first of the Momentum Developer’s Video logs! Every week you’ll be treated to one of these where we’ll talk about the game.

Posted by Desiderium on Mar 11th, 2011

Join Matt Eades, the new community manager at Digital Arrow for the first of the Momentum developer video logs! Every week you’ll be treated to one of these logs where we’ll talk about the game, art styles, development challenges and lots of other interesting bits.

This week we look at basic controls, creating momentum as well as maintaining it, scaling vertical surfaces etc; essentially a very basic overview of the the movement features. As we release more and more updates, you'll see how the gameplay will unfold on various levels and adapt to a large variety of challenges.

Enjoy the video and be sure to subscribe to our Youtube channel for weekly updates and more!

Please keep in mind that everything you see in the video is a work in progress. Things are liable and likely to change. If you have any suggestions, criticisms or ideas leave them in the comments and we’ll be sure to look them over. We always appreciate criticism and creativity!


We hope you enjoyed this update. If you would like to follow our progress, you can Watch the project or tune in with one of our community sites. Thank you for your interest and support. 

Post comment Comments
Henley
Henley Mar 11 2011, 9:52pm says:

Looking rad!

+3 votes     reply to comment
fourteentoone
fourteentoone Mar 11 2011, 10:49pm says:

Momentum is gaining some momentum.

+2 votes     reply to comment
AndreB
AndreB Mar 11 2011, 11:36pm replied:

It's up to speed.

+1 vote     reply to comment
OggVorbis
OggVorbis Mar 11 2011, 11:46pm replied:

Covering new ground.

+1 vote     reply to comment
Tastyrice
Tastyrice Mar 12 2011, 10:10pm replied:

Seems like we have a running joke.

+2 votes     reply to comment
Eades
Eades Mar 14 2011, 5:55am replied:

RUNNING JOKE! Get it?! Running?!

+1 vote     reply to comment
duxe
duxe Mar 12 2011, 12:23am says:

If you need help with some of the audio, I'm in.

+2 votes     reply to comment
MrBCut
MrBCut Mar 12 2011, 12:41am says:

your texture and material quality on the geometry are outstanding!

+2 votes     reply to comment
Fxor
Fxor Mar 12 2011, 2:41am says:

So excited! I'm loving the concept of movement. :)

+2 votes     reply to comment
Hezus
Hezus Mar 12 2011, 3:26am says:

Seems like a very interesting concept. I can already see a large amount of jump and run puzzles to solve that way.

As for some creative ideas, you could experiment with some HUD feedback when you jump up a wall, so it doesn't feel so static. Something like a view bop or shake everytime you hit a wall. The effect should be subtle, so you don't make players nauseous, hehe.

Very cool stuff so far :) Keep it up!

+1 vote     reply to comment
Desiderium
Desiderium Mar 12 2011, 4:39am replied:

Thank you for your suggestions! We actually have something similar in mind already. Basically, when the player runs, we'll have a slight camera bob so it doesn't feel out of place, and when he is bouncing off the wall there will be a sound/bob and perhaps even some particle SFX.

+1 vote     reply to comment
Fxor
Fxor Mar 12 2011, 5:19am replied:

I'm wondering if your're going to implement some sort of "thing" that will show you how fast your going? Whether it be a HUD or a SFX or even a change in map colour; e.g. going blue to red, indicating surface friction, or "heat".

Are you doing something like this? If not, could it be another suggestion?

:)

+1 vote     reply to comment
Desiderium
Desiderium Mar 12 2011, 5:35am replied:

We will have that included in the HUD indeed. We'll showcase that in our next update!

We already have it, but it's very WIP. So we were sneaky and hid the HUD for this video. ;)

+1 vote     reply to comment
RuffalowMan
RuffalowMan Mar 12 2011, 4:37pm says:

Are you going to be keeping the stark settings, or will they be fleshed out later in development? Either way I'm liking what I've seen so far.

Watching.

+1 vote     reply to comment
Desiderium
Desiderium Mar 12 2011, 4:49pm replied:

We're going with mostly minimalistic style. There will be more variety to it thou. Stay tuned, as we'll provide a lot of interesting updates soon.

+1 vote     reply to comment
Ubris
Ubris Mar 22 2011, 2:33pm says:

Looks awesome, hope there will be a linux port one day ><

+1 vote     reply to comment
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