Hey pplz from the moddb community!
My name is InsurgentCell, or just CeLL, and maybe even Centurion87 if you play starcraft 1 on gameranger (im planning to rename myself cell there)
I recently got a cool program called 3ds max (student version) and I made a couple cool models, my most recent and least fail is the IS4 (images). Now, I feel like I am ready to start to learn how to mod. The games that I want to start a mod project on is either Command and Conquer Generals Zero hour, and/or maybe even Supreme Commander 2 if I'm feeling really ambitious. The problem is, I really don't have a single clue how to code any of them.
I have a couple ideas down for a supreme commander 2 mod, but I don't know where to start. Generals Zero Hour seems much easier to mod, but there is already basically a mod for everything in that game.
I was wondering if anyone wanted to help me mod any of these games, or give me some startup tutorials on coding. I have this really ambitious project in my mind for Supreme Commander 2, that might add one or two, maybe even three factions (if that is possible). But that seems a long way off.
Anyway, please leave some comments below, and hopefully, I can start modding either game as soon as I can.
Oh, and also, if there is any games you would like me to try and mod, please say so. I prefer RTS games, cuz they are more of my style, but I can really do any genre. Thanks, everybody!
i hope you have great luck. space empires v is a really really easy game to mod lol. the most ive modded of cnc generals is making radiation stay and tryed makin 3 diffrent artillaries on contra mod. first was success but second was fail lol. i wish u much luck in ur endevors. i cannot mod and that sucks when you have lots of good sounding ideas and have no way to get them into game form lol
if you are interested, you can help me with my still new mod. I really need modelers. I can teach you how to code in zerohour, its pretty simple and ive been doing that for more than 6 years. What im currently focusing on is breaking limits in the zerohour code to give the game new features.
Conquest frontier wars
Adding Factions is not possible as far as I know for SupCom2.
However adding units and coding is not 'too hard' in that game. I am not sure about how to import models yet (for my SupCom2 mod SupCom2013 I have only used differently scaled existing models), but I am sure there is plenty of help on the GPG forums.