Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy!
Textured Mech: Inner Sphere Atlas
It's only been a week since we presented to you the four variants of the Inner Sphere's iconic flagship, the Atlas assault Mech. Our artists turned out to be more productive than expected and finished the textures for the Atlas, which is why we're promoting this monster made of 100t of steel again this week. The following screenshot shows the Atlas' new clothes at different times during the day on SA_Clearcut.
Progress Report: SA_Extremity
One of the most unique maps in MWLL's set of confirmed beta release maps, SA_Extremity is making excellent progress in the past days and weeks. While we expected it not to support the impressive "Time of Day"-features that Crysis offers, our level designers still managed to come up with a pretty impressive solution. Check out the short video clip below to see how the skybox changes during the day. The screenshot is a still impression of some of the new assets and terrain that Inner Sphere and Clans will be fighting on. The music for this video has yet again been created for MWLL by Mike Jennings from Sunpost Music.
Playtest Impressions
Again, here are a few pictures from this week's playtest.
Just cant WAIT for it to com out. it just gets better each update!
P.S. first :)
Keep up the good work guys this is looking awesome!!
that SA_Extremity movie is so awesome! I don't like how the asteroids vanish randomly, but it probably wouldn't be noticed in normal gameplay. it really feels like you're on a 'roid spinning in space :-P
Yeah that's just a bug from the Time of Day running so fast. The asteroids are timed up right for the default speed (which is about a full cycle in 512 seconds).
Cant wait.
Thanks guys for all the kind comments! We are working our ***** off on this to get it out as soon as we can to everyone!
you guys deserve huge kudos for just sticking it out and actually attempting to finish what you started which is something 99% of the teams who have tried to do a BT mod have never done.
My...god, this looks so beautiful.
Too bad I can't play it, but damn!
I'm a bit behind on following this mod so please excuse my stupidity. Are the people play testing just randomly selected people, possibly from the Mod Db community? If so it would be very interesting for them to each write some feedback or questions that can be responded to or answered; you could then post them up on the front page so everyone gets a feel from the players perspective. I think this would only work with random joes' though. Anyways really great job, cant wait to play!
Ah the forest scenes are great! Lots of trees to hide behind... >:)
i cant wait any more T_T !!!! this is to good to be true!!!
The skybox for SA_Extremity is really superb!
I can't wait to see it at the default speed while I'm romping around in my mech ;)
Atlas looks amazing as well and I'm glad you guys are going for function > form and adjusting cockpits as necessary!
More excellent work.