Post news Report RSS Left 4 Dead Beta SDK Released

Left 4 Dead SDK Beta is out, find out the info here!

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I've hinted at it, guessed it would come out earlier but it never happened. Until now that is. Valve has finally released a beta version of the Left 4 Dead SDK so modders can now officially start creating their own maps with custom content, like music, models and skins.

Valve wrote: Using the L4D Authoring Tools, you may create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.

Here's what's included:

  • Updated version of Hammer, the source level editor
  • Updated suite of command line compiling utilities
  • Updated Particle editor
  • Updated Faceposer
  • Example maps, common infected, props, and explosives

This release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.


Right now you can download the update free if you own a copy of Left 4 Dead. Simply navigate to the tools tab on steam and start the download. As of right now you won't be able to play the custom maps just yet although they have their reasons...

Valve wrote: Our plan is to release a beta of the Authoring Tools now so the community can start working on maps in the full environment. In a few weeks we will then release the updated match making to allow users to play those new maps and campaigns.


FYI Valve, people started making maps a very long time ago. Aw well its a step in the right direction, so start preparing, as Left 4 Dead just got more popular.

Comments
dufake
dufake

Great!! Finally....!!

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awesomepossum
awesomepossum

sweet!

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w1ngzer0
w1ngzer0

Groovy beans!

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Squeebo
Squeebo

I've waited so long for this...!

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oasojdfklasf
oasojdfklasf

Some one please make a tropical map, a dense jungle/swamp map, and a dense forest map!

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freeze_L
freeze_L

would not be to great, too big, difficult to make fun, gamers get angry when there are invisible walls!

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s4ikD
s4ikD

no we dont...

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desp1zer
desp1zer

thats so friggin gay that we cant play them =[ any1 no of a way we can play them just in singleplayer

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Daystranger
Daystranger

Its BETA SDK.
With full release they'll add custom map and campaign support.
VALVe released SDK early so you could start mapping right away.

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Ratchet66
Ratchet66

The custom map support will be released next week.

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w1ngzer0
w1ngzer0

crap! i thought it was full, oh well it is a start.

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KILLER89(FIN)
KILLER89(FIN)

It's been mentioned in several places, that it's a BETA.

It's a whole different thing, if people have smartness to see the BETA - word.

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enablerbr
enablerbr

seeing as you can play the non offical sdk maps. i don't see how the offical sdk can stop you playing maps.

with no source code. there will be no new player created game modes.

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naah
naah

Sweet! Been waiting for this forever! :D

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AlCool
AlCool

(buried)

Attention whores fail at getting attention. Such a coincidence they release their first "beta" sdk at such a weird time...

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treat
treat

(buried)

Killing Floor is going to run this **** into the ground. I wouldn't be surprised to see custom KF maps hitting servers by the end of next week.

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wazanator
wazanator

LOL killing floor is a joke that thing is was way to buggy to release go look at killing floors forums and look at the errors section its already got 5 pages worth of bugs and its been out only how long?

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treat
treat

I was wrong. Custom maps hit servers today. 2 days after release.

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VagabondPraetor
VagabondPraetor

Yeah, one had a benefit of a couple of millions in budget.

The other is practically a one man job.

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Daystranger
Daystranger

Same way as Red Orchestra is better than TF2.
Grow up and stop trolling.

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spellman23
spellman23

about time

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jacksonj04
jacksonj04

I wonder if the SketchUp plugin will find its way back into the main Source SDK?

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Midnitte
Midnitte

I'm hoping they release a plugin for blender, I mean... who the hell uses sketchup? :(

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Robots!
Robots!

Moddb.com

This guy does amazing stuff with it.

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RedeemerEngaged
RedeemerEngaged

I actually like google sketchchup, it's just so easy to work with, love it

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Daystranger
Daystranger

No need.
SketchUp ALREADY(with VALVe plugins) could export in SMD or VMF which ANY version of Source SDK could use.

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Otreum
Otreum

WOW, how ridiculous, you all finally get an SDK, and now you all complain? hahahahaha, have fun doing that, i'll be having fun making some L4D maps :)

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VulpineComplex
VulpineComplex

I already had fun making Left 4 Dead maps months ago. Now I want to actually be able to play them with people.

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Otreum
Otreum

Good for you, but my point is, that for those who hadn't started mapping yet, and have just got the SDK to start mapping, they shouldn't be complaining.
At least they have some official tools now, heck, it's still in beta, they didnt even have to release these tools, they could have done their own in house testing so eventually they could release a final version, but they've released a beta, yet people complain.
It's one of those "damned if you do, damned if you don't" situations.
All i'm saying is be grateful you've got anything at all from them at this stage rather than complaining like a bunch of school children.

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AgeNt_
AgeNt_

but the code base wasnt released :'(

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GIJames
GIJames

"Steam Error: The steam servers are currently too busy to handle your request. Please try again in a few minutes."

Can't say I'm surprised...

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Sousuke_Sagara
Sousuke_Sagara

Nice but...no source code? No Total Conversions? ç_ç

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LongBottom
LongBottom

You were never getting mod support / code / etc. Although nearly everyone of you failed to believe some of us when we said (including the moddb people). But meh, now it's a reality.

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enablerbr
enablerbr

yet would have been nice to get hold of their offical co-op code.

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Mkilbride
Mkilbride

That's what the Source SDK is. Duh.

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EchoDelta
EchoDelta

Im a bit confused how to scale all the decals down in hammer

there ******* huge

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DemonProwler
DemonProwler

Use overlays instead of standard decals. It allows scaling.

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Killer_man_1996
Killer_man_1996

WOW!!! and it's adding a plug in for SketchUp!






AWESOME!!!!

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enablerbr
enablerbr

seeing as you can extract the collada model from a sketchup file. you could already import that into most 3d modelers used for exporting the Source format.

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Daystranger
Daystranger

Sketchup > Hammer
sounds better than:
Sketchup > HUGE professional software which costs many $ > Hammer
/thread

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enablerbr
enablerbr

Milkshape3D isn't exactly expensive. Blender is free. XSI Mod Tool is free for non commercial stuff.

though having Sketchup officaly supported it nice.

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willy-wilson
willy-wilson

im kinda disapointed i was hoping for better support for some of the major 3d modeling application's because its a pain getting something from maya into source properly, even more so with the newer versions like 2009

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SirSquiffy
SirSquiffy

Awesome!!

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JacobStar1000
JacobStar1000

How do i make a face next to my Post?

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Vengful_Soldier
Vengful_Soldier

FINALLY! I'm really good with Sketchup and could create very well done maps, my one hamper has been the fact that I couldn't convert it to XSI or anything like that with the free version I have!

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