Today i wanted to show some exciting new advances we've made in developing kc,
firstly, working siege weaponry!
These still work to be done on the particles and effects but getting this to work how it does now has been a breakthrough that I'm personally excited about and I thought some of you would be happy to hear about.
As well as this, we have another new playable character to reveal! and here he is;
We've already had a few people voice their concerns over how these new monsters will fit into the gameplay (or if they will ruin it). We want to assure everyone that these new playable characters will be part of a few new gamemodes, meaning that kc in it's current form will still be the primary mode of play, we just want there to be a place for people who prefer to play co-op or single-player within kc.
And finally I thought I might as well also show off what I'm currently working on, a rather large prop model for one of the new maps we're making. a shipwreck,
As always keep the feedback and encouragement coming, it really does help us work.
Nice progress :P.
Those particles look excellent!
Hell yeah, this is what we need! Good job.
monsters? Cooperative? Pirate Ship? Thats exactly what I wanted to hear! I'm looking forward to battling some bots and monsters with my friends.
Definitely looking awesome !
Why is transparency not working at all on the models?
I just couldn't be bothered setting it up for the 3dsmax render, it works fine in game :)
Cool, great catapult.
i asked for co-op modes and monsters and you gave it to me, and now the seige weponry! i love you, now all you need is a war type campain mode were you lead your armies over the map to conquer everyone.
that and new animations for the player, mostly cape, but player too.
I am excited for Single Player.
well, okay, if it's for a gamemode, could be quite fun ye, just hope that you don't stop evolving the original gamemodis