I am going to release the current progress of the KtK Bug Fix #2 because i currently don't have the time to run the needed tests.
A lot of things have been fixed, added and changed, here the actual list:
- Fixed some errors related to the challenges,
- Fixed the mapvote, no duplicates anymore,
- Fixed the selection of the terminator,
- Fixed the issue that players in last stand were choosen as terminator,
- Fixed the issue that some players were exploding on death,
- Fixed the revive system (completely rewrote the whole script!),
- Fixed the issue that guards keep their gained ac130 as assassin,
- Fixed the round end bugs for the hardpoints,
- Fixed the [j_helmet] and [j_head] server crashes (not working for maps without an included soldiertype),
- Fixed the quickmessage menu, stuff like thirdperson will now persist when a newround begins,
- Fixed the invinite weapon bug for the weaponbox,
- Fixed the pickup for the throwable knife,
- Fixed the animation of the dog (finally),
- Fixed the blood effects for the dog,
- Fixed the damage of the dog,
- Fixed the vision files.
Additional changes/additions:
- Changed lots of loops for a smoother run,
- Changed parts of scripts for a smoother run,
- Added an ah6 overwatch when the king is last guard alive,
- Added new dvars for a bigger customization,
- Added blockers to some glitch spots
- Added an anti-rank-hack feature,
- Added an icon to vips,
- Added a script which switches AFK's to spectators,
- Added a crosshair to 3rd person,
- Added a suicide function to the player menu (for dog only),
- Added a real minigun to the game (raise anim still buggy)
- Removed the player model from the RC-XD.
Known bugs:
- Bad raise animation for the minigun.
Please post your feedback and bugs you found in the forums, i will continue working on the project as soon as i can, but at the moment it is impossible for me.
Check your PM, sent you a .txt containing tons of bugs ^^ and 3 very major ones.