Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

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Blog RSS Feed Report abuse Latest News: KtK version 2.09.31 finally ready!

1 comment by VikingKampfsau on Jan 15th, 2015

I proudly (and finally) present 'kill the king' v2.09.31
I don't want to loose much words, but a huge thanks goes out to the 3xP clan for hosting the test server, testing every little bugfix, and constantly reporting improvement ideas and found bugs on their forums.

* If there are no more huge bugs left i will stop the development of ktk at this point.
* Developing this mod was challenging but a lot of fun - I hope you enjoy playing it.

Changelog for KtK v2.09.31:

- Fixed the server crash "exceeded maximum number of script variables" caused by to many players playing on the server,
- Fixed the bug that the dog was picked even if he's disabled in the config or set to a amount of needed guardians,
- Fixed the bug which caused players with the gungame perk to spawn with the first weapon after joining,
- Fixed the bug which blocked players from resetting a picked hardpoint,
- Fixed the issue that assassins loose a gained carepackage on respawn,
- Fixed the auto-weapon-change as assassin when climbing or mantling,
- Fixed the hardpoints and grenades for the picked terminator,
- Fixed the poison grenade damage during spawnprotection,
- Fixed the infinite horn bug whent he RC-XD explodes,
- Fixed the reset of the settings after a map change,
- Fixed the j_head/j_helmet server crashes (finally),
- Fixed the carepackage landing on an RC-XD,
- Fixed the money display for assassins,
- Fixed the infinite throwing knives,
- Added a dvar to choose which hardpoints the king will earn (old system or new (new = selected hardpoints in menu)),
- Added a new system to the assassin class selection which defines in percentage how often a class will be chosen,
- Added a button to check the MOTD & Rules again (class menu (the one you see when you press 'esc' ingame)),
- Added a dvar to vary the helicopter health, depending on the total amount of players on the server,
- Added a sript to pick a new king when the current one leaves within a specified time,
- Added a new dvar for the javelin so admins can set the needed time to lock a target,
- Added an ammocounter for the javelin so you can see how many ammo you have left,
- Added a script which removes the maps which was just played from the mapvote,
- Added a dvar to remove weapons around the map (e.g. poolday the little room),
- Added a button to choose between dog and slave (player settings menu),
- Added a button to the main menu to rejoin the last server played on,
- Added dvars to control the radius and damage of the tripwires,
- Added a help menu to explain the basics of the gameplay,
- Added a feature to disable hardpoints on specified maps,
- Added dvars to change the color of the gained xp popup,
- Added targetmarkers to some hardpoints (e.g. ac130),
- Added a message when the javelin is out of ammo,
- Added dvars to control the tripwire damage,
- Added a javelin for the assassins
- Changed the gore effect - it's not playing when the player survives the explosion,
- Changed the check for how many helicopters are currently in the airspace,
- Changed the mapvote - when no map was voted a random one will be picked,
- Changed the explosive crossbow - it will now damage helicopters,
- Changed the needed amount of players for the gamestart to 2,
- Changed the weaponbox, assassins can now use it too,
- Seperated the final killcam from the normal killcam,
- Removed 2 xmodels (tire and dog poop),
- Katana, knife and dog bite can now also be used by pressing the attack button,
- Players can now move around while waiting for others.

As a side note:
Keep the name of the modfolder and the name of the iwd file/s inside as short as possible to make sure you're not running into a "file sum/name mismatch" error. Rename the iwd coming with KtK if you have to.

Viking
___________________
- KtK developer -
Xfire: vikingkampfsau

Downloads RSS Feed Latest Downloads
Kill the King 2.09.31

Kill the King 2.09.31

Jan 15, 2015 Full Version 23 comments

Development of KtK 2.09.31 finished - Here are the files!

Kill the King 2.09.30 (beta)

Kill the King 2.09.30 (beta)

Aug 4, 2013 Full Version 13 comments

Here is what you have been waiting for so long. Version 2.09 is finally in a playable state and can be downloaded now. Please keep in mind that it's still...

Kill the King v2.08

Kill the King v2.08

Oct 22, 2012 Full Version 6 comments

This is the release of the Kill the King version 2.08

Kill the King v2.07 (includes bugfixes)

Kill the King v2.07 (includes bugfixes)

Jun 19, 2012 Full Version 0 comments

This is the release of the Kill the King mod, which has all current bugfixes included.

Post comment Comments  (0 - 10 of 204)
Guest
Guest Mar 17 2015, 5:15am says:

This comment is currently awaiting admin approval, join now to view.

VikingKampfsau Creator
VikingKampfsau Mar 9 2015, 9:22am says:

I have received a list with bugs, means i am working on the mod again.
Stay tuned.

+2 votes   reply to comment
|FNRP|C20Dragon
|FNRP|C20Dragon Mar 4 2015, 6:08pm says:

Get this error every so often...
Gyazo.com
Any solution how to fix it?

+1 vote     reply to comment
VikingKampfsau Creator
VikingKampfsau Mar 6 2015, 11:14am replied:

To be honest i have never seen this kind of error.
Do you have some details for me?
Like:
- did it come up when starting the server, when you joined a server, or during playing
- which weapon you had
- which map it happened

+1 vote   reply to comment
|FNRP|C20Dragon
|FNRP|C20Dragon Mar 6 2015, 2:30pm replied:

It's during game play... I will gather more detail for you and let you know.

Also there is another issue that players cannot sprint. Once they die and switch sides... Once again I will have to look into it more and gather info when it happens...
Thank you

+1 vote     reply to comment
|FNRP|C20Dragon
|FNRP|C20Dragon Mar 9 2015, 4:06pm replied:

Gyazo.com

about this error...
It's during gameplay..
map was killhouse..
round end and before the new round started this error crashes the game. I talk to the others in-game and it happen to everyone at once kicking them all..

Thanks for all your work..

+1 vote     reply to comment
VikingKampfsau Creator
VikingKampfsau Mar 10 2015, 10:18am replied:

I'm not sure, but i have an idea what could cause it.

+1 vote   reply to comment
Guest
Guest Jan 6 2015, 11:54am says:

This comment is currently awaiting admin approval, join now to view.

VikingKampfsau Creator
VikingKampfsau Jan 15 2015, 11:21am replied:

Uploaded, should be available soon!

+1 vote   reply to comment
VikingKampfsau Creator
VikingKampfsau Dec 24 2014, 7:29am says:

Sadly the latest addition caused some problems.
I'll try to fix it as fast as i can!
After that, KtK can be released!

+2 votes   reply to comment
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Released May 6, 2012
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9.4

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Highest Rated (2 agree) 10/10

Very unique mod, it's very well designed and haven't found any bugs.
Gameplay is really fun, everyone who has CoD4 should try it :)

May 8 2012, 11:22am by BraXi

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First Person Shooter
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War
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