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Today's alpha build features a fully functional, LittleBigPlanet style item browser for easier map making.

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This has been a long time coming, but today's alpha will have the item browser hooked up!

Hale, the man behind the Foothold map, among other contributions, created all of the thumbs for each object, decal, and made a couple of hotspot icons as well. Almost everything we have included so far in the alphas should be accessible via the item browser now, but there is still a lot more to come.

Overgrowth item browser

Sorry it took so long to hook this up to the alphas, but in today's alpha, map making will get much more user friendly!

Thanks again to Hale for the thumbs.(permalink)


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Comments
Elratauru
Elratauru

That's nice to see, and really user friendly... I could spend hours making maps and terrains with that little browser haha.

Keep the awesome job guys ^^

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jimathy
jimathy

what isnt user firendly about their editing tools!? lol

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chris_sloany
chris_sloany

this is sweet, i was just going to say that u. guys should put in a seaarch bar,. cause through all of those items could take some time, and u guys already have, so kudos. ;)

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jeffr Author
jeffr

hehe, yeah it has turned out to be really useful.

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Packer
Packer

Couple of brick wall's and cliffs, things you always carry around with you.

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revengous
revengous

do you have a name for your engine yet? it would be good to set it up as one in the moddb engines

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jeffr Author
jeffr

We've been calling it the Phoenix Engine. It would be cool to post it on ModDB. :) Maybe I will

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vfn4i83
vfn4i83

Have notice that browser back in some vid., nice touch, very simple and clean.

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hushpuppy
hushpuppy

I did ask this on facebook, but how will the models get from .OBJ to your engine, do you have to compile them like in Source or can you just import them and the engine will do all the calculations like in the UnrealEngine.

Anyhow if you have to compile them a GUI would be really nice ^^

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jeffr Author
jeffr

I am pretty sure you can just import them.

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Dra6o0n
Dra6o0n

Is it possible that when models are stacked together to sculpt something, the engine could weld them in a way and delete the fused part (to save resources)?

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jeffr Author
jeffr

Right now that is not possible. It hasn't been a bottle neck in our levels. We may add this later though.

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SinKing
SinKing

Cool, about time for me to download the current Alpha. I just can't keep up with your weekly releases :) You're too fast for me!

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Kyogreex
Kyogreex

Very intuitive and clean interface to get mapping done easier; very professional.

Good job guys.

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