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Welcome to the first news from Mechcommander Omnitech on ModDB. I'm happy to introduce our new mod to this community, and I hope to receive many followers to our ambitious work :-) Read below the details of our goals, and check our gallery for the first images of the work in progress.

Posted by starman01 on Jan 20th, 2011

Hello folks, we finally made it to this place and I'm happy to announce our new project to you  :-)

The Goal of the Mechcommander OmniTech mod is to create an upgraded and more easily moddable version of the good old Mechcommander 2.  A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities, which have unfortunately not being discovered by the Microsoft programmers or they simply couldn't do because of technical limitations and/or business pressure. Our Goal is NOT, to release a new campaign, there are actually a lot of good campaigns already available, and some of us are also working on a new one in their offtime (everyone for himself, since it's so damn easy :-) ). So content for the future is certainly no problem, it’s the game that needs upgrading.

And now, since MS released the sourcecode of the game (which really surprised me when it happened, and that’s certainly something, I like MS for) I thought it's about time for a real attempt. I have started modding MC a few years back before the sourcecode came, but the possibilities where quite limited at that time, and so I left it quickly (like most of the fans did, not to mention the Carver V campaign was rather boring storywise IMO). In the following years the community did rather extinct, and the game slowly became forgotten and unmentioned

But a few people remained and created some nice new additions, and after the SC came out, there has already been some scattered, but very good work being done throughout the web in the last few years, like new mechs, vehicles or gameplay changes. That has restarted my modding will for this game again, and I started to collect information. I found some very talented modders who have already made changes to the code, and so I made the proposal for a combined effort and my idea found some interest, because combined work has a much higher chance of going somewhere than lonesome modding warriors. Sofar, there is already an alpha base available, and two of the three major code enhancements are making progress or are already half way done. Of course, there are a lot of more changes than only those three that could be done, and our list of project goals is quite long :-)

Of course we are currently at the beginning, but in the first place, it was the Freespace SCP team that inspired me to the thought that with the necessary effort and enthusiastic people something really great can be born. The more people join us, the faster we get it done. Of course, the main goal here is coding, and coders are hard to find. Even if I can spit new models out like a machine, it's of no value if I fail to maintain the coding department (which works well atm, but could always use help of course). As for the look of the game, here is an example in what way the upgrading will take place :

User Posted Image

You can find more images in the gallery. :-)

Besides that, I really want to pump some life into the already dying community for this game, because I'm very sure, that it still finds a lot of interest under todays PC Gamers. It's an awesome game, and deserves a comeback. And for getting known better, this site is very good in my opinion. I always loved this game and the idea behind it, I just never really liked the dull graphic that much, but hopefully that will change in the future. Keep your fingers crossed, watch this mod and if you feel to it, send an application. But before doing so, please read this thread here :

Hard-light.net

I have added this mod to the "Mechcommander 2" game, however, the mod is completly standalone, since it is based on the released sourcecode, which also includes a completly playable version of the game, just the video and multiplayer has been deactived/removed from MS to prevent law issues, but fixing this is also on the to-do list.

For our first showcase and the introduction here, I provided some first images in the gallery, and in a few weeks we will release the alpha build, which will be (graphically) like the old MC2, just with some new features.

So, that’ enough for introduction, back to work. See you around :-)

Best regards
Starman

Post comment Comments
madcat1030
madcat1030 Jan 21 2011, 2:01am says:

Nice to see a MechCommander mod around here. I used to have a nice few of maps (really nice ones), but I can't get it to run on 7 at all. The editor is all buggy and the game just won't show right. Any tips?

+1 vote     reply to comment
starman01
starman01 Jan 21 2011, 6:59am says:

In a few weeks we will release our alpha, that should work.It's the retail game, with tons of new objects and a couple of code enhancements. However, since it's based on the source, it has no video and multiplayer support atm. But the editor should work. If you just used retail objects in your maps, it should be easy to port them over. I can offer some help there, if you want.

+1 vote     reply to comment
56er
56er Jan 21 2011, 7:55am says:

Very nice and awesome to hear this! I'm a great fan of MC2, and played through it many, many times. It's really nice to see people didn't forget this pearl of a game.

+1 vote     reply to comment
Stry8993
Stry8993 Jan 21 2011, 4:17pm says:

If you could add a two people on LAN vs AI I would be in love!!!

+1 vote     reply to comment
starman01
starman01 Jan 22 2011, 9:23am replied:

Uh, that's a hard task :) I think that will be quite low on the todo list. I'm no multiplayer guy, and I don't really know what was possible in the retail version, but we will see. AFAIK multiplayer code hasn't been removed, it's just disabled. Let's wait and see.

+1 vote     reply to comment
urknighterrant
urknighterrant Feb 12 2011, 3:39am replied:

I'm pretty sure the retail version was strictly PvP. A CoOp mode would truly be awesome, though.

I'm thrilled to see you back at work! It's damn late and I need to hit the sack But I've DLed the alpha build. I'll be in tomorrow to take a look around and see what you're up to.

+1 vote     reply to comment
Paladyne
Paladyne Aug 31 2011, 9:56am says:

Very Good So far guys, sorry I am not much of a coder only took VB6 in college, but I can run down info or whatever you guys need, I played MC for years and was part of several leagues back in the day and am a huge MC fan still.

+1 vote     reply to comment
Legend25
Legend25 Sep 21 2012, 5:59pm says: +1 vote     reply to comment
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