Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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Mech Commander Omnitech 628

(This is another release without testing - no testers interested and I have no time)

Exodus Campaign expanded story by Marceror! Further expanded with in-mission weapons salvage.
Many bug fixes including resolution detection.

Logistics screens are changed, new art for buttons.

New weapon icon files and new different portrait pics for Artillery, Repair, Minelayer, Scout, new Pictures for old MC1 pilots, improved in mission icons set by Tiberius 44.

List of ALL changes since 559:

- Editor change - max size of trees in forest tool changed from 1.75 to 2.
- Compass removed from the game. Fix - mech inventory list box (change from 556).
- Resolution limited to 2048x1536 for 4:3 (5:4) and 1920x1080 for wide resolutions. Engage/disengage radius in pbrain changed.
- No Ammo icon added to pilot icon - if any weapon is out of ammo - show no ammo icon. All buttonlayout files changed. No ammo icon added to jumpjeticon.tga
- Contact - new way for scaning. Pilot radio sensor contact message moved.
- Pilot sensor skill increase adapted for new radio sensor contact.
- Reference to loadscreen removed from saveload.
- Sensor system changed for new contact.
- Repair ALL button is back to mechbay.
- Sensor ranges extended.
- Resolutions fix.
- Mech list box selection in mechBay screen fix
- Mechicon changed - pilots_med and pilots_l2 files are obsolete
- Deployment layout in mechbay and pilot ready screens changed for large icons.
- Layout changes in mechbay
- Only one file for button layout - buttonlayout.fit...
- All buttonlayout_XXXX.fit files removed - not needed any more.
- Objectives bar image replaced with image from tacmap_frame.tga
- Pilot salaries changed - salaries are paid after successful mission.
- All pilots that are deployed have their salaries doubled.
- Pilot_ready screen - 2 text boxes added for total salaries and projected balance (credits - total salaries).
- Mech maintenance cost added to the game - paid after every successful mission (1% of the total cost of all mechs in inventory).
- Pilot_ready screen - added text box for mech maintenance and balance subtracted by it.
- Mechbay and pilot_ready screens changed - salaries, maintenace and projected balance.
- Formations bug fix.
- Pilot ready screen pilotHireButton changed (new old art) and there is red rect outline if there are new pilots for hire.
- New editor version - resource points can go below zero.
- MCO is using different objectives file - changes from the editor - read and write negative numbersfor objectives.
- Mission briafing screen changed - 3 tabs for mission briefing text, tactical info and additional info.
- New blurb5 added to the editor (ver 120). Blurb3 is used to append text to mission briefing. New tab mission description, shows mission description text. changed Button_13.
- Font for mission briefing text changed (size 14 instead of 11). All blurb texts must have at least one line larger then list box width or the text will show only first line.
- Objectives and camera will update only if mission briefing tab is pressed.
- Resource points for objectives are added to objective strings in mission briefing screen.
- Several new fonts added to the game.
- Units face the direction of the deployed unit for its drop zone.
- Editor changes - 3 edit boxes moved up.
- Cougar and Shadowcat mech config changed (CSV) - clan FF armor.
- Font changes in mission briefing screen.
- New icons for FF Armor and dbl HS, All clan mechs configs changed - clan FF armor.
- Exodus campaign missions cahnged - expanded story by Marceror.
- Bugfix in adding salvage components after mission.
- new mc2res.dll - weapon stats changed/fixed.
- Mechlab screen changed: rotating weapon model removed, mech model added, payload area moved.
- Only one ECM and one Probe can be added to mech in mechlab.
- All mech_A.tga files removed - obsolete.
- Mech turn rate is calculated per tonnage.
- New Union dropship added.

NEW Textures and Buildings

- Cliffs texture pack by Karl.
- Port Arthur gates, walls, control buildings, HQ, billboard and Kurita control buildings by Karl.
- New weapon icon files and new different portrait pics for Artillery, Repair, Minelayer, Scout, by Tiberius44.
- New Pictures for old MC1 pilots by Tiberius44.
- Improved in mission icons set by Tiberius 44
- New (old) art for "back" and "next" buttons transfered from work project.
- New (old) art for Logistic screens buttons.
- Tacmap frame... New file Tacmap_frame.tga added to art folder.
- Karls buildings: Block, Blocksmall, PA_ Heavy, Medium and Light post. Changed PA_HQ and PA_turretcontrol. Billboard fix
- New building Hangar3
- Bear copter prop model.

- NEW ABL commands
--------------------------------------------------------------------
isrepairbay(PartID);

PartID - number from the editor for buildings.

example:
if (not isrepairbay(53139)) then

Effect: True if building is repair bay.
---------------------------------------------------------------------
NEW ABL command:
rechargerepairbay(PartID);

PartID - number from the editor for buildings.

example:
rechargerepairbay(53139);

Effect: Rechardes depelted Repair Bay building (it can also set any other building to be repair bay).
--------------------------------------------------------------------

Clan Wars for Mech Commander Omnitech

Clan Wars for Mech Commander Omnitech

News 1 comment

New campaign for Mech Commander Omnitech - Clan Wars by nicosuave. You are the founder of Death's Angels a mercenary unit that is just getting off the...

MCO 559

MCO 559

News 33 comments

Win 10, 8 and 8.1 fix. No more resolution detection, the game will run in desktop resolution and adjust object positions to resolution in logistics screens...

Mechcommander Omnitech 539

Mechcommander Omnitech 539

News 5 comments

What is new in this release? The most important changes are for players AI. Repair truck will now autorepair any of the players mechs if it is idle. Players...

Mech Commander Omnitech 484

Mech Commander Omnitech 484

News 13 comments

Possibility for non-linear campaign. Some new mechs, copters, buildings. Project bridge started...

RSS Files
Mech Commander Omnitech 628

Mech Commander Omnitech 628

Full Version 30 comments

Mech Commander Omnitech 628 Exodus Campaign expanded story by Marceror! Further expanded with in-mission weapons salvage. Many bug fixes including resolution...

MCO Exodus Campaign - The Liberation Movement

MCO Exodus Campaign - The Liberation Movement

Script

Mech Commander Omnitech Exodus Campaign - The Liberation Movement. This is the outline and story for an updated release of Magic’s Exodus Campaign...

Clan Wars for Mech Commander Omnitech

Clan Wars for Mech Commander Omnitech

Full Version 12 comments

Clan wars by nicosuave for Mech Commander Omnitech (28 missions) is the first ever, fan made campaign for MCO. You are the founder of Death's Angels a...

Mech Commander Omnitech 559

Mech Commander Omnitech 559

Full Version 25 comments

Mech Commander Omnitech 559 Win 10, win 8 and 8.1 fix. No more resolution detection, the game will run in desktop resolution and adjust object positions...

Mechcommander Omnitech 539

Mechcommander Omnitech 539

Full Version 37 comments

What is new in this release? The most important changes are for players AI. Repair truck will now auto-repair any of the players mechs if it is idle...

Mech Commander Omnitech 484

Mech Commander Omnitech 484

Full Version 11 comments

Possibility for non-linear campaign. Some new mechs, copters, buildings. Project bridge started...

Comments  (0 - 10 of 395)
littlelostbot
littlelostbot

Got the download, installed it, tried to open it, all it does is give me a small black window for about 2 milli seconds then closes. Tried compatibility, running as admin, telling it to run on my other vid card, playing with my desktop res, nothing worked. Most I could do is make the window stay for about a second before it just says nope and closes.

Running 8.1
Nvidia and intergrated grabix cards (please tell me the duel vid card thing is not the problem)

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magicX Creator
magicX

Have you installed VC++ 2010 (x86) redistributable (REDIST folder)?

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littlelostbot
littlelostbot

Already have a newer version apparently.

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o0kael0o
o0kael0o

Ok summing up my experience for omnitech628 , making my screen 1280x1024 then running the game admin and service pack 3 compatible, i completed exodus campaign in three,ish nights. A few minor bugs such as the scout chopper not moving out (worked in my favour thou) and the extraction zone not noticing all my mechs are pretty much servos deep into it (ha pun) scripting errors i assume, also when it said i could purchase new mechs there were none available. Through major abuse of save scumming i got through to the end where it just went back to main menu, i found myself wondering what happend to mel. So yeah the story grabbed me Kuddos to you guys will play next release.

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Maggy_

I'm actually sad that the game doesn't work lol

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magicX Creator
magicX

Im glad youre actually sad...lol
The game actually works but has issues with win8.x

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martialnox
martialnox

Well I've run into an issue before even getting into a mission. I'm pretty sure the button to launch missions is on the bottom of the screen. Problem is for some reason the game crops off the bottom of the screen no matter what resolution I'm running or if I'm in window mode. I'd love to be able to try this mod out.

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Fongon
Fongon

Is there anyway to code a vehicle enemy ´that is "powered down" and then becomes active once an event is triggered? Like how the "power-up brain" works.

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wolfman-x
wolfman-x

Just use the power-up brain for the vehicle.

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Fongon
Fongon

Hmm, I have tried that before but I'll give it a try. It is not something that differs from certain Omnitech versions? I have tried it with air units and that works, but for tanks etc it doesn't.

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