Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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3 comments by magicX on Nov 23rd, 2014

MCO version .424. RELEASED

New skills for your mechwarriors:
Weapons - long, medium, short range specialists.
(your specialists have more chance to hit)
Mech preference - light, medium, heavy, assault.
(matching skill and mech class makes your mechwarrior harder to hit)
Many new or improved mech models.

No more free pilots. You can hire more pilots (and you will have to pay them after each mission).

Changed resolution detection - hopefully will fix resolution problems on some machines.

MW2 mercs campaign completed with surprise mission in the end...

And more...

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Mech Commander Omnitech 424

Mech Commander Omnitech 424

Nov 23, 2014 Full Version 4 comments

MCO version .424. New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit) Mech preference...

Mech Commander Omnitech 304

Mech Commander Omnitech 304

Apr 1, 2013 Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Feb 19, 2013 Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Mech Commander Omnitech 269

Mech Commander Omnitech 269

Feb 4, 2013 Full Version 9 comments

NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...

The Liberation of Volstand

The Liberation of Volstand

Oct 22, 2012 Full Version 8 comments

(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...

Mercenaries Star

Mercenaries Star

Oct 15, 2012 Full Version 1 comment

(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...

Post comment Comments  (0 - 10 of 286)
lowenz Online
lowenz Nov 24 2014, 4:00pm says:

MCO 424 works fine on my Win 8.1 64 bit + GeForce 750Ti! Only one little problem: MCO doesn't see 1920x1080 resolution but when I select 1680x1050 (max resolution in game menu) it uses 1920x1080 :p

+1 vote     reply to comment
lowenz Online
lowenz Nov 24 2014, 4:10pm replied:

And it's really 1920x1080, not a stretched 1680x1050.

+1 vote     reply to comment
magicX Creator
magicX 9hours 59mins ago replied:

Thank you Lowenz. You dont need to change resolution in options, it is obsolete (forgot to remove that part from the game). Resolution detection is automatic.

Game will work in your desktop resolution or closest supported resolution regardless of what is selected in options.

+1 vote   reply to comment
lowenz Online
lowenz 6hours 17mins ago replied:

I really appreciate your work, it's awesome.
On Windows 7 the game runs *perfectly*, it's pure bliss.
On Windows 8.1 it has the issues ALL DX5-6-7 games have:

So maybe you can add the "windowed mode" in menus (it's already in the config file) and a *frame limiter*!
Just to let you know....or maybe can you update the engine to DX8 or DX9? This will solve everything but I know it's a big job :D

+1 vote     reply to comment
KinQQz Nov 22 2014, 3:12pm says:

are the campaigns still working with those new updates?

+1 vote     reply to comment
magicX Creator
magicX Nov 23 2014, 7:20am replied:

Yes, all campaigns should work...

Only Exodus and MW2 Mercs campaigns are tested...

+1 vote   reply to comment
LordKnightFandragon Aug 13 2014, 9:49pm says:

I was playing this mod a bit and noticed the mechs dont fre anything but missiles unless they are stationary?

Also, is there some correlation between the heat scale and their fire rate? I noticed the mechs fired a bit more when I put on like 89/189 heat vs 78/89 heat....has heat been added into this mod? If so, thats awesome. Cuz it wasnt in the original game.

And I did some editing of the mechs themselves, armor and the like, but I noticed when I changed the armor and max armor the mech stays damaged and wont repair, regardless of what I do...its weird. This mod follow TT BT rules or something?

Either way, cool mod. Good job all.

+2 votes     reply to comment
tanker744a Oct 3 2014, 12:46am replied:

I noticed the same problem when I was fiddling around with the mech stats. I think it has to do with the armor disposition. Like how many points of ARM go on the Head, Arms, ect.....

+1 vote     reply to comment
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Released Dec 31, 2011
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Highest Rated (2 agree) 10/10

Love the fact that others are trying to keep this game alive. Hoped for years that An MC3 would be released but this is the next best thing, a fan created continuation of an addicting and fun game.

Oct 27 2012, 1:19am by tanker744a

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