Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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MCO 559

News 1 comment

Hello,

Like, probably, most of you, I have decided to move to win10 (from win7) and that created a lot of problems for me and MCO.

In general win10 works fine for me. It needs better updates control by the user. Especialy for older applications.

Many of you had problems running MCO on win8, win 8.1 and win10. After migration to win10 I was unable to run old 539 on my machines. One with older graphic card crushed when launching a mission with black screen, and the other had a lot of flickering - impossible to play.

Managed to fix project compile issues, but I can not debug the project any more...

All this almost made me quit MCO for good, almost...

After a lot of changes in the code I finally made it to work on win 10.

No more resolution detection, the game will run in desktop resolution and adjust object positions to resolution in logistics screens (mostly buttons at the bottom of the screen for now). Mission is resolution independent from long time ago.

I had to remove almost everything from loading screen... Will add static pic of dropship landing with please wait text, when I find a good one.

Min resolution the game should run is 1024x768.

Min Y value is 768, min X value should be 1024 - should work without problems for 1200+.

I have done many things to improve MCO over the years but its engine is from the year 2000 and there is no point to continue with this engine. The engine was never released with MC2 code.

MCO needs a new engine. If anyone here can help and port MCO to any newer engine please help. With new engine and all the chages I have made, it can be all new game.

List of all changes since 539

Mechs:

  • Executioner, Gladiator, Warhammer2c mech speed fixes by Mad Bomber
  • Archer mech fix.
  • Longtime abandoned Archer model added as Archer2.

Code changes:

  • Bugfix - when have multiple mechs of the same type (e.g. 4 Turkinas) - error when adding mech to force group
  • Damaged units (over 50%) will search for repair bays first and capture repair bay and repair as a priority.
  • Change in corebrain - guard command fix, patrol command fix - 50.0 command tolerance.
  • Sensor contact fix - mechs with destroyed sensors sometimes wont see enemy units in visual range, and can make fudge error on shutdown if enemy contacts are around.
  • Movepath fix - no move path...
  • Loading Screen Changes - everything but static text loading removed.
  • Only one FIT needed for logistics screens, offsets are calculated per resolution.
  • Editor changes - some obsolete code parts removed, some max vars increased on init.
  • Selling mech in campaign will remove it from the game (will not move to purcahase list).
  • Code clean-up - resolution changes - no more resolution detection - game will run in desktop resolution and adjust logistics screens to screen size.

NEW ABL commands

  • gettimeoflaststep
  • iscurtacordermoveorder
  • getcurtacordertime
  • sethelpmovetopoint(vector3d movepoint)
  • clearmoveorders

9 more campaigns can be found under "More Downloads", including Original Carver V and Carver V modified with new mechs, vehicles...

Mechcommander Omnitech 539

Mechcommander Omnitech 539

News 5 comments

What is new in this release? The most important changes are for players AI. Repair truck will now autorepair any of the players mechs if it is idle. Players...

Mech Commander Omnitech 484

Mech Commander Omnitech 484

News 13 comments

Possibility for non-linear campaign. Some new mechs, copters, buildings. Project bridge started...

MCO can not start

MCO can not start

News 1 comment

If the game on launch opens the 640 x 480 window, then stays there for a second and disappears try the following: Right mouse click on your Mech Commander...

Mech Commander Omnitech 424

Mech Commander Omnitech 424

News 8 comments

MCO version .424. RELEASED New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit...

RSS feed Downloads
Mech Commander Omnitech 559

Mech Commander Omnitech 559

Full Version 2 comments

Mech Commander Omnitech 559 Win 10, win 8 and 8.1 fix. No more resolution detection, the game will run in desktop resolution and adjust object positions...

Mechcommander Omnitech 539

Mechcommander Omnitech 539

Full Version 37 comments

What is new in this release? The most important changes are for players AI. Repair truck will now auto-repair any of the players mechs if it is idle...

Mech Commander Omnitech 484

Mech Commander Omnitech 484

Full Version 11 comments

Possibility for non-linear campaign. Some new mechs, copters, buildings. Project bridge started...

Mech Commander Omnitech 424

Mech Commander Omnitech 424

Full Version 68 comments

MCO version .424. New skills for your mechwarriors: Weapons - long, medium, short range specialists. (your specialists have more chance to hit) Mech preference...

Mech Commander Omnitech 304

Mech Commander Omnitech 304

Full Version 54 comments

Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...

Mech Commander Omnitech 276

Mech Commander Omnitech 276

Full Version 12 comments

MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.

Post comment Comments  (0 - 10 of 357)
aeddy
aeddy

I'm having a lot of trouble getting the graphics issues ironed out. I'm running it in Windows 8 with a new VC++ redist. The main menu works fine, but there's flickering graphics issues when I try to change the options or start a campaign.

Thanks!

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magicX Creator
magicX

Please try new 559.

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usin_kangkong
usin_kangkong

Dear MechWarriors,

Is it possible to play the original campaign using all of the enhancement from this mod?

Cheers :D

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magicX Creator
magicX

Yes, look under "more downloads".

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Mif200k
Mif200k

MagicX, How can I enable multiplayer function?

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wolfman-x
wolfman-x

Important multiplayer code elements were not released by Microsoft; thus there is no MC2 mod hat can support Multiplayer unless it is freshly coded

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Cimbri
Cimbri

Mission 3 of the Exodus Campaign is impossible, you have to pull the wolves and falcons away with a mech each to keep them from one shot LRMing the vehicles, but then the vehicles run into the Wolf reinforcements on the way out and die.

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Autohummer
Autohummer

The last time I played that mission, the clanners attacked the base then fought each other. Afterwards the survivors will not tend to move from the ruins of the base. Unless you dally with making contact there should be time for the convoy to get out of sight of the clanners. The enemy in that mission seems to be fixated on destroying the first target they see, whatever it may be, regardless of the circumstances. So if they saw the convoy first then there is nothing you can do to stop them from being destroyed. I am downloading the latest version now and will check if that has changed.

Regarding the Wolf forces blocking the extraction point, I usually tie them up by sending a fast mech to engage them immediately after the mission starts and then get to the base with the other (slightly slower) mech. Salvage the Hunchback and run everyone to help the fast mech now being attacked by several Wolf mechs (this is doable since the Wolf rearguard consists only of light mechs.) If the entire thing is done fast enough the clanners would not be able to see the convoy first/are too fixated on something else to care. I admit, I have failed/restarted this mission so many times that I have to use "premonition" rather than tactics/quick thinking to win.

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Autohummer
Autohummer

I have replayed that mission and some of the things I have said above are inaccurate. The last time I have played Exodus was more than a year ago, after all.

Firstly, the fastest way to get the convoy rolling is to salvage the Hunchback in the pirate base and run it to the rendezvous marker. It is imperative that you get the convoy rolling ASAP or else the clanners' main forces would see the convoy. Note one of the Ambulances is actually inside the walled complex containing the Hunchback.

Secondly, there are only three enemy mechs in total that you need to defeat in this mission: one Hunchback and one Firemoth in the central part of the map and one more Firemoth at the extraction point. You should not engage anything else if you are doing this mission properly. The main problem is the Hunchback and its AC/20. The Firemoth has very little firepower. Depending on what mechs you have bought at the beginning your current force may not be enough to defeat it without serious damage. Use the Hunchback the pirates gave you to even the odds while your main force tangle with the central group. The lone Firemoth at the extraction point is only there to trip up players who neglect to scout ahead.

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lolfr
lolfr

people are still having trouble with Mechcommander Omnitech 539!
read the comments!

Moddb.com

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