Mech Commander Omnitech 304
Apr 1, 2013 Full Version 9 commentsMech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.
0 comments by magicX on Apr 1st, 2013
MCO 304.
Mech Commander Omnitech is standalone game.
There is no need for Mech Commander 2 installation nor disk.
There is no need for XNA installation any more for Mission Editor.
List of all changes since 276:
277: bugfix on delete array in missionBriefingScreen and missiongui.
278: ExtentRadius changed to be bigger for larger mechs
279: Variables defining removed heap sizes removed from the code.
280: Debugwins and variables removed from the code
281: Autosave file "Before_mission" added.
282: Mechlab bug - removed components saved to inventory fixed.
283: Players mechs are facing direction of the mission drop mech (first player unit in mission file)
shadowcat texture fix.Old Zeus replaced with Zeus mk2 model. Buildings.csv fix - all dropships moved to air units. x_2_4 mission changed - components salvage added.
284: Changes in radio to prevent memory alloc if zero packet.
285: Problem with destroyed gates and path finding for longer distances fixed.
286: Bugfix in move.cpp - fixed redefinition of array(30) - must be 40+.
287: Many changes in define MAX variables in move.h and .cpp and other modules.Maps 180+ no longer crush on second load in solo. Many checks added on delete or free. Misions MW2_1_1 and MW2_1_2 changed.
288: MW2_4_1 fix.
289: Saved variant name can go up to 20 characters (14). Crab icon. MW2_7_1 fix. Before_mission autosave for solo missions disabled.
290: PPC turret - new model. Bugfix in damage transfer from mission to logistics. Message window position changed. Pilot ready screen fixed overlaping mech-pilot stats.
291: Mechlistbox and MechPurchase screen rewritten, no more crushes. Animation redesign - Fafnir and Warhammer2c (Karl). New texture Warhammer2c (Karl).
292: Options - unlimited purchase implemented (components only for now). Options screen changed. Options.cfg changed - line for unlimited purchase added. Change in logistics resolution selection.
293: Nova lGun joint fix.
294: Logistics resolution changes - logistics uses the same resolutions as mission.
295: Hi res offsets for logistics resolutions. Ini files for logistic screens added for 1680 and 1920 res.
296: Logistics screens are in detected best supported resolution. Positions are calculated per offsets from ini files and 1280 as reference.
297: Scaling for mech models and rotating weapon models for hi-res fixed. Hard coded cover rect for in pilot ready area moved to other rects.
298: Repair truck deploy reset if mission failed.
299: Salvage component changed to support CompCount. New Warhammer2c shadow (Karl).
300: Error in goblin pilot file fixed. Editor recompiled, xna-arm removed from editor obj manager.
301: Pilot radio under airstrike enabled.
302: Mech selection boxes for 2nd and 3rd line for offsets fixed. Pilot attribute meters not showing because of new cover rect fixed.
303: Fix: ECM shut down for dead or disabled mech with ECM. Fix: BlackJack error in CSV file.
304: Editor is free of XNA.
Mech Commander Omnitech is standalone game. There is no need for Mech Commander 2 installation nor disk. There is no need for XNA installation any more...
MCO version 276. Bug in component purchase screen fixed. New mech model and texture for Shadowcat.
NEW - component list box stackable. - Mechs: Stalker, Crab, Firefly. - Vehicles: Bulldozer, Hummer, ACV REDESIGNED - mechs: Nova, Argus, Champion, Blood...
(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious...
(9 missions based on the book Mercenary's Star by William H. Keith Jr.) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files...
Laskos Legion (12 missions campaign) This is an old Mech Commander 2 campaign by Mechlab. Camapign mission brain files are changed to be compatible with...
Highest Rated (2 agree) 7/10
Great effort. Seems not focused on a few important things. Overall it does not feel and look semi-professional. Campaigns are all old or developped by individuals outside the team multiple years ago
Keep going!
Jul 22 2012, 3:11pm by BrainFire
Little request: can you lower the mech death/explosion sound?
Or can you point me the filename of this sound? Thanks!
Look for the file sound.snd in the data/sound folder.
Open with any simple text editor.
Search for the soundbite "mech Destruct"
change volume and save
f volume = 1.0 // Volume can range from 1.0 to 0.0
Karl continues to work over models or stopped?????
Why do most mechcommander 2 mods remove the top two guns from the blood asp and add a 2 on the name, or is this just some wierd recurring glitch on my end?
Awesome mod by the way :)
Because all those mods are made by me and at the time I did not know how to add new mechs. Number of mechs in old MC2 was very limited.
I hope it not the last release????????????
Yes this is the last release in this form.
Next release, will be with finished new logistics.
I am very happy to see this MWO. I wish I could MOD because I have many Campaign Ideas But What I can do is write. I have a ve.ry extensive knowledge of the BT/MW storyline and I would love to help anyone out there that enjoy making MODs but do not like writing Flavor Text. I would be more than happy to help out in this regard if there are any of you out there that would like to Focus on the MOD itself rather than the Flavor Text and Background information. I believe without Context and background information, even the best put together MOD can fall flat on it's face to certain players My Email is luksm23@yahoo.com. Please email me if you are interested in my services or post on this board, though I would perfer the email. LONG LIVE THE BATTLETECH UNIVERSE!
I had that issue with the menu screens, but it was because I wasn't setting my machine's resolution (I'm running a laptop) down to the 1024 x 768 that MC2Omni supports. Once I did that, the menus worked fine.
I don't have anything to add on the framerate issue, other than what magicX has in the notes. The mod really doesn't seem to like any other applications running at the same time, so I kill my web-browser, email, etc. when running it.
There are 3 logistcs resolutions for now:
800x600 - original.
1280x1024,
and 1440x900.
Will change that.