Post news Report RSS "Frozen ragdolls" video

Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press the 'ragdoll' button.

Posted by on

Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press the 'ragdoll' button. Here's a video I took while testing this out:

Be sure to watch it in HD!


To create the 'frozen' effect I just add an extra constraint at each joint with the desired relative orientation of the affected bones (which is calculated from the animation pose). I then adjust the constraint-force-matching and error-reduction-parameter values to choose how rigid or flexible the frozen joints should be.

Do you have any questions about how it works, or ideas about what I should do with this technique?



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
Zeltrax
Zeltrax - - 379 comments

You should add a crippling system that would be awesome.

Reply Good karma Bad karma+5 votes
Elementalist
Elementalist - - 732 comments

Haha, this is so weird, yet paradoxically cute at the same time. Cool feature.

Reply Good karma Bad karma+4 votes
vessedeloup
vessedeloup - - 72 comments

Eheh, actually this would be perfect for making stiff dead bodies fun to interact with. (Mhh, that sounded pretty horrible, in a necrophile way..)

Reply Good karma Bad karma+8 votes
Hoizen
Hoizen - - 161 comments

Reminds me of the paralyzing punch effect in Fallout 3. (And I think New Vegas too?)

Might be able to do something like that with this.

Reply Good karma Bad karma+4 votes
Mv.Antitribu
Mv.Antitribu - - 1,142 comments

for any other game this would be used as a Magic Freeze spell ! but I dont think wolfire is going to have any magic in it, or will it ?

Reply Good karma Bad karma+3 votes
Lord_of_Sausage
Lord_of_Sausage - - 95 comments

Overgrowth = the game
Wolfire = the company

:)

And no, it won't. But that doesn't mean you can't have a mod that will.

Reply Good karma Bad karma+2 votes
Mv.Antitribu
Mv.Antitribu - - 1,142 comments

damn, yeah sorry ! I meant Overgrowt, I kept seeing the wolfire logo in my head, and i suddenly said wolfire . . . instead :P sorry.

Yeah ! I seriously CANT wait to mod this game ! its definitely going to be fun. but then again there is the issue of its final release . . . will it be like in 2 more years ?

Reply Good karma Bad karma+2 votes
ariehl
ariehl - - 23 comments

There's nothing to stop you from modding now, and the most important things will remain in game. There has already been some pretty amazing user made content, and mods, and if you start working with it now, you could release finished products at the same time as the official game (or even before).

The final release is of course the tricky part. I wouldn't be surprised if they hit beta around the end of the year, and then spend another year tweaking that, and working on the campaign. But once it reaches beta, I think mods will be coming out pretty regularly...

Reply Good karma Bad karma+2 votes
leathery
leathery - - 195 comments

i think we just saw the first practical use of that rollin down mountains!

Reply Good karma Bad karma+2 votes
Blandr3ws
Blandr3ws - - 84 comments

Can't wait for the eventual implementation of ragdoll -> animation that this kind of stuff goes towards. It's a bit harder to get it looking natural but will really help the visual flow in such a physically based combat game.

Reply Good karma Bad karma+2 votes
Stevokenevo
Stevokenevo - - 68 comments

Maybe you could use the forward rolling down hill to implement some kind of obscene human/rabbitdude ten pin bowling.

Reply Good karma Bad karma+2 votes
Serygala
Serygala - - 548 comments

Man! Animations and movement possibilites look so awesome that it might be fun to just run around on the map :D

Reply Good karma Bad karma+2 votes
Paxton
Paxton - - 394 comments

Cannonball!

Reply Good karma Bad karma+2 votes
Assaultman67
Assaultman67 - - 848 comments

So ... Why are you implementing rigamortis in Overgrowth? LOL

But really, im not sure what this feature is supposed to be used for ...

Reply Good karma Bad karma+2 votes
Aico
Aico - - 238 comments

It could be used for something like a dying grasp at a throwning knife that iss stuck into the chest.

Reply Good karma Bad karma+2 votes
janpec
janpec - - 211 comments

THAT ROLLING DOWN THE HILL IS HILARIUS!
You guys really like to torture this rabbit:D.

Reply Good karma Bad karma+2 votes
Killer_man_1996
Killer_man_1996 - - 511 comments

You should try animations + ragdolls + physics like in GTA IV because it looks realistic.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: