2nd Year Games programmer at Teesside uni, on course for a 1st and looking for a placement year. Loved modding for source but couldn't find the time to carry on after summer hols :(
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I've dipped in and out of modding with source, having a go and giving up periodically over the years since hl2 came out. However... this year, I finished my 1st year of a games programming degree so progress on my latest attempt has been a bit more successful.
To briefly describe my mod:<!--[if gte mso 9]><xml> Normal 0 false false false EN-GB X-NONE X-NONE </xml><xml> </xml> "It will bring the gameplay style from the street-war levels of the HL2...then up it."
Basically, that's the atmosphere... but feature wise - well lets just say inspiration is mainly comming from Army of Two, GOW, L4D, DOD:S, COD4 - Ok lets try and explain the variety:
In the hl2 street levels you were always pushind the combine back - trying to recapture the city so we need territorial game modes (DOD) and the appropriate defensive weaponry like Deployable MGs, snipers, riot shields, molotovs and maybe even manhacks. You were always being given ammo and health so resource sharing is a must.
Remember the medic looking over that wounded guy under the overpass? well i want further the experience so thats where a wounded/downed system comes in like L4D/GOW/Army of Two
Hmm... and there's always been something missing from close quaters - melee! fighting the other guy to the ground (temporary KO) then beating him to the death with your rifle butt
Hang on what about COD4? since playing that i decided that vaulting/climbing, leaning and other realistic movement is essential, yeah if ur a source ninja u can do a flying crouch jump over a ledge or through a window if you still wish - but what if its taller than a crouch jump, like a wheelie bin?
And I'm still in debate about sighting your gun.
Cool, 1st moddb blog post done :)
Might stick the concept doc up, n a few vids of features i've already implemented :)