Report article Freeworlds: Tides of War - Star Wars Mod Update

This videos contains a glimpse of some of the new bases and systems we've been developing over the past months. The systems showcase some of the work Deety and Lilfire have been doing to bring the systems to life with large fleets that scale over one hundred kilometers across.

Posted by FW:ToW_Sushi on Oct 30th, 2009 digg this super bookmark




The Freeworlds: Tides of War development team has been busy over the past few weeks bringing the mod to life.  Deety and Myself have completed putting in all the code for all the mod's small craft including the shuttles, transports and freighters of the mod.  Deety has also been busy working on creating new missions for the mod, similar to the scale and nature we previously mentioned  in this news piece: Battle of Yavin.  We'll be releasing more details about missions as Deety completes more of the project.

As for systems, Lilfire has joined the team to help fill in the large empty space we have.  By tediously placing numerous ships, bases, shipyards and container fields, we hope to breathe some life into our massive systems.  Below are some images of what Lilfire has been doing with the assistance of Deety:




Fondor Shipyards

We also have head some significant development with Fondor Shipyards.  The model was originally built by Overfiend and has been textured by Super D.  Here are some images of the large base:





Furthermore, Qi has almost completed the groundwork of our economy.  Unfortunately, there's not much to show you regarding this, but you'll have to believe me when I say that it's going to be epic :)

W0dk4 has also been busy with FW:ToW by creating many new FL Hooks for us.  Some of the creations include:

  • Having mass of cargo/missiles affect how the vessel will handle (More mass = sluggish)
  • Preventing players from moving while in cruise (that means that players will have to point themselves in the right direction before they engage their cruise engines)
  • Speeding up turning rate when you throttle down.  Some of you that remember XvT/XWA know that when turning your optimal speed to turn was 33%. 
  • Creating a missile view mode
  • Being able to rotate the vessel while in 3rd person (like XvT/XWA)
  • Creating a key that causes the ships wings to fold prior to engaging cruise: B-Wing, X-Wing

And last but not least, this is the latest FW:ToW Development video so show you the amazing new bases that we're going to have populate our systems.  The movie also includes some footage of the huge fleets Lilfire has been working on. I hope you enjoy it!


As always, any comments, questions or suggestions are welcome! 
-----
Sushi

Comments
Falleen9
Falleen9 Oct 30 2009, 9:04pm says:

Looks like EvilleJedi's models are getting some good use. Keep up the great work, can't wait to come back and play after the new version hits.

+1 vote     reply to comment
Darklord42
Darklord42 Oct 31 2009, 1:48pm replied:

As with General Trageton's Space Colonies. It's great that you managed to convert them for use with your Freelancer mod

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Oct 31 2009, 1:50pm replied: Online

Ya, those XWAUP models are awesome. I'm glad the XWAUP artists let us use them.

+1 vote     reply to comment
Darklord42
Darklord42 Oct 31 2009, 2:00pm replied:

It would have been a waste for them to solely been used in an ancient game such as XWA.

+1 vote     reply to comment
DIDHOT_ARRAKIS
DIDHOT_ARRAKIS Oct 30 2009, 9:22pm says:

Yeah, me too...

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Oct 30 2009, 9:33pm says: Online

Ya. We're very fortunate to have EJ donate his stuff to our mod. It's amazing.

+1 vote     reply to comment
OldBoy
OldBoy Oct 31 2009, 3:27am says:

Now what would make those stations look 10 times better are good shadowing effects :) Since it's space, the light shouldn't be diffuse.
But nice work nonetheless.

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Oct 31 2009, 7:59am replied: Online

Actually, we have a good shadowing effect, it's just the way I shot the video. The two suns in the system are directly behind me, thus you don't see much of a shadow. If I took the video the other way, you'd see the shadow of the station, but would be blinded by the suns :) Thanks for the critique, though.

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Nov 3 2009, 4:22pm says:

Epic. This mod is shaping up very nicely. Super job!

+1 vote     reply to comment
calmflow
calmflow Nov 10 2009, 2:07pm says:

Question that has nothing to do with your news post,

Have you removed the Auto roll feature of the ships?

i always disliked not being allowed to fly about upside down with free flight turned off.

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Nov 10 2009, 4:22pm replied: Online

We've actually put in a roll feature that you can do in 3D:
Youtube.com

+1 vote     reply to comment
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