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A large update regarding our notable lack of, and a heap of media to help tide the impatient before our upcoming release, including a brand new video, promotional images as well as menu art, screenshots, and info regarding development.

Posted by holdenmcclure on Aug 8th, 2009


Brief Summary of our Development Status



Noting our absence on this site for the past month, we would like to remind everyone that we've been engulfed in development, and have neglected to post updates, partially because we want our presence to be impacting and whatnot. Many events have occurred within a month. We've lost members, and accepted new ones. We've cut plans, and added new ones. We've made a myriad of changes to the existing changes we'd already made regarding balance, and began work to rebalanced aspects untouched previously. Countless graphical tweaks regarding lighting have taken place, animating proper animations for weapons has begun production, and so much more I couldn't even begin to list.

Artistic Touch

As many of you are fully aware, we've been working our hardest to make L.U.R.K. the most visually advanced, and atmospheric S.T.A.L.K.E.R. experience to date, and those of you who had the patience to read my elaborated plans can fully understand the level of depth and attention to detail that's been paid to the weather functions of L.U.R.K.. Weather, and subsequently how the AI perceives light, plays an integral role into the new dynamic weather system. Laborious efforts have been placed towards meticulously building our weather system to look, act, and feel stunning and stream fluidly with the brand new AI structure. This next video will try to briefly demonstrate the look and feel we want to accomplish. The video consists of time-lapsed in-game clips. Note that the video should be viewed on Youtube for the best visual quality, please comment and rate, and subscribe if you support our project:


Despite that, it's the little things that culminate into the greater good. That's why we feel it's important to give our project personality. We've endeavored to recreate the menu system to a more atmospheric, and less clunky and convoluted system. Images posted will represent some of our promotional work, as well as pending menu's, which will include animations if they make the cut:

Menu Candidates

Promotional Images


Regarding Visuals



As most are well aware, we consistently tout L.U.R.K. as the most visually advance iteration of Shadow of Chernobyl. This is important, considering L.U.R.K.'s goal is to be as objective as possible in it's improvements, that's why every hour should be visually representative of the quality we try to create. Consistency is extremely important to us, and we believe we've managed to take it to another level. Creating bleak, yet beautiful landscapes:


Gameplay

Many are aware of the enveloping atmosphere created in S.T.A.L.K.E.R., but visual landscapes aren't the only thing that are required to create such an effect. Our labors regarding visuals are equally spent on creating a smooth homeostasis between realism, balance, and curve. Differing views amongst our team have led to team-members leaving, and subsequently joining. However most are aware that sacrifices need to be made in order to create a fun and rewarding experience. L.U.R.K. is not a derivative of any other gameplay experience you've played thus far, touting ground up restructuring of weapons, ballistics, enemy difficulty, economy, and so much more, revolving around our most important addition, stealth AI.

It should be obvious that the ability to sneak, and subsequently flank creates a myriad of options and changes to the pre-existing vanilla game balance. Meticulous effort has been put forth towards balancing the gameplay experience during the night, as opposed to the day. While it's important that too much regarding the game not be disclosed, I'll just leave it to your trust to understand the level of effort and discretion put forth towards the gameplay.

Lost in Translation

The development of L.U.R.K. has risen far from humble beginnings, starting as a mere compilation project consisting of only myself, Holden McClure, it took new heights as steps were made towards new implementations, and adopting new members from 4chan. Although as you may well be aware, the 4chan community is historically unmotivated, and unfortunately we've lost contact with an important asset to our team. However since then, we've recouped our losses and have regained our footing towards a smooth release. However we're holding our tongues for future plans, for fear we will disappoint if they don't make the cut.

Since our last news update wasn't front-paged due to poor formatting, I'm reposting it again in hopes that it'll recieve the attention it deserves, regardless of how well it's faired despite it not being showcased:


Thank you all for your patience, and in return, I can only promise that you won't be disappointed.

Post comment Comments
bancove
bancove Aug 8 2009, 2:50am says:

Adequately long - did study

+3 votes     reply to comment
weroper.GX
weroper.GX Aug 8 2009, 5:06am says:

The Force shall be with you.

+2 votes     reply to comment
dave_5430
dave_5430 Aug 8 2009, 7:59am says:

Could I please have a basic rundown of all the weapons (new ones) and the changes to the original ones.
Enhancements towards realism
New RPG elements
If this is, or ever has borrowed any ideas or material from other mods?

IS THIS or IS THIS NOT Compatible to AMK mod(s)?
I mean god AMK is so great but it was a total let down that I wasn't able to merge it with ABC or STALKER 2009...

+1 vote     reply to comment
freredarme
freredarme Aug 8 2009, 8:25am says:

Nice, good luck !

+1 vote     reply to comment
DucTTapE
DucTTapE Aug 8 2009, 9:28am says:

but is it better than OL or super mod pack

+1 vote     reply to comment
Tex1090
Tex1090 Aug 8 2009, 10:39am replied:

Is up to the individual. You'll have to try it when it's released and make your own opinion.

+1 vote     reply to comment
holdenmcclure Author
holdenmcclure Aug 8 2009, 4:37pm replied:

Pretty much, I think it's the best, but only because I built it around my own preferences.

+1 vote   reply to comment
Tommy-TBone
Tommy-TBone Aug 8 2009, 2:09pm says:

Did you ever get my email with the music?

+1 vote     reply to comment
holdenmcclure Author
holdenmcclure Aug 8 2009, 4:36pm replied:

Yes, I think you'll be pleasantly surprised when you start up the game.

+1 vote   reply to comment
Tommy-TBone
Tommy-TBone Aug 9 2009, 1:06pm replied:

Oh nice one. What song or songs have you used? Brain Scorcher was the only one I really thought was suitable.

+1 vote     reply to comment
Extirpation
Extirpation Aug 8 2009, 6:04pm says:

Great, def tracking.

+1 vote     reply to comment
mrpham
mrpham Aug 8 2009, 6:36pm says:

Seconded. I'm definitely tracking this work of kick ***.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Aug 9 2009, 2:51am says:

Very interesting, i might decide to install stalker for this...

The only thing i don't really like in stalker games is when mods turns it into something that is too much realism and no fun to balance that...

Especially bad if AI is psychic and shoots you when you can't even see them in the dark...

Its need a really good stealth AI like MGS and Tenchu series so the NPC won't go rambo on you right after they see you... Unless your standing in plain sight right in front of them...

+1 vote     reply to comment
Mars_3K
Mars_3K Aug 9 2009, 7:17am says:

This will blow them all away on release... I can only hope and pray that there is a release.

Good luck Holden & co.

We're all rooting for you!

+1 vote     reply to comment
Mars_3K
Mars_3K Aug 9 2009, 7:32am replied:

Incidentally, what was the music used in the weather vid?

+1 vote     reply to comment
holdenmcclure Author
holdenmcclure Aug 9 2009, 7:34am replied:

The Acacia Strain - Halycon

+2 votes   reply to comment
Callinstead09
Callinstead09 Aug 9 2009, 3:37pm says:

This is probably one of the best mods Ive seen for stalker.

+1 vote     reply to comment
holdenmcclure Author
holdenmcclure Aug 10 2009, 1:38am says:

Please post any questions or suggestions you have for L.U.R.K. in the forum board, so that it's easily accessible for me to answer:
Moddb.com

+1 vote   reply to comment
Danboe
Danboe Aug 11 2009, 10:23am says:

Dang, this looks so good!

+1 vote     reply to comment
ducis
ducis Aug 12 2009, 3:04pm says:

Keep up the AWESOME WORK!

+1 vote     reply to comment
urishima
urishima Aug 28 2009, 9:45pm says:

Maybe I'm just nitpicking here but the red dot sight of the G36 produces only a red dot (hence the name) and not a small crosshair ;)
*slap*

Sorry, just a former german navy soldier being a major nitpicker here. Ingore him and keep on rocking ;)

Nah, seriously. This mod is on top of my 'gonna waste days-playing-this right when it comes out' list together with lost alpha.

But speaking of red dot sights: I really missed those in ShoC and CS, especially on the G36. Would be nice if one could switch between the different sights on that shooter and it would also be cool to buy red dot sights for other weapons like the M4 or the G36C just like scopes.

+1 vote     reply to comment
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