Report article RSS Feed Dev.Blog: Birth of a Storeroom

This blog shows the process of a room creation from ground up in few steps.

Posted by MR.sugar on Jun 20th, 2010

Hey guys, my name is Spycrabz, and I am a mapper for Guard Duty (obviously). Today I will be showing you how to make a good-looking store room.


1) We start off by making the floor, giving a basic idea of what size the room will be. It is textured with Dev Measure textures for easy texture alignment.

2) Now we start making walls, again using Measure textures as a height reference.

3) We duplicate and resize these walls, to make a proper room.

4) A room isn't a room without a ceiling, right?


5) Pick out a basic wall texture, and place it on the wall.

6) See how the texture is stretched? It's because our texture artists are too lazy to resize them (Just kidding). We can use the texture align tool to resize and fit it onto the wall.

7) Repeat until all the faces are textured.


8) Add some shelves, it is a storeroom, after all.

9) Add different props here and there, making sure they fit the theme you're going for. Overlays can also help.

Looking good already, isn't it? Well now, let's move on to:


10) Fire and Flares can be useful if you need extra light, but don't want extra fittings.

11) Let's add a portable floodlight to add to the Industrial theme.


Pretty sweet eh? That concludes this devblog, stay tuned for more! Media update is on it's way!

Post comment Comments
tymaxbeta Jun 20 2010, 7:15pm says:

looks really nice, cant wait to see more from you guys!

+1 vote     reply to comment
hawkeye1042 Jun 20 2010, 7:29pm says:

THANK YOU SO MUCH, I'm a mapper for source, and I'm not that good of one, when it comes to store rooms and cities.

+1 vote     reply to comment
hawkeye1042 Jun 22 2010, 8:38am replied:

anyway here are some things as suggestions: skinny wooden pillars along some walls and making it look like a grid(but with only 2 horizontal lines). and some stain decals in some places. also just a question , did you use brushes or a model for the shelf thing?

+1 vote     reply to comment
Spycrabz Jun 22 2010, 5:47pm replied:


+1 vote     reply to comment
AlexanderSig Jun 20 2010, 8:03pm says:

Looks awesome, seems like the fire is slightly floating in the air though

+1 vote     reply to comment
Nicklan Jun 20 2010, 8:04pm says:

This is really useful.

+1 vote     reply to comment
Centaur1um Jun 20 2010, 8:56pm says:

Not bad, I like how you didn't put a concrete ceiling up like many other mappers do.

+1 vote     reply to comment
SolidFake Jun 21 2010, 6:50am says:

pretty simple, but the result looks good

+1 vote     reply to comment
Urby Jun 21 2010, 7:48am says:

Pretty basic but not bad.

I would say to try and avoid just having 4 walls a floor and a ceiling. Mix it up a little, throw in the odd alcove here and there. Also, supports are always handy for breaking up larger and bland rooms.

+1 vote     reply to comment
l0p Jun 21 2010, 11:12am says:

Awesome...aww what am i saying? its OWNAGE!

+1 vote     reply to comment
SpectralAnomaly Jun 21 2010, 6:34pm says:

Looks awesome! Keep it up guys! :D

+1 vote     reply to comment
ZitaX Jun 21 2010, 7:00pm says:

Very nice! Theese devblogs are really great! Good job!

+1 vote     reply to comment
Dr.Goupyl Jun 22 2010, 7:11am says:

Keep the good work guys !
Boujou ché vous !

+1 vote     reply to comment
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